Player Matchup

Thor
Thor
Gold V
Cask3tss
Thor
Gold V
Level 111
God Stats
7W - 7L
1,400 SR
Queue Stats
101W - 103L
1,254 MMR
Solo
Sobek
Sobek
Silver I
JuanDanielSB11
Sobek
Silver I
Level 203
God Stats
3W - 1L
1,556 SR
Queue Stats
190W - 200L
1,270 MMR
Solo
Bellona
Bellona
Silver I
Sick mime
Bellona
Silver I
Level 102
God Stats
9W - 5L
1,641 SR
Queue Stats
228W - 259L
1,276 MMR
Solo
Danzaburou
Danzaburou
Gold V
crusekillef98
Danzaburou
Gold V
Level 69
God Stats
11W - 11L
1,726 SR
Queue Stats
246W - 249L
1,256 MMR
Solo
Ra
Ra
Silver I
vgogetta
Ra
Silver I
Level 123
God Stats
3W - 2L
1,724 SR
Queue Stats
99W - 98L
1,270 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,609 SR
1,265 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,397 SR
1,311 MMR
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
ScaryTerry602
Izanami
Silver I
Level 140
God Stats
2W - 3L
1,541 SR
Queue Stats
144W - 166L
1,343 MMR
Party 2
Scylla
Scylla
Silver I
TehStooge
Scylla
Silver I
Level 95
God Stats
0W - 2L
1,214 SR
Queue Stats
26W - 49L
1,399 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
jwalker75
Sun Wukong
Silver II
Level 125
God Stats
2W - 3L
1,232 SR
Queue Stats
28W - 45L
1,103 MMR
Party 1
Sylvanus
Sylvanus
Silver III
uwudamisan
Sylvanus
Silver III
Level 77
God Stats
2W - 4L
1,500 SR
Queue Stats
30W - 37L
1,208 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 1 / 3
5,949
595
2,870
7,760
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 0 / 3
6,197
620
3,867
8,497
7,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Sick mime
Bellona
11
0 / 0 / 0
5,906
591
3,835
9,202
8,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
crusekillef98
Danzaburou
12
1 / 0 / 5
6,656
666
4,826
4,963
1,951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 0 / 2
7,212
721
5,098
4,334
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bans
CthulhuCharonBake KujiraAthenaNu Wa

VS

Bans
AwilixPersephoneThanatosTyrJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 0 / 0
5,316
532
534
8,349
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
10
0 / 3 / 0
5,262
526
1,289
7,743
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
TehStooge
Scylla
9
0 / 4 / 0
5,043
504
1,818
5,508
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
jwalker75
Sun Wukong
10
1 / 1 / 0
5,709
571
5,398
9,463
8,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
uwudamisan
Sylvanus
8
0 / 2 / 0
5,078
508
3,750
7,142
5,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
10
Kills
1
1
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
W
Thor
2
1
3
3.5
W
3
0
3
4.5
L
Izanami
0
3
0
0
W
Bellona
Sick mime
Bellona
0
0
0
0
L
Scylla
TehStooge
Scylla
0
4
0
0
W
Danzaburou
crusekillef98
Danzaburou
1
0
5
3.5
L
Sun Wukong
jwalker75
Sun Wukong
1
1
0
1
L
Sylvanus
uwudamisan
Sylvanus
0
2
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,496
Damage
12,789
34,756
Taken
38,205
22,575
Mitigated
21,185
15,996
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
534
181
0
2,974
8,349
3,446
0
1,778
6,571
0
35,989
W
Thor
2,870
868
0
3,876
7,760
2,834
18
551
7,209
0
35,020
W
3,867
367
0
2,550
8,497
7,562
42
1,441
7,056
18,358
4,440
L
Izanami
1,289
1,144
0
2,722
7,743
2,613
0
1,184
6,559
0
51,234
W
Bellona
Sick mime
Bellona
3,835
1,539
0
3,888
9,202
8,460
3
516
8,686
0
46,047
L
Scylla
TehStooge
Scylla
1,818
77
0
128
5,508
1,763
0
2,444
3,064
29,571
0
W
Danzaburou
crusekillef98
Danzaburou
4,826
2,361
0
2,842
4,963
1,951
912
1,375
3,588
0
50,521
L
Sun Wukong
jwalker75
Sun Wukong
5,398
1,892
0
1,356
9,463
8,278
0
1,385
8,078
0
41,463
L
Sylvanus
uwudamisan
Sylvanus
3,750
968
296
2,641
7,142
5,085
0
1,089
6,053
16,244
0
W
5,098
597
804
2,036
4,334
1,768
0
1,685
2,649
61,231
3,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,920
Gold Earned
26,408
383
Minions Killed
319
0
Camps Cleared
0
1,054,918
Distance Traveled
1,026,490
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,316
532
65
7
0
195,714
0
W
Thor
5,949
595
63
6
0
210,239
3
W
Sobek
6,197
620
36
4
0
207,011
3
L
Izanami
5,262
526
88
9
0
186,549
0
W
Bellona
5,906
591
85
9
0
209,216
0
L
Scylla
5,043
504
60
6
0
210,985
2
W
Danzaburou
6,656
666
83
8
0
193,023
1
L
Sun Wukong
5,709
571
78
8
0
232,865
2
L
Sylvanus
5,078
508
28
3
0
200,377
0
W
Ra
7,212
721
116
12
0
235,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role