Player Matchup

Bacchus
Bacchus
Bloodreaverr
Bacchus
Level 89
God Stats
3W - 7L
1,735 SR
Queue Stats
64W - 66L
1,499 Elo+
Party 2
Lancelot
Lancelot
DanteInferno459
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 104L
1,578 Elo+
Solo
Kukulkan
Kukulkan
Dextrumis
Kukulkan
Level 103
God Stats
20W - 14L
1,650 SR
Queue Stats
137W - 119L
1,554 Elo+
Party 2
Baba Yaga
Baba Yaga
RandyThaGoliath
Baba Yaga
Level 160
God Stats
0W - 1L
1,619 SR
Queue Stats
128W - 109L
1,559 Elo+
Party 2
Thor
Thor
Vague1n
Thor
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 75L
1,493 Elo+
Solo
Team Averages
Level 124
1,601 SR
1,537 Elo+

VS

Team Averages
Level 143
1,581 SR
1,620 Elo+
Tyr
Tyr
Bahiron14
Tyr
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 60L
1,639 Elo+
Party 1
Heimdallr
Heimdallr
FallenAngel9612
Heimdallr
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 9L
1,851 Elo+
Party 1
Geb
Geb
Hollow_Ghost-X
Geb
Level 149
God Stats
16W - 11L
1,801 SR
Queue Stats
74W - 73L
1,674 Elo+
Party 1
Nemesis
Nemesis
ReL1cMb
Nemesis
Level 158
God Stats
38W - 29L
1,585 SR
Queue Stats
361W - 366L
1,479 Elo+
Solo
Scylla
Scylla
SirMrGoodSir
Scylla
Level 156
God Stats
31W - 25L
1,519 SR
Queue Stats
137W - 137L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bloodreaverr
Bacchus
6
1 / 0 / 1
3,992
570
2,749
5,047
3,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
6
1 / 0 / 0
3,797
542
1,435
4,396
1,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Dextrumis
Kukulkan
9
0 / 1 / 0
4,537
648
453
2,990
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
RandyThaGoliath
Baba Yaga
9
0 / 2 / 0
4,628
661
2,581
5,639
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Thor
Vague1n
Thor
4
0 / 1 / 0
3,203
458
64
1,747
417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,076
725
2,463
5,232
3,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
FallenAngel9612
Heimdallr
6
0 / 2 / 0
3,690
527
2,399
3,334
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 0 / 0
4,241
606
2,073
3,419
1,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
ReL1cMb
Nemesis
8
1 / 0 / 0
4,294
613
2,190
4,250
1,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Scylla
9
0 / 0 / 0
5,089
727
596
1,042
297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
4
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Bacchus
Bloodreaverr
Bacchus
1
0
1
1.5
L
Lancelot
1
0
0
1
L
Kukulkan
Dextrumis
Kukulkan
0
1
0
0
W
Heimdallr
FallenAngel9612
Heimdallr
0
2
0
0
W
0
0
0
0
L
Baba Yaga
RandyThaGoliath
Baba Yaga
0
2
0
0
W
Nemesis
ReL1cMb
Nemesis
1
0
0
1
W
Scylla
0
0
0
0
L
Thor
Vague1n
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,282
Damage
9,721
19,819
Taken
17,277
7,974
Mitigated
8,111
4,985
Healing
2,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,463
282
0
285
5,232
3,232
0
2,094
2,778
0
30,290
L
Bacchus
Bloodreaverr
Bacchus
2,749
344
0
1,038
5,047
3,113
0
732
4,315
12,783
0
L
Lancelot
1,435
179
0
1,221
4,396
1,516
0
811
3,585
0
12,588
L
Kukulkan
Dextrumis
Kukulkan
453
0
0
0
2,990
925
0
516
2,394
28,762
2,296
W
Heimdallr
FallenAngel9612
Heimdallr
2,399
1,175
0
608
3,334
1,196
0
1,829
1,505
0
15,712
W
2,073
181
0
1,304
3,419
1,730
0
653
2,766
17,505
1,516
L
Baba Yaga
RandyThaGoliath
Baba Yaga
2,581
137
0
1,932
5,639
2,003
0
0
5,639
26,024
217
W
Nemesis
ReL1cMb
Nemesis
2,190
915
0
587
4,250
1,656
0
267
3,983
0
29,565
W
Scylla
596
0
0
0
1,042
297
0
439
603
31,352
0
L
Thor
Vague1n
Thor
64
0
0
794
1,747
417
0
0
1,747
0
2,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,157
Gold Earned
22,390
159
Minions Killed
230
0
Camps Cleared
0
668,280
Distance Traveled
802,022
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,076
725
56
8
0
147,959
0
L
Bacchus
3,992
570
18
3
0
162,377
1
L
Lancelot
3,797
542
21
3
0
163,076
0
L
Kukulkan
4,537
648
69
10
0
171,469
0
W
Heimdallr
3,690
527
23
3
0
136,503
0
W
Geb
4,241
606
23
3
0
168,058
0
L
Baba Yaga
4,628
661
45
6
0
131,664
0
W
Nemesis
4,294
613
48
7
0
198,057
0
W
Scylla
5,089
727
80
11
0
151,445
2
L
Thor
3,203
458
6
1
0
39,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role