Player Matchup

Hel
Hel
HexualSea1ing
Hel
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,336 Elo+
Party 2
Vulcan
Vulcan
Maazes13
Vulcan
Level 153
God Stats
4W - 2L
1,554 SR
Queue Stats
10W - 14L
1,424 Elo+
Party 3
Heimdallr
Heimdallr
Rikki100
Heimdallr
Level 150
God Stats
3W - 0L
1,711 SR
Queue Stats
59W - 65L
1,400 Elo+
Party 2
Set
Set
VarkiR
Set
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,413 Elo+
Solo
Cernunnos
Cernunnos
darkbee2411
Cernunnos
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,224 Elo+
Party 3
Team Averages
Level 144
1,553 SR
1,359 Elo+

VS

Team Averages
Level 124
1,515 SR
1,382 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Abruss
Fenrir
Level 109
God Stats
0W - 1L
1,556 SR
Queue Stats
0W - 3L
1,290 Elo+
Party 1
Zeus
Zeus
EL_Jonny0509
Zeus
Level 106
God Stats
1W - 2L
1,421 SR
Queue Stats
12W - 16L
1,427 Elo+
Solo
Kuzenbo
Kuzenbo
jantaris
Kuzenbo
Level 129
God Stats
0W - 1L
1,633 SR
Queue Stats
0W - 2L
1,402 Elo+
Party 1
Tyr
Tyr
okazila
Tyr
Level 146
God Stats
0W - 1L
1,467 SR
Queue Stats
0W - 3L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
7,639
764
3,426
4,238
2,072
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
Maazes13
Vulcan
15
2 / 2 / 1
8,463
846
7,058
5,667
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Rikki100
Heimdallr
14
0 / 2 / 4
7,760
776
6,304
7,447
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Set
VarkiR
Set
15
2 / 2 / 2
8,351
835
8,156
8,707
6,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
darkbee2411
Cernunnos
15
0 / 0 / 1
8,105
811
5,279
8,844
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 1 / 0
7,103
710
3,539
3,703
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Abruss
Fenrir
14
1 / 2 / 3
7,489
749
5,587
10,193
4,606
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 1 / 1
8,391
839
7,104
4,006
1,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
jantaris
Kuzenbo
14
1 / 0 / 1
7,636
764
6,949
10,052
11,849
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tyr
14
2 / 1 / 1
7,744
774
5,256
10,535
9,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
5
Kills
6
6
Deaths
5
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Fenrir
Abruss
Fenrir
1
2
3
1.25
L
2
1
1
2.5
W
1
0
1
1.5
W
Vulcan
Maazes13
Vulcan
2
2
1
1.25
W
Heimdallr
Rikki100
Heimdallr
0
2
4
1
W
Set
VarkiR
Set
2
2
2
1.5
W
Cernunnos
darkbee2411
Cernunnos
0
0
1
0.5
L
Kuzenbo
jantaris
Kuzenbo
1
0
1
1.5
L
Tyr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,223
Damage
28,435
34,903
Taken
38,489
17,833
Mitigated
28,903
10,596
Healing
3,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,539
311
205
834
3,703
1,409
0
1,365
2,294
15,848
0
L
Fenrir
Abruss
Fenrir
5,587
616
0
323
10,193
4,606
27
1,928
8,000
0
12,506
L
7,104
274
0
1,453
4,006
1,371
116
1,739
2,216
38,261
1,054
W
3,426
546
3,513
2,910
4,238
2,072
322
3,745
493
11,686
221
W
Vulcan
Maazes13
Vulcan
7,058
4,502
0
250
5,667
2,452
403
2,211
3,456
33,111
1,006
W
Heimdallr
Rikki100
Heimdallr
6,304
2,848
0
629
7,447
3,383
323
3,844
3,603
0
19,488
W
Set
VarkiR
Set
8,156
3,433
0
900
8,707
6,025
394
3,367
5,340
0
23,583
W
Cernunnos
darkbee2411
Cernunnos
5,279
2,186
0
2,394
8,844
3,901
1,300
4,768
4,076
0
33,708
L
Kuzenbo
jantaris
Kuzenbo
6,949
2,181
0
0
10,052
11,849
50
2,118
7,780
21,454
0
L
Tyr
5,256
190
0
971
10,535
9,668
0
3,080
7,257
598
16,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
38,363
242
Minions Killed
181
0
Camps Cleared
0
1,038,544
Distance Traveled
983,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,103
710
27
3
0
103,713
0
L
Fenrir
7,489
749
18
2
0
216,707
0
L
Zeus
8,391
839
80
8
0
185,113
0
W
Hel
7,639
764
29
3
0
208,301
0
W
Vulcan
8,463
846
71
7
0
219,221
0
W
Heimdallr
7,760
776
37
4
0
197,621
0
W
Set
8,351
835
39
4
0
221,245
0
W
Cernunnos
8,105
811
66
7
0
192,156
0
L
Kuzenbo
7,636
764
37
4
0
213,156
0
L
Tyr
7,744
774
19
2
0
265,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role