Player Matchup

Heimdallr
Heimdallr
ChilliestZeus793
Heimdallr
Level 18
God Stats
2W - 4L
1,264 SR
Queue Stats
37W - 39L
1,307 Elo+
Party 1
Gilgamesh
Gilgamesh
aras0626
Gilgamesh
Level 29
God Stats
39W - 34L
1,552 SR
Queue Stats
90W - 93L
1,367 Elo+
Party 1
Kuzenbo
Kuzenbo
light-stage451
Kuzenbo
Level 65
God Stats
1W - 2L
1,472 SR
Queue Stats
165W - 168L
1,338 Elo+
Party 1
Team Averages
Level 37
1,429 SR
1,338 Elo+

VS

Team Averages
Level 47
1,484 SR
1,416 Elo+
Bacchus
Bacchus
Ieeroy_Jenkins1
Bacchus
Level 60
God Stats
62W - 52L
1,511 SR
Queue Stats
154W - 142L
1,457 Elo+
Solo
Charybdis
Charybdis
REAPERWINGS6006
Charybdis
Level 64
God Stats
10W - 7L
1,709 SR
Queue Stats
109W - 125L
1,406 Elo+
Party 2
Hun Batz
Hun Batz
Sticks14
Hun Batz
Level 18
God Stats
2W - 3L
1,232 SR
Queue Stats
56W - 74L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
11
1 / 3 / 2
7,042
640
6,010
9,359
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
aras0626
Gilgamesh
12
1 / 4 / 1
7,207
655
5,360
11,393
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 3 / 1
6,529
594
5,252
10,281
9,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
8,008
728
7,260
8,113
8,852
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
REAPERWINGS6006
Charybdis
13
4 / 1 / 5
8,490
772
10,671
8,980
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Sticks14
Hun Batz
12
3 / 1 / 4
7,897
718
8,522
6,828
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
10
10
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
1
3
2
0.67
W
3
1
7
6.5
W
Charybdis
REAPERWINGS6006
Charybdis
4
1
5
6.5
W
Hun Batz
Sticks14
Hun Batz
3
1
4
5
L
Gilgamesh
aras0626
Gilgamesh
1
4
1
0.38
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,622
Damage
26,453
31,033
Taken
23,921
21,384
Mitigated
15,982
3,082
Healing
4,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
6,010
1,599
0
1,276
9,359
3,812
0
1,873
7,416
0
16,976
W
7,260
1,011
0
1,458
8,113
8,852
55
1,199
6,306
13,336
722
W
Charybdis
REAPERWINGS6006
Charybdis
10,671
5,753
0
2,482
8,980
3,517
577
1,798
6,726
0
32,444
W
Hun Batz
Sticks14
Hun Batz
8,522
2,460
0
540
6,828
3,613
529
1,225
5,294
0
26,823
L
Gilgamesh
aras0626
Gilgamesh
5,360
1,846
0
649
11,393
8,266
0
2,563
8,777
0
16,600
L
5,252
892
0
1,157
10,281
9,306
7
2,186
7,991
10,724
626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,778
Gold Earned
24,395
66
Minions Killed
110
0
Camps Cleared
0
540,486
Distance Traveled
714,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,042
640
23
2
0
192,073
0
W
Bacchus
8,008
728
5
0
0
242,024
0
W
Charybdis
8,490
772
62
6
0
204,030
0
W
Hun Batz
7,897
718
43
4
0
268,880
0
L
Gilgamesh
7,207
655
28
3
0
173,980
0
L
Kuzenbo
6,529
594
15
1
0
174,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role