Player Matchup

Sobek
Sobek
Andreas41202
Sobek
Level 139
God Stats
2W - 0L
1,791 SR
Queue Stats
30W - 19L
1,623 Elo+
Party 3
Janus
Janus
BjBorja02
Janus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 44L
1,581 Elo+
Party 2
Surtr
Surtr
RekrytGet
Surtr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,569 Elo+
Party 2
Anhur
Anhur
Robacobre69
Anhur
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,590 Elo+
Party 3
Bacchus
Bacchus
SeppoSpex01
Bacchus
Level 148
God Stats
3W - 1L
1,564 SR
Queue Stats
183W - 203L
1,556 Elo+
Party 2
Team Averages
Level 80
1,571 SR
1,584 Elo+

VS

Team Averages
Level 95
1,643 SR
1,548 Elo+
Ravana
Ravana
 
Ravana
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
GuFeiyang
Hel
Level 33
God Stats
1W - 1L
1,733 SR
Queue Stats
64W - 54L
1,527 Elo+
Solo
Surtr
Surtr
Vivu464
Surtr
Level 89
God Stats
50W - 41L
1,594 SR
Queue Stats
152W - 144L
1,584 Elo+
Party 1
Ullr
Ullr
XxDeadpoolxX182
Ullr
Level 128
God Stats
5W - 7L
1,545 SR
Queue Stats
348W - 328L
1,542 Elo+
Solo
Sylvanus
Sylvanus
ßlazmaŋ
Sylvanus
Level 96
God Stats
5W - 2L
1,844 SR
Queue Stats
127W - 110L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 3
3,340
668
1,905
5,312
3,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
BjBorja02
Janus
8
1 / 1 / 1
4,186
837
1,275
2,486
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
RekrytGet
Surtr
6
0 / 2 / 0
3,615
723
1,303
3,583
1,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
1 / 1 / 2
3,694
739
2,662
2,776
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
SeppoSpex01
Bacchus
7
3 / 0 / 2
4,140
828
2,337
3,630
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
1 / 0 / 2
3,792
758
1,483
2,102
716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 0
3,304
661
754
2,875
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Vivu464
Surtr
7
2 / 0 / 0
4,049
810
1,841
4,112
1,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
2 / 1 / 1
3,522
704
2,269
4,046
1,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
ßlazmaŋ
Sylvanus
5
1 / 2 / 2
3,554
711
1,972
4,397
2,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
5
Kills
6
6
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
0
2
2
W
0
2
3
0.75
W
Janus
BjBorja02
Janus
1
1
1
1.5
L
0
2
0
0
W
Surtr
RekrytGet
Surtr
0
2
0
0
W
1
1
2
2
W
Bacchus
SeppoSpex01
Bacchus
3
0
2
4
L
Surtr
Vivu464
Surtr
2
0
0
2
L
2
1
1
2.5
L
Sylvanus
ßlazmaŋ
Sylvanus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,482
Damage
8,319
17,787
Taken
17,532
8,720
Mitigated
6,833
6,591
Healing
5,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
1,483
738
0
506
2,102
716
0
126
1,976
0
16,165
W
1,905
580
0
2,134
5,312
3,619
0
1,142
4,170
7,561
0
W
Janus
BjBorja02
Janus
1,275
323
0
750
2,486
840
0
754
1,732
26,341
915
L
754
174
34
969
2,875
892
0
1,948
783
12,474
0
W
Surtr
RekrytGet
Surtr
1,303
422
0
1,035
3,583
1,575
0
59
3,313
147
18,859
W
2,662
2,004
0
642
2,776
818
0
363
2,413
0
22,118
W
Bacchus
SeppoSpex01
Bacchus
2,337
488
0
2,030
3,630
1,868
0
467
3,163
17,491
1,574
L
Surtr
Vivu464
Surtr
1,841
744
0
1,595
4,112
1,874
0
53
3,851
557
19,077
L
2,269
747
0
645
4,046
1,260
0
1,385
2,661
0
16,955
L
Sylvanus
ßlazmaŋ
Sylvanus
1,972
1,151
553
1,335
4,397
2,091
0
1,898
2,499
6,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,975
Gold Earned
18,221
185
Minions Killed
146
0
Camps Cleared
0
563,461
Distance Traveled
492,071
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,792
758
38
8
0
117,034
0
W
Sobek
3,340
668
12
2
0
110,790
0
W
Janus
4,186
837
61
12
0
107,269
1
L
Hel
3,304
661
27
5
0
67,437
0
W
Surtr
3,615
723
42
8
0
120,300
0
W
Anhur
3,694
739
39
8
0
98,157
1
W
Bacchus
4,140
828
31
6
0
126,945
0
L
Surtr
4,049
810
39
8
0
107,554
0
L
Ullr
3,522
704
35
7
0
97,319
0
L
Sylvanus
3,554
711
7
1
0
102,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role