Player Matchup

Achilles
Achilles
Archon
Achilles
Level 146
God Stats
13W - 1L
2,071 SR
Queue Stats
59W - 14L
1,879 Elo+
Party 2
Baron Samedi
Baron Samedi
CORDELİO
Baron Samedi
Level 124
God Stats
31W - 14L
1,610 SR
Queue Stats
415W - 236L
1,568 Elo+
Solo
Zhong Kui
Zhong Kui
Gromalom
Zhong Kui
Level 145
God Stats
4W - 2L
1,805 SR
Queue Stats
59W - 14L
1,879 Elo+
Party 2
Kuzenbo
Kuzenbo
Vengeance
Kuzenbo
Level 147
God Stats
9W - 1L
1,681 SR
Queue Stats
76W - 27L
1,709 Elo+
Party 3
Xbalanque
Xbalanque
muchwaw
Xbalanque
Level 166
God Stats
4W - 0L
1,726 SR
Queue Stats
86W - 25L
1,762 Elo+
Party 3
Team Averages
Level 146
1,779 SR
1,760 Elo+

VS

Team Averages
Level 122
1,585 SR
1,571 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BubblyFox
Neith
Level 89
God Stats
3W - 5L
1,707 SR
Queue Stats
87W - 70L
1,545 Elo+
Party 4
Kuzenbo
Kuzenbo
Cl3v3r
Kuzenbo
Level 133
God Stats
0W - 3L
1,451 SR
Queue Stats
16W - 13L
1,551 Elo+
Party 1
Ix Chel
Ix Chel
HenriettaRed
Ix Chel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,691 Elo+
Solo
Sun Wukong
Sun Wukong
Legopas
Sun Wukong
Level 138
God Stats
1W - 2L
1,767 SR
Queue Stats
68W - 51L
1,566 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Archon
Achilles
16
7 / 1 / 4
9,603
873
12,372
14,225
17,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
CORDELİO
Baron Samedi
16
2 / 2 / 6
9,474
861
9,544
10,007
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Gromalom
Zhong Kui
15
0 / 1 / 11
8,587
781
10,119
10,891
9,716
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Vengeance
Kuzenbo
15
1 / 1 / 10
8,610
783
9,216
11,110
15,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
muchwaw
Xbalanque
17
9 / 2 / 4
10,395
945
12,890
9,899
4,731
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 6 / 4
8,064
733
6,421
9,603
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
BubblyFox
Neith
15
1 / 1 / 3
8,566
779
11,133
9,348
4,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Cl3v3r
Kuzenbo
15
1 / 0 / 2
9,176
834
5,111
11,498
15,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
HenriettaRed
Ix Chel
13
0 / 9 / 0
7,538
685
6,648
13,419
5,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Legopas
Sun Wukong
16
5 / 3 / 1
9,062
824
14,085
17,257
15,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
19
Kills
7
7
Deaths
19
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
6
4
0.33
W
Achilles
Archon
Achilles
7
1
4
9
L
Neith
BubblyFox
Neith
1
1
3
2.5
W
Baron Samedi
CORDELİO
Baron Samedi
2
2
6
2.5
L
Kuzenbo
Cl3v3r
Kuzenbo
1
0
2
2
W
Zhong Kui
Gromalom
Zhong Kui
0
1
11
5.5
L
Ix Chel
HenriettaRed
Ix Chel
0
9
0
0
L
Sun Wukong
Legopas
Sun Wukong
5
3
1
1.83
W
Kuzenbo
Vengeance
Kuzenbo
1
1
10
6
W
Xbalanque
muchwaw
Xbalanque
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,141
Damage
43,398
56,132
Taken
61,125
52,970
Mitigated
44,354
20,026
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,421
535
0
0
9,603
3,895
0
4,442
4,937
19,547
0
W
Achilles
Archon
Achilles
12,372
2,013
0
4,567
14,225
17,474
151
3,790
10,233
0
28,011
L
Neith
BubblyFox
Neith
11,133
4,375
0
2,413
9,348
4,265
0
4,494
4,621
0
30,375
W
Baron Samedi
CORDELİO
Baron Samedi
9,544
530
2,281
4,147
10,007
5,841
786
3,223
6,630
43,814
0
L
Kuzenbo
Cl3v3r
Kuzenbo
5,111
2,416
0
3,228
11,498
15,085
0
5,421
5,784
17,892
0
W
Zhong Kui
Gromalom
Zhong Kui
10,119
1,575
0
5,650
10,891
9,716
1,041
3,080
7,649
35,088
0
L
Ix Chel
HenriettaRed
Ix Chel
6,648
405
314
821
13,419
5,860
0
5,707
7,619
18,703
344
L
Sun Wukong
Legopas
Sun Wukong
14,085
2,255
0
3,426
17,257
15,249
0
7,297
9,862
0
38,118
W
Kuzenbo
Vengeance
Kuzenbo
9,216
2,750
0
1,423
11,110
15,208
220
3,938
7,068
19,004
1,014
W
Xbalanque
muchwaw
Xbalanque
12,890
5,205
0
1,958
9,899
4,731
1,342
3,257
6,556
0
44,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,669
Gold Earned
42,406
267
Minions Killed
210
0
Camps Cleared
0
1,108,410
Distance Traveled
1,065,558
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,064
733
52
5
0
188,637
0
W
Achilles
9,603
873
32
3
0
239,688
0
L
Neith
8,566
779
54
5
0
214,913
0
W
Baron Samedi
9,474
861
88
8
0
219,000
0
L
Kuzenbo
9,176
834
17
2
0
248,878
10
W
Zhong Kui
8,587
781
46
4
0
203,171
1
L
Ix Chel
7,538
685
30
3
0
186,533
0
L
Sun Wukong
9,062
824
57
5
0
226,597
0
W
Kuzenbo
8,610
783
18
2
0
239,757
0
W
Xbalanque
10,395
945
83
8
0
206,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role