Player Matchup

King Arthur
King Arthur
Codge-23
King Arthur
Level 160
God Stats
12W - 6L
1,631 SR
Queue Stats
115W - 110L
1,559 Elo+
Party 3
Nemesis
Nemesis
Frostytude
Nemesis
Level 216
God Stats
2W - 5L
1,267 SR
Queue Stats
106W - 99L
1,611 Elo+
Party 3
Heimdallr
Heimdallr
RocketReedo
Heimdallr
Level 242
God Stats
4W - 5L
1,491 SR
Queue Stats
81W - 92L
1,560 Elo+
Party 3
Sobek
Sobek
Shiokaze--
Sobek
Level 229
God Stats
0W - 3L
1,328 SR
Queue Stats
80W - 95L
1,533 Elo+
Party 3
Eset
Eset
giwus2
Eset
Level 124
God Stats
5W - 4L
1,645 SR
Queue Stats
143W - 129L
1,599 Elo+
Solo
Team Averages
Level 194
1,472 SR
1,572 Elo+

VS

Team Averages
Level 166
1,569 SR
1,555 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Retsos
Achilles
Level 187
God Stats
2W - 1L
1,868 SR
Queue Stats
126W - 108L
1,586 Elo+
Party 2
Ishtar
Ishtar
Troppsi
Ishtar
Level 154
God Stats
36W - 19L
1,664 SR
Queue Stats
285W - 236L
1,584 Elo+
Party 1
Zeus
Zeus
plumpballs
Zeus
Level 159
God Stats
1W - 1L
1,311 SR
Queue Stats
117W - 99L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Codge-23
King Arthur
11
0 / 3 / 1
5,911
537
7,026
15,195
8,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Frostytude
Nemesis
11
3 / 2 / 0
5,743
522
3,530
8,858
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
RocketReedo
Heimdallr
12
1 / 0 / 0
6,006
546
4,006
4,657
1,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
10
0 / 1 / 2
5,399
491
3,155
8,378
5,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
giwus2
Eset
10
0 / 7 / 0
5,402
491
4,660
8,087
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 3
6,306
573
2,260
5,800
3,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
 
Thor
12
4 / 1 / 0
6,260
569
4,207
8,757
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Retsos
Achilles
12
2 / 2 / 0
6,554
596
9,439
13,913
9,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
Troppsi
Ishtar
11
0 / 1 / 0
5,854
532
3,235
6,606
2,634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
6 / 0 / 4
7,720
702
9,521
5,358
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
13
13
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
3
2.5
W
Thor
 
Thor
4
1
0
4
L
King Arthur
Codge-23
King Arthur
0
3
1
0.17
L
Nemesis
Frostytude
Nemesis
3
2
0
1.5
W
Achilles
Retsos
Achilles
2
2
0
1
L
Heimdallr
RocketReedo
Heimdallr
1
0
0
1
L
Sobek
0
1
2
1
W
Ishtar
Troppsi
Ishtar
0
1
0
0
L
Eset
giwus2
Eset
0
7
0
0
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,377
Damage
28,662
45,175
Taken
40,434
22,236
Mitigated
21,094
12,889
Healing
19,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,260
328
1,406
2,256
5,800
3,346
0
2,088
3,578
18,566
2,584
W
Thor
 
Thor
4,207
1,004
0
5,071
8,757
3,255
0
564
8,153
0
48,836
L
King Arthur
Codge-23
King Arthur
7,026
824
0
4,375
15,195
8,171
0
0
14,473
0
46,663
L
Nemesis
Frostytude
Nemesis
3,530
1,314
0
1,692
8,858
3,681
0
2,392
6,298
0
41,934
W
Achilles
Retsos
Achilles
9,439
3,426
0
6,902
13,913
9,713
0
0
13,913
0
53,938
L
Heimdallr
RocketReedo
Heimdallr
4,006
2,057
0
1,447
4,657
1,964
0
126
4,531
0
55,786
L
Sobek
3,155
415
998
3,667
8,378
5,772
0
2,919
5,371
17,579
0
W
Ishtar
Troppsi
Ishtar
3,235
2,732
0
2,955
6,606
2,634
0
1,249
5,357
0
53,860
L
Eset
giwus2
Eset
4,660
72
220
490
8,087
2,648
0
5,260
2,344
37,591
0
W
9,521
1,622
0
750
5,358
2,146
0
3,384
1,618
57,587
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,461
Gold Earned
32,694
337
Minions Killed
412
0
Camps Cleared
0
1,076,434
Distance Traveled
1,084,812
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,306
573
24
2
0
208,410
0
W
Thor
6,260
569
85
8
0
243,157
0
L
King Arthur
5,911
537
62
6
0
210,729
0
L
Nemesis
5,743
522
66
6
0
241,659
0
W
Achilles
6,554
596
86
8
0
202,134
0
L
Heimdallr
6,006
546
117
11
0
203,588
1
L
Sobek
5,399
491
8
1
0
228,901
4
W
Ishtar
5,854
532
100
9
0
216,762
3
L
Eset
5,402
491
84
8
0
191,557
0
W
Zeus
7,720
702
117
11
0
214,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role