Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Lam3Mike
Sun Wukong
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 117L
1,497 Elo+
Party 2
Scylla
Scylla
Suckana
Scylla
Level 44
God Stats
1W - 2L
1,478 SR
Queue Stats
12W - 18L
1,402 Elo+
Solo
Anhur
Anhur
jigglebob15
Anhur
Level 36
God Stats
1W - 1L
1,549 SR
Queue Stats
30W - 25L
1,627 Elo+
Party 2
Team Averages
Level 82
1,505 SR
1,505 Elo+

VS

Team Averages
Level 136
1,492 SR
1,496 Elo+
Skadi
Skadi
Lou-TheKing
Skadi
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 83L
1,478 Elo+
Party 1
Ah Puch
Ah Puch
MaKinItRaiN247
Ah Puch
Level 81
God Stats
48W - 50L
1,425 SR
Queue Stats
48W - 50L
1,503 Elo+
Party 1
Set
Set
ReL1cMb
Set
Level 158
God Stats
30W - 27L
1,471 SR
Queue Stats
361W - 366L
1,469 Elo+
Solo
Kukulkan
Kukulkan
Reptil10
Kukulkan
Level 149
God Stats
1W - 5L
1,368 SR
Queue Stats
105W - 96L
1,513 Elo+
Solo
Yemoja
Yemoja
SkyOG077
Yemoja
Level 134
God Stats
5W - 0L
1,695 SR
Queue Stats
10W - 8L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 3 / 0
6,174
515
3,844
11,935
5,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
 
Terra
10
0 / 2 / 1
5,818
485
4,400
11,282
8,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Lam3Mike
Sun Wukong
12
0 / 0 / 0
6,672
556
4,412
8,659
8,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Suckana
Scylla
12
0 / 1 / 1
6,190
516
2,984
5,632
1,837
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 0
5,409
451
6,094
10,718
4,258
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
6,299
525
9,767
9,326
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 0
6,364
530
4,170
7,514
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Set
13
4 / 1 / 0
7,075
590
4,808
8,923
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Reptil10
Kukulkan
13
2 / 1 / 1
7,954
663
4,821
5,777
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
SkyOG077
Yemoja
11
1 / 0 / 4
6,973
581
5,967
7,675
3,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
9
9
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
3
0
0.67
L
Terra
 
Terra
0
2
1
0.25
L
Sun Wukong
Lam3Mike
Sun Wukong
0
0
0
0
W
2
1
3
3.5
W
0
0
0
0
W
Set
4
1
0
4
W
Kukulkan
Reptil10
Kukulkan
2
1
1
2.5
W
Yemoja
SkyOG077
Yemoja
1
0
4
3
L
Scylla
Suckana
Scylla
0
1
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,734
Damage
29,533
48,226
Taken
39,215
27,928
Mitigated
15,840
16,284
Healing
13,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,844
2,325
0
2,600
11,935
5,123
11
2,550
9,385
0
37,476
L
Terra
 
Terra
4,400
750
1,792
3,967
11,282
8,486
0
3,315
7,967
17,827
0
L
Sun Wukong
Lam3Mike
Sun Wukong
4,412
507
0
3,539
8,659
8,224
0
3,956
4,703
0
48,270
W
9,767
3,459
0
2,552
9,326
3,111
661
1,953
7,292
0
51,687
W
4,170
261
0
2,519
7,514
2,596
0
0
6,927
35,155
1,535
W
Set
4,808
1,928
0
2,020
8,923
4,369
0
1,163
7,390
0
54,538
W
Kukulkan
Reptil10
Kukulkan
4,821
294
0
250
5,777
2,385
1,324
2,066
3,480
69,995
2,400
W
Yemoja
SkyOG077
Yemoja
5,967
950
3,593
2,818
7,675
3,379
269
2,202
5,417
34,805
0
L
Scylla
Suckana
Scylla
2,984
108
0
1,250
5,632
1,837
0
2,351
3,281
46,958
0
L
6,094
3,434
0
3,136
10,718
4,258
0
2,500
8,218
0
44,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,263
Gold Earned
34,665
334
Minions Killed
402
0
Camps Cleared
0
1,087,607
Distance Traveled
1,145,341
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,174
515
74
6
0
237,673
7
L
Terra
5,818
485
16
1
0
230,731
0
L
Sun Wukong
6,672
556
101
8
0
196,478
0
W
Skadi
6,299
525
73
6
0
193,393
0
W
Ah Puch
6,364
530
64
5
0
248,442
0
W
Set
7,075
590
85
7
0
290,488
0
W
Kukulkan
7,954
663
129
11
0
214,886
0
W
Yemoja
6,973
581
51
4
0
198,132
1
L
Scylla
6,190
516
75
6
0
214,188
5
L
Anhur
5,409
451
68
6
0
208,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role