Player Matchup

Neith
Neith
Ban356
Neith
Level 178
God Stats
1W - 1L
1,339 SR
Queue Stats
74W - 68L
1,543 Elo+
Party 1
Charon
Charon
ElDamianSape
Charon
Level 103
God Stats
4W - 2L
1,923 SR
Queue Stats
50W - 43L
1,589 Elo+
Party 1
Janus
Janus
MonkeAnnihilator
Janus
Level 155
God Stats
4W - 5L
1,217 SR
Queue Stats
73W - 66L
1,547 Elo+
Party 1
Fenrir
Fenrir
SrAcaso
Fenrir
Level 158
God Stats
2W - 3L
1,421 SR
Queue Stats
163W - 163L
1,441 Elo+
Party 3
Horus
Horus
jamesjonson
Horus
Level 155
God Stats
13W - 13L
1,482 SR
Queue Stats
140W - 139L
1,448 Elo+
Party 3
Team Averages
Level 150
1,476 SR
1,514 Elo+

VS

Team Averages
Level 136
1,542 SR
1,515 Elo+
Artio
Artio
Cacic
Artio
Level 154
God Stats
1W - 1L
1,787 SR
Queue Stats
133W - 122L
1,534 Elo+
Solo
Izanami
Izanami
HesGii
Izanami
Level 149
God Stats
0W - 6L
1,263 SR
Queue Stats
61W - 60L
1,524 Elo+
Solo
Cupid
Cupid
Ranmashi
Cupid
Level 133
God Stats
16W - 10L
1,559 SR
Queue Stats
201W - 181L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
Schellin
Gilgamesh
Level 127
God Stats
2W - 3L
1,494 SR
Queue Stats
144W - 123L
1,498 Elo+
Party 2
Persephone
Persephone
Shyveon
Persephone
Level 118
God Stats
20W - 17L
1,604 SR
Queue Stats
110W - 94L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ban356
Neith
11
1 / 0 / 2
5,671
567
5,048
6,595
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
8
0 / 1 / 2
4,888
489
2,337
4,516
2,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 3
5,885
589
6,483
3,262
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
SrAcaso
Fenrir
11
5 / 1 / 2
6,136
614
3,712
6,576
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 2
6,116
612
4,101
6,901
6,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cacic
Artio
6
0 / 2 / 1
4,418
442
2,669
9,845
6,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
HesGii
Izanami
10
0 / 3 / 0
5,462
546
3,018
5,632
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cupid
Ranmashi
Cupid
10
0 / 3 / 0
5,673
567
3,884
6,311
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Schellin
Gilgamesh
10
1 / 1 / 1
5,251
525
2,224
9,218
4,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
Shyveon
Persephone
11
1 / 1 / 1
5,977
598
1,028
4,344
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
2
3
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Ban356
Neith
1
0
2
2
L
Artio
Cacic
Artio
0
2
1
0.25
W
Charon
0
1
2
1
L
Izanami
HesGii
Izanami
0
3
0
0
W
2
1
3
3.5
L
Cupid
Ranmashi
Cupid
0
3
0
0
L
Gilgamesh
Schellin
Gilgamesh
1
1
1
1.5
L
Persephone
Shyveon
Persephone
1
1
1
1.5
W
Fenrir
SrAcaso
Fenrir
5
1
2
6
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,681
Damage
12,823
27,850
Taken
35,350
14,945
Mitigated
16,024
8,186
Healing
11,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ban356
Neith
5,048
2,627
0
2,033
6,595
2,281
0
1,350
5,245
0
53,446
L
Artio
Cacic
Artio
2,669
230
160
3,427
9,845
6,898
0
3,109
6,580
9,461
0
W
Charon
2,337
660
0
1,185
4,516
2,570
0
1,216
3,300
10,925
0
L
Izanami
HesGii
Izanami
3,018
1,599
0
1,235
5,632
1,980
0
161
5,471
0
49,537
W
6,483
335
0
431
3,262
1,029
0
721
2,541
54,020
1,549
L
Cupid
Ranmashi
Cupid
3,884
1,998
0
1,958
6,311
1,861
0
202
5,666
0
36,376
L
Gilgamesh
Schellin
Gilgamesh
2,224
579
0
4,193
9,218
4,041
0
2,253
6,881
0
34,425
L
Persephone
Shyveon
Persephone
1,028
147
0
873
4,344
1,244
0
2,415
1,678
44,770
0
W
Fenrir
SrAcaso
Fenrir
3,712
477
0
793
6,576
2,940
0
410
6,166
0
38,904
W
4,101
1,613
147
3,597
6,901
6,125
0
0
6,901
0
35,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,696
Gold Earned
26,781
318
Minions Killed
326
0
Camps Cleared
0
1,029,953
Distance Traveled
1,013,634
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,671
567
83
8
0
187,881
1
L
Artio
4,418
442
13
1
0
228,353
4
W
Charon
4,888
489
15
2
0
190,812
2
L
Izanami
5,462
546
81
8
0
170,018
0
W
Janus
5,885
589
96
10
0
239,504
1
L
Cupid
5,673
567
75
8
0
165,202
0
L
Gilgamesh
5,251
525
64
6
0
243,633
0
L
Persephone
5,977
598
93
9
0
206,428
0
W
Fenrir
6,136
614
59
6
0
235,779
0
W
Horus
6,116
612
65
7
0
175,977
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role