Player Matchup

Ravana
Ravana
Diamond V
CoJonaz
Ravana
Diamond V
Level 147
God Stats
9W - 6L
1,647 SR
Queue Stats
127W - 97L
1,930 MMR
Solo
Bacchus
Bacchus
Platinum I
DaSumeragi
Bacchus
Platinum I
Level 100
God Stats
36W - 23L
1,634 SR
Queue Stats
218W - 202L
1,874 MMR
Party 3
Chaac
Chaac
Platinum II
Judsen
Chaac
Platinum II
Level 161
God Stats
18W - 16L
1,717 SR
Queue Stats
152W - 131L
1,874 MMR
Solo
Hachiman
Hachiman
Diamond V
UploadsTM
Hachiman
Diamond V
Level 64
God Stats
25W - 25L
1,680 SR
Queue Stats
211W - 197L
1,908 MMR
Party 3
Agni
Agni
Diamond V
kéegs
Agni
Diamond V
Level 126
God Stats
4W - 8L
1,348 SR
Queue Stats
172W - 163L
1,969 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,605 SR
1,911 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,808 SR
1,934 MMR
Charon
Charon
Platinum III
CapnGoofy
Charon
Platinum III
Level 129
God Stats
8W - 3L
1,816 SR
Queue Stats
65W - 61L
1,878 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
CinderENMY
Ne Zha
Platinum III
Level 157
God Stats
1W - 3L
1,659 SR
Queue Stats
65W - 61L
1,878 MMR
Party 2
Sobek
Sobek
Platinum I
Orachorus
Sobek
Platinum I
Level 158
God Stats
7W - 3L
1,898 SR
Queue Stats
73W - 63L
1,996 MMR
Party 1
Ishtar
Ishtar
Platinum I
XIIIArcher
Ishtar
Platinum I
Level 108
God Stats
6W - 8L
1,781 SR
Queue Stats
59W - 45L
2,053 MMR
Party 1
Ra
Ra
Gold IV
olcay3294
Ra
Gold IV
Level 87
God Stats
6W - 2L
1,888 SR
Queue Stats
109W - 99L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CoJonaz
Ravana
18
4 / 1 / 4
10,405
578
7,926
8,824
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
DaSumeragi
Bacchus
15
3 / 0 / 9
9,891
550
6,916
11,564
13,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Judsen
Chaac
18
2 / 0 / 6
11,258
625
7,858
16,337
11,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hachiman
UploadsTM
Hachiman
20
8 / 1 / 2
12,094
672
13,350
12,970
5,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
kéegs
Agni
17
2 / 2 / 5
9,966
554
11,484
8,230
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AresThorCthulhuThanatos

VS

Bans
OdinThothAwilixSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CapnGoofy
Charon
14
0 / 4 / 0
7,917
440
4,890
12,245
10,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
CinderENMY
Ne Zha
15
3 / 6 / 0
8,191
455
7,547
19,653
8,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Orachorus
Sobek
11
0 / 4 / 1
7,353
409
4,093
16,762
15,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
XIIIArcher
Ishtar
14
0 / 4 / 0
8,691
483
9,678
12,508
5,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 1 / 2
8,598
478
4,721
8,555
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
19
Kills
3
4
Deaths
19
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
CapnGoofy
Charon
0
4
0
0
L
Ne Zha
CinderENMY
Ne Zha
3
6
0
0.5
W
Ravana
CoJonaz
Ravana
4
1
4
6
W
Bacchus
DaSumeragi
Bacchus
3
0
9
7.5
W
Chaac
Judsen
Chaac
2
0
6
5
L
Sobek
Orachorus
Sobek
0
4
1
0.13
W
Hachiman
UploadsTM
Hachiman
8
1
2
9
L
Ishtar
XIIIArcher
Ishtar
0
4
0
0
W
Agni
kéegs
Agni
2
2
5
2.25
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,534
Damage
30,929
57,925
Taken
69,723
39,014
Mitigated
43,195
19,509
Healing
19,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
CapnGoofy
Charon
4,890
802
0
1,420
12,245
10,811
0
986
11,259
45,475
998
L
Ne Zha
CinderENMY
Ne Zha
7,547
1,801
0
6,890
19,653
8,869
0
5,455
14,198
0
76,093
W
Ravana
CoJonaz
Ravana
7,926
2,020
0
1,653
8,824
4,241
547
2,057
6,451
0
100,226
W
Bacchus
DaSumeragi
Bacchus
6,916
787
0
3,141
11,564
13,679
46
2,999
8,366
23,476
574
W
Chaac
Judsen
Chaac
7,858
1,182
0
8,125
16,337
11,836
431
3,835
12,129
0
98,296
L
Sobek
Orachorus
Sobek
4,093
426
0
4,611
16,762
15,189
0
5,328
11,434
22,495
1,988
W
Hachiman
UploadsTM
Hachiman
13,350
8,008
0
6,090
12,970
5,978
907
1,126
11,804
0
114,532
L
Ishtar
XIIIArcher
Ishtar
9,678
5,888
0
2,556
12,508
5,444
216
1,523
10,985
0
88,520
W
Agni
kéegs
Agni
11,484
1,229
0
500
8,230
3,280
414
2,122
5,880
91,228
2,504
L
4,721
708
1,175
3,116
8,555
2,882
0
4,747
3,808
71,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,614
Gold Earned
40,750
653
Minions Killed
522
0
Camps Cleared
0
1,897,067
Distance Traveled
1,681,709
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,917
440
90
5
0
289,314
2
L
Ne Zha
8,191
455
113
6
0
380,402
5
W
Ravana
10,405
578
134
7
0
420,495
2
W
Bacchus
9,891
550
31
2
0
398,157
2
W
Chaac
11,258
625
153
9
0
372,276
0
L
Sobek
7,353
409
27
2
0
376,694
1
W
Hachiman
12,094
672
178
10
0
341,603
6
L
Ishtar
8,691
483
147
8
0
335,534
0
W
Agni
9,966
554
157
9
0
364,536
4
L
Ra
8,598
478
145
8
0
299,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role