Player Matchup

Cthulhu
Cthulhu
Daddy_jags
Cthulhu
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 57L
1,410 Elo+
Party 1
Thoth
Thoth
Dragon_Sniper777
Thoth
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
127W - 137L
1,583 Elo+
Party 1
Shiva
Shiva
MarkusZeMonsta
Shiva
Level 121
God Stats
4W - 5L
1,500 SR
Queue Stats
171W - 186L
1,559 Elo+
Party 1
Ra
Ra
Tyco675
Ra
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 57L
1,443 Elo+
Party 1
Raijin
Raijin
nick-mann2000
Raijin
Level 148
God Stats
2W - 2L
1,811 SR
Queue Stats
53W - 50L
1,590 Elo+
Party 1
Team Averages
Level 110
1,562 SR
1,517 Elo+

VS

Team Averages
Level 102
1,500 SR
1,520 Elo+
Chaac
Chaac
 
Chaac
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CartierSwatch
Tyr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 126L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daddy_jags
Cthulhu
10
1 / 0 / 5
6,205
1,241
4,008
2,515
2,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 2
6,015
1,203
3,088
1,417
514
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 0 / 4
5,050
1,010
1,809
3,212
1,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 0 / 4
6,165
1,233
1,587
3,466
1,431
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
1 / 1 / 5
5,641
1,128
3,133
5,156
2,059
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 1 / 0
5,801
1,160
8,179
5,883
6,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
 
Odin
10
0 / 2 / 0
4,884
977
2,140
4,359
3,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
 
Ix Chel
8
0 / 2 / 0
4,604
921
2,843
3,728
1,984
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
 
Ishtar
7
0 / 1 / 0
4,538
908
1,110
1,745
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 0
4,236
847
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
6
Kills
1
1
Deaths
6
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
0
1
L
Odin
 
Odin
0
2
0
0
L
Ix Chel
 
Ix Chel
0
2
0
0
L
Ishtar
 
Ishtar
0
1
0
0
L
0
0
0
0
W
Cthulhu
Daddy_jags
Cthulhu
1
0
5
3.5
W
3
0
2
4
W
0
0
4
2
W
1
0
4
3
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,625
Damage
14,272
15,766
Taken
15,715
8,242
Mitigated
12,051
9,544
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,179
189
344
2,281
5,883
6,334
0
3,770
1,972
0
20,313
L
Odin
 
Odin
2,140
415
99
693
4,359
3,102
0
3,526
737
0
6,012
L
Ix Chel
 
Ix Chel
2,843
122
370
340
3,728
1,984
0
2,071
1,532
4,472
0
L
Ishtar
 
Ishtar
1,110
386
286
343
1,745
631
0
1,638
107
0
2,842
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Daddy_jags
Cthulhu
4,008
176
0
639
2,515
2,440
0
489
2,026
7,093
492
W
3,088
99
104
36
1,417
514
959
102
1,315
9,613
302
W
1,809
683
466
763
3,212
1,798
0
922
2,290
0
3,362
W
1,587
30
3,097
2,634
3,466
1,431
335
691
2,775
10,712
0
W
3,133
326
350
1,455
5,156
2,059
455
639
4,517
5,512
416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,076
Gold Earned
24,063
62
Minions Killed
41
0
Camps Cleared
0
489,798
Distance Traveled
308,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,801
1,160
30
6
0
103,791
0
L
Odin
4,884
977
5
1
0
89,399
0
L
Ix Chel
4,604
921
0
0
0
80,225
0
L
Ishtar
4,538
908
6
1
0
34,941
0
L
Tyr
4,236
847
0
0
0
0
0
W
Cthulhu
6,205
1,241
11
2
0
110,348
0
W
Thoth
6,015
1,203
16
3
0
102,838
0
W
Shiva
5,050
1,010
4
1
0
71,361
0
W
Ra
6,165
1,233
24
5
0
106,693
0
W
Raijin
5,641
1,128
7
1
0
98,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role