Player Matchup

Cthulhu
Cthulhu
Cdin25
Cthulhu
Level 44
God Stats
5W - 5L
1,480 SR
Queue Stats
74W - 77L
1,398 Elo+
Solo
Vamana
Vamana
Chutcheson
Vamana
Level 34
God Stats
1W - 4L
1,139 SR
Queue Stats
69W - 76L
1,487 Elo+
Party 2
Nut
Nut
LORDSYBORT
Nut
Level 148
God Stats
15W - 12L
1,611 SR
Queue Stats
138W - 132L
1,501 Elo+
Solo
Ne Zha
Ne Zha
epicmonkey14
Ne Zha
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 118L
1,398 Elo+
Party 2
Ah Puch
Ah Puch
literalterror
Ah Puch
Level 100
God Stats
13W - 9L
1,512 SR
Queue Stats
88W - 91L
1,454 Elo+
Solo
Team Averages
Level 78
1,448 SR
1,447 Elo+

VS

Team Averages
Level 91
1,540 SR
1,447 Elo+
Chaac
Chaac
 
Chaac
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AJewishFamily
Chang'e
Level 114
God Stats
65W - 75L
1,501 SR
Queue Stats
67W - 80L
1,454 Elo+
Solo
Hercules
Hercules
Oscillation-Leo
Hercules
Level 120
God Stats
1W - 3L
1,695 SR
Queue Stats
29W - 41L
1,391 Elo+
Solo
Nut
Nut
The6thPrism
Nut
Level 146
God Stats
2W - 9L
1,314 SR
Queue Stats
172W - 197L
1,442 Elo+
Solo
Ra
Ra
iFreecssX
Ra
Level 26
God Stats
0W - 2L
1,689 SR
Queue Stats
48W - 48L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cdin25
Cthulhu
13
2 / 0 / 6
8,312
1,039
9,231
8,047
8,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
Chutcheson
Vamana
14
2 / 1 / 5
8,456
1,057
7,961
9,444
9,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 1
8,625
1,078
8,842
5,544
2,403
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
13
3 / 1 / 3
8,289
1,036
8,752
7,555
3,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
14
0 / 0 / 7
8,139
1,017
8,261
4,684
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

336

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 2 / 3
7,500
938
6,717
8,426
10,976
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
12
0 / 3 / 1
7,308
914
2,343
8,212
3,723
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
13
1 / 2 / 1
7,818
977
5,562
12,910
15,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
2 / 1 / 1
8,252
1,032
7,685
9,390
4,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 3
7,961
995
8,539
6,762
2,837
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
9
Kills
3
3
Deaths
9
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
3
0.75
L
Chang'e
0
3
1
0.17
W
Cthulhu
Cdin25
Cthulhu
2
0
6
5
W
Vamana
Chutcheson
Vamana
2
1
5
4.5
W
2
1
1
2.5
L
Hercules
1
2
1
0.75
L
2
1
1
2.5
W
Ne Zha
3
1
3
4.5
L
0
1
3
1.5
W
Ah Puch
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,047
Damage
30,846
35,274
Taken
45,700
26,519
Mitigated
37,274
4,578
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,717
647
0
1,532
8,426
10,976
0
4,496
3,612
0
13,746
L
Chang'e
2,343
391
2,135
1,762
8,212
3,723
0
1,673
6,173
8,166
0
W
Cthulhu
Cdin25
Cthulhu
9,231
483
399
1,081
8,047
8,833
0
2,642
5,287
16,157
520
W
Vamana
Chutcheson
Vamana
7,961
2,576
0
1,090
9,444
9,356
0
4,202
4,918
0
14,324
W
8,842
5,042
0
939
5,544
2,403
0
1,637
3,869
0
33,275
L
Hercules
5,562
1,286
0
2,435
12,910
15,165
0
3,065
9,276
0
12,834
L
7,685
4,179
0
255
9,390
4,573
0
3,287
5,744
0
17,367
W
Ne Zha
8,752
4,058
0
657
7,555
3,696
0
1,682
5,778
0
16,747
L
8,539
1,319
1,094
1,964
6,762
2,837
0
3,286
3,217
34,841
0
W
Ah Puch
8,261
210
0
412
4,684
2,231
0
719
3,791
23,085
1,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,821
Gold Earned
38,839
152
Minions Killed
155
8
Camps Cleared
4
792,775
Distance Traveled
709,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,500
938
19
2
0
164,641
0
L
Chang'e
7,308
914
20
3
1
92,334
0
W
Cthulhu
8,312
1,039
19
2
3
163,775
0
W
Vamana
8,456
1,057
26
3
1
167,289
0
W
Nut
8,625
1,078
56
7
3
133,992
0
L
Hercules
7,818
977
15
2
1
155,869
0
L
Nut
8,252
1,032
26
3
0
138,470
0
W
Ne Zha
8,289
1,036
8
1
1
167,926
0
L
Ra
7,961
995
75
9
2
158,563
0
W
Ah Puch
8,139
1,017
43
5
0
159,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role