Player Matchup

Cthulhu
Cthulhu
Bronze III
DoobyLoud
Cthulhu
Bronze III
Level 104
God Stats
3W - 3L
1,498 SR
Queue Stats
5W - 10L
1,389 MMR
Solo
Nut
Nut
Silver III
El_gloty
Nut
Silver III
Level 145
God Stats
0W - 1L
1,136 SR
Queue Stats
52W - 64L
1,419 MMR
Solo
Surtr
Surtr
Silver IV
JAS_Killa_
Surtr
Silver IV
Level 121
God Stats
2W - 2L
1,519 SR
Queue Stats
12W - 20L
1,394 MMR
Party 2
Odin
Odin
Silver I
STRONGER_BEAST
Odin
Silver I
Level 105
God Stats
3W - 3L
1,726 SR
Queue Stats
22W - 32L
1,340 MMR
Party 2
Vulcan
Vulcan
Gold IV
oxxycolton
Vulcan
Gold IV
Level 146
God Stats
0W - 4L
1,343 SR
Queue Stats
196W - 208L
1,414 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,444 SR
1,391 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,587 SR
1,395 MMR
Agni
Agni
Gold IV
ColoradoRealtor
Agni
Gold IV
Level 205
God Stats
3W - 3L
1,570 SR
Queue Stats
298W - 300L
1,413 MMR
Solo
Athena
Athena
Gold V
DrkPanda
Athena
Gold V
Level 142
God Stats
2W - 3L
1,459 SR
Queue Stats
35W - 49L
1,377 MMR
Party 1
Achilles
Achilles
Gold V
Flyndak
Achilles
Gold V
Level 121
God Stats
4W - 1L
1,686 SR
Queue Stats
56W - 49L
1,349 MMR
Solo
Hun Batz
Hun Batz
Silver I
NotBeingAMidget
Hun Batz
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,352 MMR
Solo
Ishtar
Ishtar
Gold IV
TheJoJoShowTTV
Ishtar
Gold IV
Level 148
God Stats
1W - 0L
1,718 SR
Queue Stats
41W - 43L
1,481 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DoobyLoud
Cthulhu
14
3 / 3 / 6
9,277
515
10,643
18,787
16,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 4 / 7
8,982
499
8,082
14,717
6,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
16
3 / 4 / 2
10,031
557
14,395
20,511
16,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 2 / 1
9,016
501
8,758
15,392
8,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
oxxycolton
Vulcan
14
1 / 4 / 1
8,572
476
5,293
10,881
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThanatosBake KujiraKukulkanThorBellona

VS

Bans
Ao KuangThothHeimdallrLokiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
10,493
583
11,990
9,311
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
DrkPanda
Athena
15
7 / 5 / 1
9,717
540
7,050
19,983
21,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Flyndak
Achilles
17
3 / 3 / 3
10,124
562
14,381
21,636
24,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
17
4 / 1 / 6
9,955
553
13,706
17,426
8,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 4 / 7
8,925
496
9,402
11,616
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
14
Kills
17
17
Deaths
15
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Cthulhu
DoobyLoud
Cthulhu
3
3
6
2
W
Athena
DrkPanda
Athena
7
5
1
1.5
L
2
4
7
1.38
W
Achilles
Flyndak
Achilles
3
3
3
1.5
L
Surtr
3
4
2
1
W
Hun Batz
4
1
6
7
L
5
2
1
2.75
W
1
4
7
1.13
L
Vulcan
oxxycolton
Vulcan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,171
Damage
56,529
80,288
Taken
79,972
52,089
Mitigated
63,213
18,294
Healing
19,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,990
817
0
350
9,311
3,858
1,583
3,656
5,279
82,461
1,480
L
Cthulhu
DoobyLoud
Cthulhu
10,643
1,331
2,556
3,845
18,787
16,298
0
6,853
11,606
41,909
1,382
W
Athena
DrkPanda
Athena
7,050
1,402
0
3,210
19,983
21,606
164
5,730
14,150
26,498
0
L
8,082
4,266
0
3,335
14,717
6,079
895
2,000
12,715
0
67,469
W
Achilles
Flyndak
Achilles
14,381
2,817
0
10,082
21,636
24,394
0
1,214
19,152
0
81,734
L
Surtr
14,395
5,040
0
5,851
20,511
16,925
336
1,000
18,170
2,462
76,831
W
Hun Batz
13,706
4,510
0
2,248
17,426
8,154
0
2,609
14,597
0
99,569
L
8,758
1,972
0
2,151
15,392
8,561
425
2,592
12,485
0
83,430
W
9,402
4,893
0
3,161
11,616
5,201
2,141
2,482
9,094
0
76,264
L
Vulcan
oxxycolton
Vulcan
5,293
1,787
0
556
10,881
4,226
0
5,568
4,810
66,049
102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,878
Gold Earned
49,214
522
Minions Killed
552
0
Camps Cleared
0
1,719,217
Distance Traveled
1,845,460
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,493
583
161
9
0
353,599
3
L
Cthulhu
9,277
515
59
3
0
335,249
6
W
Athena
9,717
540
41
2
0
357,522
0
L
Nut
8,982
499
123
7
0
306,836
2
W
Achilles
10,124
562
125
7
0
365,472
3
L
Surtr
10,031
557
123
7
0
352,719
3
W
Hun Batz
9,955
553
115
6
0
430,190
3
L
Odin
9,016
501
111
6
0
419,312
2
W
Ishtar
8,925
496
110
6
0
338,677
0
L
Vulcan
8,572
476
106
6
0
305,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role