Player Matchup

Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
MacacoFalante
Freya
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 62L
1,460 Elo+
Party 4
Tyr
Tyr
PACHORROO
Tyr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 64L
1,465 Elo+
Party 4
Ra
Ra
SrAcaso
Ra
Level 158
God Stats
27W - 25L
1,311 SR
Queue Stats
158W - 159L
1,445 Elo+
Party 1
Susano
Susano
jamesjonson
Susano
Level 155
God Stats
61W - 35L
1,639 SR
Queue Stats
135W - 135L
1,451 Elo+
Party 1
Team Averages
Level 134
1,490 SR
1,464 Elo+

VS

Team Averages
Level 118
1,424 SR
1,509 Elo+
Scylla
Scylla
BrenoFabBr
Scylla
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 155L
1,550 Elo+
Solo
Sylvanus
Sylvanus
ChaosWeapon
Sylvanus
Level 152
God Stats
4W - 10L
1,365 SR
Queue Stats
46W - 52L
1,460 Elo+
Party 3
Izanami
Izanami
MrBraunis
Izanami
Level 52
God Stats
0W - 2L
1,292 SR
Queue Stats
2W - 2L
1,566 Elo+
Party 2
Thanatos
Thanatos
WanderWofle
Thanatos
Level 66
God Stats
2W - 6L
1,340 SR
Queue Stats
39W - 38L
1,520 Elo+
Party 2
Bakasura
Bakasura
hŧiиhα
Bakasura
Level 190
God Stats
16W - 10L
1,621 SR
Queue Stats
139W - 144L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
4 / 0 / 4
8,165
510
5,151
11,704
10,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 3 / 3
9,746
609
8,248
13,685
5,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
4 / 1 / 3
9,942
621
8,476
12,183
10,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 1 / 6
9,347
584
5,794
5,780
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Susano
15
6 / 2 / 5
9,023
564
9,526
13,868
5,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BrenoFabBr
Scylla
13
0 / 4 / 0
7,471
467
1,998
6,599
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
ChaosWeapon
Sylvanus
11
0 / 4 / 3
6,263
391
6,805
11,204
7,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
MrBraunis
Izanami
14
0 / 4 / 0
8,156
510
2,371
10,696
4,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
WanderWofle
Thanatos
14
5 / 3 / 0
8,129
508
6,787
15,806
6,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
hŧiиhα
Bakasura
13
2 / 6 / 1
8,058
504
7,997
14,275
7,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
21
Kills
7
7
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
0
4
6
L
Scylla
BrenoFabBr
Scylla
0
4
0
0
L
Sylvanus
ChaosWeapon
Sylvanus
0
4
3
0.38
W
3
3
3
1.5
L
Izanami
MrBraunis
Izanami
0
4
0
0
W
4
1
3
5.5
W
4
1
6
7
L
Thanatos
WanderWofle
Thanatos
5
3
0
1.67
L
Bakasura
hŧiиhα
Bakasura
2
6
1
0.42
W
Susano
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,195
Damage
25,958
57,220
Taken
58,580
34,656
Mitigated
27,642
22,132
Healing
24,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,151
1,062
0
6,002
11,704
10,996
0
3,622
7,866
20,614
0
L
Scylla
BrenoFabBr
Scylla
1,998
193
0
250
6,599
1,801
0
1,580
4,836
52,428
466
L
Sylvanus
ChaosWeapon
Sylvanus
6,805
2,102
282
2,829
11,204
7,305
0
3,758
7,288
23,306
9,801
W
8,248
3,725
0
5,749
13,685
5,954
207
925
12,064
76,815
6,798
L
Izanami
MrBraunis
Izanami
2,371
1,970
0
2,977
10,696
4,053
0
700
9,856
0
68,757
W
8,476
899
0
3,645
12,183
10,133
69
0
12,183
0
68,962
W
5,794
365
1,064
936
5,780
2,116
0
1,525
4,045
62,526
762
L
Thanatos
WanderWofle
Thanatos
6,787
1,166
0
14,990
15,806
6,718
0
4,101
11,351
0
60,555
L
Bakasura
hŧiиhα
Bakasura
7,997
5,576
0
3,151
14,275
7,765
608
7,803
6,388
0
47,779
W
Susano
9,526
3,105
0
4,736
13,868
5,457
0
2,249
11,408
0
75,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,223
Gold Earned
38,077
495
Minions Killed
476
0
Camps Cleared
0
1,746,651
Distance Traveled
1,632,571
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,165
510
18
1
0
358,159
4
L
Scylla
7,471
467
120
8
0
316,883
0
L
Sylvanus
6,263
391
34
2
0
313,945
6
W
Freya
9,746
609
133
8
0
335,962
1
L
Izanami
8,156
510
122
8
0
304,101
2
W
Tyr
9,942
621
116
7
0
324,698
0
W
Ra
9,347
584
130
8
0
375,225
4
L
Thanatos
8,129
508
100
6
0
368,866
6
L
Bakasura
8,058
504
100
6
0
328,776
0
W
Susano
9,023
564
98
6
0
352,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role