Player Matchup

Sobek
Sobek
 
Sobek
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DEVASTAT1ONZ
Bellona
Level 116
God Stats
16W - 11L
1,566 SR
Queue Stats
100W - 89L
1,520 Elo+
Party 3
Nemesis
Nemesis
Jack0nRig
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 140L
1,432 Elo+
Solo
Jing Wei
Jing Wei
Vanderize
Jing Wei
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 73L
1,498 Elo+
Party 3
Janus
Janus
ºArrow
Janus
Level 83
God Stats
5W - 1L
1,500 SR
Queue Stats
30W - 24L
1,473 Elo+
Party 1
Team Averages
Level 105
1,513 SR
1,485 Elo+

VS

Team Averages
Level 88
1,651 SR
1,535 Elo+
Gilgamesh
Gilgamesh
Allsap
Gilgamesh
Level 148
God Stats
2W - 4L
1,708 SR
Queue Stats
83W - 86L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
JosePipiChiquito
Sun Wukong
Level 75
God Stats
17W - 11L
1,683 SR
Queue Stats
109W - 78L
1,665 Elo+
Solo
Nut
Nut
MyGodBryan
Nut
Level 79
God Stats
8W - 3L
1,822 SR
Queue Stats
433W - 390L
1,520 Elo+
Party 2
Terra
Terra
Sosalossss
Terra
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 47L
1,545 Elo+
Party 2
Anubis
Anubis
ganksolo
Anubis
Level 62
God Stats
5W - 5L
1,543 SR
Queue Stats
136W - 146L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 3 / 5
6,992
437
8,542
18,034
17,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bellona
DEVASTAT1ONZ
Bellona
14
1 / 3 / 2
8,207
513
8,963
18,990
22,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Jack0nRig
Nemesis
13
2 / 6 / 6
7,508
469
11,170
18,350
7,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Vanderize
Jing Wei
13
3 / 2 / 2
7,559
472
7,112
10,451
3,768
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
ºArrow
Janus
12
3 / 5 / 2
7,454
466
7,888
10,279
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Allsap
Gilgamesh
13
7 / 2 / 4
8,310
519
10,634
15,510
7,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
JosePipiChiquito
Sun Wukong
17
2 / 0 / 5
10,098
631
12,906
15,723
13,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

13
0 / 2 / 5
7,916
495
6,631
10,988
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
11
0 / 1 / 13
7,737
484
8,733
18,112
13,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
ganksolo
Anubis
15
10 / 4 / 5
9,465
592
15,794
13,651
7,502
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
9
Kills
19
19
Deaths
9
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
5
0.83
W
Gilgamesh
Allsap
Gilgamesh
7
2
4
4.5
L
Bellona
DEVASTAT1ONZ
Bellona
1
3
2
0.67
L
Nemesis
Jack0nRig
Nemesis
2
6
6
0.83
W
Sun Wukong
JosePipiChiquito
Sun Wukong
2
0
5
4.5
W
0
2
5
1.25
W
Terra
0
1
13
6.5
L
Jing Wei
Vanderize
Jing Wei
3
2
2
2
W
Anubis
ganksolo
Anubis
10
4
5
3.13
L
Janus
ºArrow
Janus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,675
Damage
54,698
76,104
Taken
73,984
53,912
Mitigated
45,510
25,158
Healing
28,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,542
761
0
6,609
18,034
17,090
0
9,151
8,883
30,674
0
W
Gilgamesh
Allsap
Gilgamesh
10,634
4,450
0
5,517
15,510
7,331
0
2,433
13,077
0
55,559
L
Bellona
DEVASTAT1ONZ
Bellona
8,963
3,335
0
6,309
18,990
22,932
0
1,372
17,618
0
71,108
L
Nemesis
Jack0nRig
Nemesis
11,170
3,698
0
7,558
18,350
7,019
0
5,466
12,884
0
56,467
W
Sun Wukong
JosePipiChiquito
Sun Wukong
12,906
2,448
0
6,366
15,723
13,105
0
1,384
14,339
0
92,703
W
6,631
3,842
0
3,430
10,988
4,511
753
3,417
7,571
0
66,387
W
Terra
8,733
1,787
2,394
5,843
18,112
13,061
0
4,753
13,359
28,475
0
L
Jing Wei
Vanderize
Jing Wei
7,112
5,317
0
2,452
10,451
3,768
0
2,641
7,810
0
46,757
W
Anubis
ganksolo
Anubis
15,794
640
0
5,042
13,651
7,502
59
6,391
7,260
64,882
935
L
Janus
ºArrow
Janus
7,888
331
0
2,230
10,279
3,103
0
6,737
3,542
48,850
1,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,720
Gold Earned
43,526
390
Minions Killed
480
0
Camps Cleared
0
1,636,323
Distance Traveled
1,608,703
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,992
437
40
3
0
302,657
2
W
Gilgamesh
8,310
519
77
5
0
341,688
4
L
Bellona
8,207
513
129
8
0
310,271
0
L
Nemesis
7,508
469
75
5
0
361,018
0
W
Sun Wukong
10,098
631
167
10
0
315,575
6
W
Nut
7,916
495
101
6
0
298,033
3
W
Terra
7,737
484
25
2
0
352,803
0
L
Jing Wei
7,559
472
73
5
0
325,518
0
W
Anubis
9,465
592
110
7
0
300,604
0
L
Janus
7,454
466
73
5
0
336,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role