Player Matchup

Pele
Pele
Amphibious22m
Pele
Level 59
God Stats
3W - 1L
1,830 SR
Queue Stats
26W - 23L
1,464 Elo+
Party 1
Anubis
Anubis
Vespil
Anubis
Level 43
God Stats
4W - 5L
1,355 SR
Queue Stats
31W - 24L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
dpark8008
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Team Averages
Level 35
1,562 SR
1,472 Elo+

VS

Team Averages
Level 44
1,611 SR
1,479 Elo+
Heimdallr
Heimdallr
BiggerCanoe420
Heimdallr
Level 60
God Stats
20W - 14L
1,500 SR
Queue Stats
57W - 47L
1,505 Elo+
Solo
Mulan
Mulan
ThE sAuCe 4U
Mulan
Level 42
God Stats
68W - 44L
1,559 SR
Queue Stats
190W - 196L
1,410 Elo+
Party 2
Ra
Ra
vueboxone
Ra
Level 31
God Stats
34W - 34L
1,773 SR
Queue Stats
286W - 285L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
5,885
535
984
2,802
946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Vespil
Anubis
11
0 / 6 / 0
6,431
585
3,450
10,673
4,986
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
dpark8008
Cthulhu
11
0 / 6 / 0
6,279
571
4,985
13,985
12,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BiggerCanoe420
Heimdallr
14
5 / 0 / 5
8,934
812
6,573
6,224
2,664
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 0 / 8
7,896
718
7,913
6,469
4,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 0 / 6
8,884
808
9,435
3,920
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
12
12
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Heimdallr
BiggerCanoe420
Heimdallr
5
0
5
7.5
W
2
0
8
6
L
Anubis
Vespil
Anubis
0
6
0
0
L
Cthulhu
dpark8008
Cthulhu
0
6
0
0
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,419
Damage
23,921
27,460
Taken
16,613
18,225
Mitigated
8,581
1,441
Healing
5,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
984
345
0
367
2,802
946
0
537
2,140
0
9,810
W
Heimdallr
BiggerCanoe420
Heimdallr
6,573
2,851
0
386
6,224
2,664
599
2,879
3,345
0
33,321
W
7,913
1,659
0
748
6,469
4,377
501
3,529
2,940
328
12,399
L
Anubis
Vespil
Anubis
3,450
111
70
755
10,673
4,986
0
4,335
5,595
22,573
370
L
Cthulhu
dpark8008
Cthulhu
4,985
879
0
249
13,985
12,293
0
3,727
9,100
9,740
485
W
9,435
1,342
2,458
1,517
3,920
1,540
980
1,911
2,009
39,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,595
Gold Earned
25,714
75
Minions Killed
139
0
Camps Cleared
0
434,705
Distance Traveled
544,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,885
535
22
2
0
70,040
0
W
Heimdallr
8,934
812
60
5
0
192,471
0
W
Mulan
7,896
718
12
1
0
183,716
0
L
Anubis
6,431
585
40
4
0
165,887
0
L
Cthulhu
6,279
571
13
1
0
198,778
0
W
Ra
8,884
808
67
6
0
168,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role