Player Matchup

Ares
Ares
Ceiliuir
Ares
Level 146
God Stats
0W - 2L
1,280 SR
Queue Stats
89W - 120L
1,566 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Cobbler42
Ah Muzen Cab
Level 208
God Stats
2W - 1L
1,855 SR
Queue Stats
247W - 300L
1,504 Elo+
Party 2
Jing Wei
Jing Wei
Geewhizz45
Jing Wei
Level 168
God Stats
2W - 4L
1,622 SR
Queue Stats
257W - 266L
1,564 Elo+
Party 2
Hel
Hel
Petal Burst
Hel
Level 157
God Stats
6W - 9L
1,303 SR
Queue Stats
104W - 96L
1,602 Elo+
Solo
Shiva
Shiva
tyIerwhitney
Shiva
Level 124
God Stats
3W - 5L
1,332 SR
Queue Stats
379W - 396L
1,587 Elo+
Party 2
Team Averages
Level 161
1,478 SR
1,565 Elo+

VS

Team Averages
Level 147
1,580 SR
1,588 Elo+
Hera
Hera
IJustWantFPS
Hera
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 92L
1,572 Elo+
Party 1
Neith
Neith
Machivalli
Neith
Level 141
God Stats
9W - 6L
1,713 SR
Queue Stats
368W - 364L
1,606 Elo+
Solo
Amaterasu
Amaterasu
Thérmical
Amaterasu
Level 158
God Stats
4W - 3L
1,687 SR
Queue Stats
116W - 103L
1,582 Elo+
Solo
Nut
Nut
Vitriöl
Nut
Level 143
God Stats
5W - 4L
1,432 SR
Queue Stats
93W - 71L
1,618 Elo+
Party 1
Thoth
Thoth
iceman573
Thoth
Level 142
God Stats
2W - 2L
1,566 SR
Queue Stats
124W - 104L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 5 / 2
6,816
454
8,366
16,118
8,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
Cobbler42
Ah Muzen Cab
14
1 / 2 / 2
7,862
524
5,066
11,350
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Geewhizz45
Jing Wei
15
0 / 2 / 0
8,430
562
2,771
9,035
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 4 / 3
6,038
403
4,740
14,982
7,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 0
8,686
579
13,819
18,702
14,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 2
9,358
624
14,713
9,043
3,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
15
0 / 3 / 5
8,665
578
10,074
19,359
9,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
Thérmical
Amaterasu
12
0 / 2 / 9
7,383
492
6,566
13,407
11,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
3 / 0 / 0
9,848
657
8,122
5,897
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
iceman573
Thoth
15
3 / 0 / 4
8,694
580
12,095
5,697
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
16
16
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
2
5
2
0.6
L
Ah Muzen Cab
Cobbler42
Ah Muzen Cab
1
2
2
1
L
Jing Wei
Geewhizz45
Jing Wei
0
2
0
0
W
10
0
2
11
W
Neith
0
3
5
0.83
L
0
4
3
0.38
W
Amaterasu
Thérmical
Amaterasu
0
2
9
2.25
W
3
0
0
3
W
Thoth
iceman573
Thoth
3
0
4
5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,762
Damage
51,570
70,187
Taken
53,403
38,060
Mitigated
30,053
16,329
Healing
19,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
8,366
1,017
0
500
16,118
8,976
0
8,193
7,925
46,239
0
L
Ah Muzen Cab
Cobbler42
Ah Muzen Cab
5,066
1,407
0
757
11,350
3,993
0
7,785
3,565
0
77,305
L
Jing Wei
Geewhizz45
Jing Wei
2,771
2,362
0
3,530
9,035
3,005
0
0
9,035
0
79,557
W
14,713
3,876
0
990
9,043
3,924
50
3,318
5,725
97,503
502
W
Neith
10,074
3,671
0
10,214
19,359
9,824
439
2,236
17,123
0
72,403
L
4,740
172
1,965
5,271
14,982
7,799
0
7,913
7,069
29,680
0
W
Amaterasu
Thérmical
Amaterasu
6,566
1,668
0
4,166
13,407
11,392
0
5,500
7,907
134
24,974
W
8,122
5,647
0
3,060
5,897
2,880
0
490
5,407
0
109,995
W
Thoth
iceman573
Thoth
12,095
738
0
677
5,697
2,033
0
1,856
3,841
72,752
926
L
13,819
2,812
128
4,178
18,702
14,287
0
2,776
15,926
0
80,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,832
Gold Earned
43,948
539
Minions Killed
605
0
Camps Cleared
0
1,531,957
Distance Traveled
1,508,277
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,816
454
66
4
0
343,703
0
L
Ah Muzen Cab
7,862
524
145
10
0
299,524
3
L
Jing Wei
8,430
562
160
11
0
304,963
2
W
Hera
9,358
624
130
9
0
347,129
0
W
Neith
8,665
578
114
8
0
231,560
0
L
Hel
6,038
403
52
3
0
309,575
0
W
Amaterasu
7,383
492
30
2
0
320,614
5
W
Nut
9,848
657
191
13
0
293,215
0
W
Thoth
8,694
580
140
9
0
315,759
0
L
Shiva
8,686
579
116
8
0
274,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role