Player Matchup

Kuzenbo
Kuzenbo
Macadangdang
Kuzenbo
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,306 Elo+
Party 3
Hel
Hel
Muppe5
Hel
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 9L
1,306 Elo+
Party 3
Hachiman
Hachiman
STIEG
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
He Bo
He Bo
Simponn
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,584 Elo+
Party 3
Surtr
Surtr
biralachana
Surtr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 75L
1,605 Elo+
Solo
Team Averages
Level 73
1,500 SR
1,460 Elo+

VS

Team Averages
Level 97
1,590 SR
1,516 Elo+
Charon
Charon
Bluefoxz
Charon
Level 149
God Stats
7W - 4L
1,637 SR
Queue Stats
129W - 117L
1,526 Elo+
Party 1
Bacchus
Bacchus
Crayvita
Bacchus
Level 66
God Stats
11W - 5L
1,536 SR
Queue Stats
89W - 78L
1,496 Elo+
Party 1
Ne Zha
Ne Zha
Gotchuz
Ne Zha
Level 21
God Stats
6W - 1L
1,823 SR
Queue Stats
40W - 28L
1,550 Elo+
Party 1
Cerberus
Cerberus
IItox1cASIANII
Cerberus
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
594W - 569L
1,481 Elo+
Party 2
Anhur
Anhur
TheNameIsGad
Anhur
Level 127
God Stats
14W - 11L
1,454 SR
Queue Stats
305W - 280L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Macadangdang
Kuzenbo
13
1 / 3 / 5
8,695
458
6,646
15,485
17,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
Muppe5
Hel
13
1 / 9 / 3
8,406
442
4,467
14,877
5,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hachiman
STIEG
Hachiman
16
1 / 3 / 2
9,362
493
10,488
14,225
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Simponn
He Bo
16
5 / 7 / 1
9,546
502
11,218
16,282
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 5 / 3
7,643
402
6,459
13,456
7,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Bluefoxz
Charon
18
9 / 0 / 10
11,531
607
18,150
6,667
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Crayvita
Bacchus
14
1 / 1 / 11
9,460
498
5,587
13,473
14,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Gotchuz
Ne Zha
17
6 / 2 / 16
10,827
570
12,143
18,085
9,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
17
6 / 3 / 8
10,880
573
10,982
17,636
17,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

19
5 / 2 / 3
11,878
625
6,990
11,411
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
75
8
Kills
27
27
Deaths
8
14
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Charon
Bluefoxz
Charon
9
0
10
14
W
Bacchus
Crayvita
Bacchus
1
1
11
6.5
W
Ne Zha
Gotchuz
Ne Zha
6
2
16
7
W
Cerberus
6
3
8
3.33
L
Kuzenbo
Macadangdang
Kuzenbo
1
3
5
1.17
L
Hel
Muppe5
Hel
1
9
3
0.28
L
Hachiman
STIEG
Hachiman
1
3
2
0.67
L
He Bo
Simponn
He Bo
5
7
1
0.79
W
5
2
3
3.25
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,278
Damage
53,852
74,325
Taken
67,272
40,723
Mitigated
50,252
18,170
Healing
19,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Bluefoxz
Charon
18,150
2,073
0
1,134
6,667
3,519
716
3,551
3,116
72,380
3,066
W
Bacchus
Crayvita
Bacchus
5,587
864
0
2,360
13,473
14,930
111
5,145
8,287
26,592
0
W
Ne Zha
Gotchuz
Ne Zha
12,143
2,705
0
3,610
18,085
9,099
978
5,381
12,615
0
96,828
W
Cerberus
10,982
1,269
0
6,243
17,636
17,578
452
6,583
10,400
74,988
2,317
L
Kuzenbo
Macadangdang
Kuzenbo
6,646
2,330
0
1,888
15,485
17,196
28
7,393
7,793
30,128
1,198
L
Hel
Muppe5
Hel
4,467
0
2,258
3,534
14,877
5,685
966
7,388
6,855
44,735
1,028
L
Hachiman
STIEG
Hachiman
10,488
6,913
0
6,068
14,225
5,061
0
3,166
10,945
0
87,714
L
He Bo
Simponn
He Bo
11,218
361
0
2,519
16,282
4,859
0
7,616
8,402
81,311
987
W
6,990
4,813
0
5,776
11,411
5,126
960
2,372
9,039
0
105,794
L
6,459
3,526
0
1,903
13,456
7,922
280
6,975
6,259
972
37,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,652
Gold Earned
54,576
461
Minions Killed
609
0
Camps Cleared
0
1,700,695
Distance Traveled
1,968,683
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
11,531
607
110
6
0
401,390
6
W
Bacchus
9,460
498
37
2
0
415,987
7
W
Ne Zha
10,827
570
121
6
0
459,468
0
W
Cerberus
10,880
573
162
9
0
335,181
4
L
Kuzenbo
8,695
458
32
2
0
380,640
7
L
Hel
8,406
442
93
5
0
345,274
0
L
Hachiman
9,362
493
142
7
0
335,357
3
L
He Bo
9,546
502
120
6
0
398,898
2
W
Anhur
11,878
625
179
9
0
356,657
4
L
Surtr
7,643
402
74
4
0
240,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role