Player Matchup

Hercules
Hercules
Bronze III
Chibistorm
Hercules
Bronze III
Level 109
God Stats
1W - 3L
1,158 SR
Queue Stats
43W - 32L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
DestructorMan55
Danzaburou
Bronze III
Level 129
God Stats
1W - 0L
1,554 SR
Queue Stats
8W - 11L
1,485 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
KeybladeHaven
Jormungandr
Bronze III
Level 159
God Stats
1W - 0L
1,274 SR
Queue Stats
8W - 11L
1,485 MMR
Party 1
Poseidon
Poseidon
Silver II
SnowIord
Poseidon
Silver II
Level 101
God Stats
2W - 2L
1,746 SR
Queue Stats
7W - 14L
1,503 MMR
Party 3
Susano
Susano
Bronze III
YonderBlitz
Susano
Bronze III
Level 96
God Stats
1W - 1L
1,158 SR
Queue Stats
2W - 4L
1,455 MMR
Party 3
Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,378 SR
1,486 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 150
1,581 SR
1,487 MMR
Neith
Neith
Gold IV
Deneault12
Neith
Gold IV
Level 188
God Stats
0W - 2L
1,627 SR
Queue Stats
133W - 139L
1,482 MMR
Solo
Terra
Terra
Bronze III
Jackerboi
Terra
Bronze III
Level 118
God Stats
1W - 3L
1,131 SR
Queue Stats
7W - 7L
1,499 MMR
Solo
Chaac
Chaac
Gold IV
Xerxesszn
Chaac
Gold IV
Level 144
God Stats
2W - 1L
1,578 SR
Queue Stats
16W - 20L
1,524 MMR
Party 2
Persephone
Persephone
Gold IV
Yeeticus6177
Persephone
Gold IV
Level 159
God Stats
9W - 8L
1,645 SR
Queue Stats
178W - 180L
1,457 MMR
Solo
Vamana
Vamana
Gold V
vBigDaddyKane
Vamana
Gold V
Level 140
God Stats
1W - 2L
1,922 SR
Queue Stats
28W - 34L
1,471 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chibistorm
Hercules
14
1 / 0 / 4
8,696
483
5,321
16,015
16,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
DestructorMan55
Danzaburou
17
5 / 3 / 1
10,742
597
12,157
13,313
6,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
KeybladeHaven
Jormungandr
17
1 / 0 / 3
10,857
603
14,400
18,228
22,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
SnowIord
Poseidon
16
1 / 1 / 3
9,357
520
10,675
9,704
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
16
4 / 2 / 2
9,294
516
6,767
14,991
7,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
Ao KuangBake KujiraBastetThoth

VS

Bans
KuzenboThanatosNutAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 3 / 3
8,241
458
6,331
12,967
5,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Jackerboi
Terra
14
1 / 2 / 1
8,532
474
6,214
14,929
15,323
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Xerxesszn
Chaac
16
0 / 3 / 0
9,726
540
13,942
21,725
19,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Persephone
Yeeticus6177
Persephone
15
1 / 4 / 2
9,416
523
12,429
11,348
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 0 / 1
9,511
528
5,252
11,874
11,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
12
Kills
6
6
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Chibistorm
Hercules
1
0
4
3
L
Neith
0
3
3
0.5
W
Danzaburou
DestructorMan55
Danzaburou
5
3
1
1.83
L
Terra
Jackerboi
Terra
1
2
1
0.75
W
Jormungandr
KeybladeHaven
Jormungandr
1
0
3
2.5
W
Poseidon
SnowIord
Poseidon
1
1
3
2.5
L
Chaac
Xerxesszn
Chaac
0
3
0
0
L
Persephone
Yeeticus6177
Persephone
1
4
2
0.5
W
Susano
4
2
2
2.5
L
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,320
Damage
44,168
72,251
Taken
72,843
56,199
Mitigated
55,230
21,670
Healing
20,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Chibistorm
Hercules
5,321
1,363
0
5,564
16,015
16,321
0
7,491
8,524
0
32,939
L
Neith
6,331
1,049
0
2,448
12,967
5,019
610
1,496
11,331
0
73,088
W
Danzaburou
DestructorMan55
Danzaburou
12,157
5,174
0
4,344
13,313
6,158
3,016
3,256
10,057
0
93,173
L
Terra
Jackerboi
Terra
6,214
918
648
3,382
14,929
15,323
0
2,314
12,288
28,257
1,730
W
Jormungandr
KeybladeHaven
Jormungandr
14,400
5,211
0
2,250
18,228
22,209
0
298
17,930
99,549
2,210
W
Poseidon
SnowIord
Poseidon
10,675
1,610
0
1,746
9,704
4,284
0
5,341
4,363
85,099
0
L
Chaac
Xerxesszn
Chaac
13,942
3,581
0
9,826
21,725
19,081
0
13,246
8,479
0
96,498
L
Persephone
Yeeticus6177
Persephone
12,429
0
0
614
11,348
4,302
8
4,762
6,130
83,432
668
W
Susano
6,767
1,460
0
7,766
14,991
7,227
0
1,776
13,215
0
77,093
L
5,252
1,975
0
4,070
11,874
11,505
0
1,572
10,166
0
96,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,946
Gold Earned
45,426
606
Minions Killed
613
0
Camps Cleared
0
1,890,597
Distance Traveled
1,862,888
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,696
483
50
3
0
390,572
4
L
Neith
8,241
458
115
6
0
327,364
6
W
Danzaburou
10,742
597
128
7
0
317,980
1
L
Terra
8,532
474
57
3
0
374,737
0
W
Jormungandr
10,857
603
153
9
0
336,861
7
W
Poseidon
9,357
520
171
10
0
409,307
3
L
Chaac
9,726
540
163
9
0
352,139
1
L
Persephone
9,416
523
144
8
0
378,413
0
W
Susano
9,294
516
104
6
0
435,877
0
L
Vamana
9,511
528
134
7
0
430,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role