Player Matchup

Bacchus
Bacchus
Devotedlime7
Bacchus
Level 69
God Stats
0W - 3L
1,531 SR
Queue Stats
23W - 27L
1,399 Elo+
Party 1
Achilles
Achilles
iStay Brikin
Achilles
Level 68
God Stats
2W - 2L
1,634 SR
Queue Stats
23W - 26L
1,405 Elo+
Party 1
Baron Samedi
Baron Samedi
iStay Jackin
Baron Samedi
Level 67
God Stats
7W - 4L
1,775 SR
Queue Stats
34W - 34L
1,416 Elo+
Party 1
Team Averages
Level 68
1,646 SR
1,407 Elo+

VS

Team Averages
Level 34
1,570 SR
1,442 Elo+
Hel
Hel
CarelessWhismur
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,339 Elo+
Party 2
Awilix
Awilix
JeiEst
Awilix
Level 42
God Stats
2W - 0L
1,710 SR
Queue Stats
7W - 3L
1,534 Elo+
Party 2
Jormungandr
Jormungandr
icefire77
Jormungandr
Level 33
God Stats
8W - 6L
1,500 SR
Queue Stats
66W - 62L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Devotedlime7
Bacchus
16
1 / 4 / 9
11,214
623
18,586
22,997
33,592
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
iStay Brikin
Achilles
17
7 / 4 / 3
12,025
668
11,516
27,137
38,699
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
iStay Jackin
Baron Samedi
16
2 / 8 / 8
11,246
625
12,760
19,970
10,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 11
12,237
680
13,296
16,530
13,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
JeiEst
Awilix
19
10 / 3 / 6
14,314
795
28,744
20,112
10,931
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
icefire77
Jormungandr
19
3 / 3 / 12
13,364
742
18,063
22,306
24,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
10
Kills
16
16
Deaths
10
20
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
4
11
2.13
L
Bacchus
Devotedlime7
Bacchus
1
4
9
1.38
W
Awilix
JeiEst
Awilix
10
3
6
4.33
L
Achilles
iStay Brikin
Achilles
7
4
3
2.13
L
Baron Samedi
iStay Jackin
Baron Samedi
2
8
8
0.75
W
Jormungandr
icefire77
Jormungandr
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,862
Damage
60,103
70,104
Taken
58,948
82,505
Mitigated
48,537
10,679
Healing
23,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,296
426
7,852
7,878
16,530
13,512
296
10,074
6,456
30,983
663
L
Bacchus
Devotedlime7
Bacchus
18,586
2,003
0
582
22,997
33,592
189
9,838
12,932
34,786
4,318
W
Awilix
JeiEst
Awilix
28,744
13,883
0
3,539
20,112
10,931
1,059
10,652
9,460
0
78,023
L
Achilles
iStay Brikin
Achilles
11,516
2,221
363
2,461
27,137
38,699
420
12,506
14,498
0
24,640
L
Baron Samedi
iStay Jackin
Baron Samedi
12,760
1,554
2,485
4,788
19,970
10,214
842
8,141
11,727
45,795
0
W
Jormungandr
icefire77
Jormungandr
18,063
4,223
375
3,880
22,306
24,094
368
9,350
12,956
64,789
1,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,485
Gold Earned
39,915
135
Minions Killed
199
0
Camps Cleared
0
871,490
Distance Traveled
1,042,223
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,237
680
47
3
0
360,930
0
L
Bacchus
11,214
623
56
3
0
317,676
0
W
Awilix
14,314
795
65
4
0
381,529
7
L
Achilles
12,025
668
33
2
0
299,532
0
L
Baron Samedi
11,246
625
46
3
0
254,282
0
W
Jormungandr
13,364
742
87
5
0
299,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role