Player Matchup

Erlang Shen
Erlang Shen
Silver I
Jùng
Erlang Shen
Silver I
Level 48
God Stats
6W - 0L
1,500 SR
Queue Stats
46W - 32L
1,474 MMR
Party 1
Cthulhu
Cthulhu
Gold I
KeepUpJoust
Cthulhu
Gold I
Level 129
God Stats
12W - 9L
1,597 SR
Queue Stats
63W - 56L
1,468 MMR
Party 1
Rama
Rama
Platinum V
RangoTango9989
Rama
Platinum V
Level 82
God Stats
22W - 16L
1,581 SR
Queue Stats
290W - 265L
1,461 MMR
Solo
Ganesha
Ganesha
Gold IV
Tamalderajas176
Ganesha
Gold IV
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
323W - 342L
1,468 MMR
Solo
Janus
Janus
Gold II
jachan9
Janus
Gold II
Level 138
God Stats
26W - 22L
1,078 SR
Queue Stats
315W - 312L
1,467 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 100
1,451 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,575 SR
1,467 MMR
Surtr
Surtr
Silver II
Mr-_-Rogers00
Surtr
Silver II
Level 89
God Stats
0W - 1L
1,424 SR
Queue Stats
6W - 6L
1,455 MMR
Party 3
Artemis
Artemis
Gold IV
RougeStar35
Artemis
Gold IV
Level 179
God Stats
18W - 20L
1,464 SR
Queue Stats
282W - 275L
1,479 MMR
Party 3
Heimdallr
Heimdallr
Silver IV
TH3MILKYBA7KIDD
Heimdallr
Silver IV
Level 88
God Stats
9W - 7L
1,597 SR
Queue Stats
36W - 42L
1,390 MMR
Party 2
Scylla
Scylla
Gold IV
TheMuntCuncher
Scylla
Gold IV
Level 149
God Stats
3W - 7L
1,496 SR
Queue Stats
41W - 44L
1,453 MMR
Solo
Khepri
Khepri
Silver II
xBrownBrownx499
Khepri
Silver II
Level 114
God Stats
3W - 2L
1,895 SR
Queue Stats
23W - 30L
1,556 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jùng
Erlang Shen
20
9 / 2 / 6
13,159
627
19,487
21,997
14,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
KeepUpJoust
Cthulhu
19
6 / 1 / 3
12,952
617
15,485
15,641
13,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
1 / 2 / 5
12,027
573
10,245
14,112
7,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 2 / 6
10,695
509
7,711
20,154
23,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
jachan9
Janus
20
5 / 1 / 3
12,997
619
11,405
9,391
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
ThorThanatosOsirisKukulkan

VS

Bans
NutBellonaAo KuangBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
9,357
446
4,360
20,723
15,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
RougeStar35
Artemis
17
2 / 1 / 4
10,060
479
11,606
17,562
7,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
TH3MILKYBA7KIDD
Heimdallr
14
3 / 5 / 1
9,235
440
10,962
17,962
7,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
2 / 4 / 1
10,563
503
10,354
12,159
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 3
8,854
422
5,262
19,387
14,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
21
Kills
7
8
Deaths
21
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Jùng
Erlang Shen
9
2
6
6
W
Cthulhu
KeepUpJoust
Cthulhu
6
1
3
7.5
L
0
7
1
0.07
W
1
2
5
1.75
L
Artemis
RougeStar35
Artemis
2
1
4
4
L
Heimdallr
TH3MILKYBA7KIDD
Heimdallr
3
5
1
0.7
W
0
2
6
1.5
L
2
4
1
0.63
W
Janus
jachan9
Janus
5
1
3
6.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,333
Damage
42,544
81,295
Taken
87,793
63,685
Mitigated
48,822
19,412
Healing
17,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Jùng
Erlang Shen
19,487
12,000
0
7,765
21,997
14,923
669
2,675
19,198
0
141,321
W
Cthulhu
KeepUpJoust
Cthulhu
15,485
835
548
609
15,641
13,903
860
3,323
12,162
95,387
3,189
L
4,360
1,252
0
2,196
20,723
15,464
0
9,861
9,862
1,159
63,920
W
10,245
7,696
0
5,238
14,112
7,117
2,277
1,914
12,184
0
118,412
L
Artemis
RougeStar35
Artemis
11,606
3,963
0
6,877
17,562
7,029
0
4,906
12,398
0
97,571
L
Heimdallr
TH3MILKYBA7KIDD
Heimdallr
10,962
5,108
0
2,633
17,962
7,576
0
4,312
13,534
0
72,593
W
7,711
1,123
598
3,048
20,154
23,516
791
3,561
16,391
37,422
376
L
10,354
936
0
590
12,159
3,805
0
3,970
7,961
98,257
16
W
Janus
jachan9
Janus
11,405
747
0
1,606
9,391
4,226
1,323
4,413
4,646
119,379
1,390
L
5,262
930
2,556
2,407
19,387
14,948
0
9,005
9,854
20,605
1,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,830
Gold Earned
48,069
782
Minions Killed
556
0
Camps Cleared
0
2,324,523
Distance Traveled
2,052,663
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,159
627
169
8
0
532,677
0
W
Cthulhu
12,952
617
195
9
0
427,445
0
L
Surtr
9,357
446
108
5
0
409,478
0
W
Rama
12,027
573
203
10
0
463,036
9
L
Artemis
10,060
479
117
6
0
429,161
0
L
Heimdallr
9,235
440
119
6
0
376,434
2
W
Ganesha
10,695
509
3
0
0
461,721
2
L
Scylla
10,563
503
186
9
0
410,049
8
W
Janus
12,997
619
212
10
0
439,644
11
L
Khepri
8,854
422
26
1
0
427,541
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role