Player Matchup

Achilles
Achilles
Gold V
Madeej
Achilles
Gold V
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,684 MMR
Party 2
Chronos
Chronos
Gold V
newton44
Chronos
Gold V
Level 69
God Stats
0W - 1L
1,721 SR
Queue Stats
5W - 4L
1,684 MMR
Party 2
Hachiman
Hachiman
Gold V
sebwar
Hachiman
Gold V
Level 145
God Stats
2W - 1L
1,739 SR
Queue Stats
5W - 4L
1,684 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 93
1,653 SR
1,684 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,488 SR
1,535 MMR
Morgan Le Fay
Morgan Le Fay
Gold V
Goldeen38
Morgan Le Fay
Gold V
Level 68
God Stats
6W - 8L
1,657 SR
Queue Stats
118W - 134L
1,460 MMR
Party 1
Izanami
Izanami
Gold III
GoldeenSusanoo
Izanami
Gold III
Level 108
God Stats
8W - 7L
1,656 SR
Queue Stats
133W - 151L
1,630 MMR
Party 1
Mulan
Mulan
Gold II
iSeweR4Boosted
Mulan
Gold II
Level 158
God Stats
7W - 12L
1,152 SR
Queue Stats
289W - 358L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Madeej
Achilles
14
4 / 5 / 1
9,322
717
10,633
17,098
15,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Chronos
newton44
Chronos
13
0 / 3 / 2
8,533
656
6,750
12,038
4,712
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
sebwar
Hachiman
14
1 / 4 / 2
8,575
660
9,036
12,489
4,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboBacchusAthenaNe ZhaMedusa

VS

Bans
TyrDiscordiaBaron SamediThothAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Goldeen38
Morgan Le Fay
17
7 / 2 / 5
11,039
849
17,473
10,892
5,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 3 / 7
9,657
743
8,458
12,108
5,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 0 / 8
10,158
781
10,109
11,055
11,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
12
12
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Goldeen38
Morgan Le Fay
7
2
5
4.75
W
2
3
7
1.83
L
Achilles
Madeej
Achilles
4
5
1
0.9
W
3
0
8
7
L
Chronos
newton44
Chronos
0
3
2
0.33
L
Hachiman
sebwar
Hachiman
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,419
Damage
36,040
41,625
Taken
34,055
25,375
Mitigated
22,544
5,540
Healing
6,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Goldeen38
Morgan Le Fay
17,473
1,452
0
2,735
10,892
5,590
410
1,799
8,882
47,808
806
W
8,458
5,841
0
1,914
12,108
5,256
2,137
2,598
9,245
0
40,335
L
Achilles
Madeej
Achilles
10,633
1,832
0
1,719
17,098
15,803
0
6,114
10,567
72
27,244
W
10,109
1,348
0
2,228
11,055
11,698
290
2,380
8,151
0
35,071
L
Chronos
newton44
Chronos
6,750
2,710
0
1,263
12,038
4,712
0
5,111
6,602
41,933
105
L
Hachiman
sebwar
Hachiman
9,036
4,464
0
2,558
12,489
4,860
132
5,797
6,417
0
39,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,430
Gold Earned
30,854
159
Minions Killed
177
0
Camps Cleared
0
708,597
Distance Traveled
723,471
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,039
849
63
5
0
242,931
0
W
Izanami
9,657
743
76
6
0
218,665
0
L
Achilles
9,322
717
26
2
0
236,044
0
W
Mulan
10,158
781
38
3
0
261,875
6
L
Chronos
8,533
656
66
5
0
249,427
0
L
Hachiman
8,575
660
67
5
0
223,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role