Player Matchup

Cthulhu
Cthulhu
Gonzacrack6819
Cthulhu
Level 82
God Stats
19W - 41L
1,421 SR
Queue Stats
141W - 240L
1,354 Elo+
Party 1
Fenrir
Fenrir
KamiKthanid
Fenrir
Level 54
God Stats
8W - 4L
1,612 SR
Queue Stats
25W - 32L
1,444 Elo+
Solo
Medusa
Medusa
MagiK TaquitO
Medusa
Level 114
God Stats
6W - 10L
1,500 SR
Queue Stats
139W - 229L
1,371 Elo+
Party 1
Ravana
Ravana
MrStrappyy
Ravana
Level 78
God Stats
5W - 10L
1,435 SR
Queue Stats
287W - 387L
1,357 Elo+
Party 1
Janus
Janus
MrTrevi17
Janus
Level 96
God Stats
14W - 31L
1,413 SR
Queue Stats
143W - 251L
1,377 Elo+
Party 1
Team Averages
Level 85
1,476 SR
1,381 Elo+

VS

Team Averages
Level 109
1,462 SR
1,465 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
PROJ Horizon
Hercules
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 147L
1,470 Elo+
Solo
Apollo
Apollo
TheRealDeWZee
Apollo
Level 157
God Stats
3W - 3L
1,533 SR
Queue Stats
34W - 32L
1,522 Elo+
Solo
Sol
Sol
X3N0_TheGod
Sol
Level 98
God Stats
0W - 2L
1,720 SR
Queue Stats
22W - 22L
1,371 Elo+
Solo
Arachne
Arachne
alex072507
Arachne
Level 64
God Stats
3W - 7L
1,056 SR
Queue Stats
67W - 72L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 6
6,331
576
7,579
8,848
5,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fenrir
12
0 / 1 / 1
5,879
534
2,139
9,135
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
7 / 3 / 4
6,856
623
6,727
8,896
3,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
MrStrappyy
Ravana
11
2 / 1 / 2
5,777
525
6,345
8,339
6,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
MrTrevi17
Janus
12
3 / 0 / 2
7,083
644
4,481
4,202
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 1
6,041
549
4,669
6,183
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
PROJ Horizon
Hercules
12
2 / 1 / 0
7,159
651
6,052
8,553
5,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
1 / 5 / 0
5,441
495
3,710
9,217
3,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 6 / 1
4,858
442
5,025
9,123
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
alex072507
Arachne
11
2 / 2 / 0
5,765
524
3,655
9,877
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
5
6
Deaths
17
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
1
0.17
W
3
1
6
6
W
Fenrir
0
1
1
0.5
W
7
3
4
3
W
Ravana
MrStrappyy
Ravana
2
1
2
3
W
Janus
MrTrevi17
Janus
3
0
2
4
L
Hercules
PROJ Horizon
Hercules
2
1
0
2
L
1
5
0
0.2
L
0
6
1
0.08
L
Arachne
alex072507
Arachne
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,271
Damage
23,111
39,420
Taken
42,953
20,998
Mitigated
17,848
10,146
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,669
1,443
0
1,390
6,183
2,377
106
3,033
3,103
43,608
330
W
7,579
408
133
2,513
8,848
5,684
54
3,416
5,374
27,270
2,457
W
Fenrir
2,139
858
0
3,060
9,135
4,399
0
886
8,191
0
47,894
W
6,727
3,237
0
976
8,896
3,287
584
1,491
7,307
0
35,663
W
Ravana
MrStrappyy
Ravana
6,345
1,783
0
2,964
8,339
6,182
0
1,557
6,684
0
34,280
W
Janus
MrTrevi17
Janus
4,481
242
0
500
4,202
1,446
726
2,513
1,361
61,839
0
L
Hercules
PROJ Horizon
Hercules
6,052
2,181
0
4,214
8,553
5,993
0
0
7,769
5,907
45,390
L
3,710
2,382
0
2,377
9,217
3,100
0
2,014
6,751
0
29,231
L
5,025
1,990
89
1,303
9,123
2,647
0
3,332
5,246
25,289
0
L
Arachne
alex072507
Arachne
3,655
3,077
0
4,393
9,877
3,731
0
1,443
8,259
0
42,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,926
Gold Earned
29,264
332
Minions Killed
320
0
Camps Cleared
0
1,201,237
Distance Traveled
1,124,313
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,041
549
80
7
0
206,939
0
W
Cthulhu
6,331
576
43
4
0
244,714
0
W
Fenrir
5,879
534
78
7
0
265,124
0
W
Medusa
6,856
623
53
5
0
225,599
0
W
Ravana
5,777
525
50
5
0
226,800
0
W
Janus
7,083
644
108
10
0
239,000
0
L
Hercules
7,159
651
85
8
0
198,945
0
L
Apollo
5,441
495
44
4
0
227,308
1
L
Sol
4,858
442
38
3
0
230,230
3
L
Arachne
5,765
524
73
7
0
260,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role