Player Matchup

Ao Kuang
Ao Kuang
Cisork
Ao Kuang
Level 27
God Stats
2W - 5L
1,565 SR
Queue Stats
78W - 77L
1,451 Elo+
Party 2
Yemoja
Yemoja
MistySalamander
Yemoja
Level 129
God Stats
96W - 92L
1,545 SR
Queue Stats
366W - 347L
1,541 Elo+
Solo
Zeus
Zeus
Mmericaaa
Zeus
Level 124
God Stats
7W - 10L
1,504 SR
Queue Stats
338W - 328L
1,452 Elo+
Solo
Hun Batz
Hun Batz
arggomez77
Hun Batz
Level 65
God Stats
2W - 2L
1,504 SR
Queue Stats
84W - 93L
1,502 Elo+
Solo
Medusa
Medusa
ronito1108
Medusa
Level 124
God Stats
49W - 28L
1,788 SR
Queue Stats
218W - 209L
1,480 Elo+
Party 2
Team Averages
Level 94
1,581 SR
1,485 Elo+

VS

Team Averages
Level 85
1,516 SR
1,502 Elo+
Fafnir
Fafnir
DinnerGuest
Fafnir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 72L
1,431 Elo+
Party 1
Anhur
Anhur
Eiliptic
Anhur
Level 102
God Stats
20W - 15L
1,593 SR
Queue Stats
248W - 243L
1,561 Elo+
Party 1
Shiva
Shiva
JoaoBoyCRV
Shiva
Level 46
God Stats
4W - 5L
1,338 SR
Queue Stats
47W - 47L
1,420 Elo+
Solo
Poseidon
Poseidon
PlayingOffense
Poseidon
Level 100
God Stats
6W - 5L
1,512 SR
Queue Stats
203W - 198L
1,542 Elo+
Party 1
Anubis
Anubis
Ripcord1n2
Anubis
Level 89
God Stats
30W - 15L
1,636 SR
Queue Stats
40W - 24L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cisork
Ao Kuang
13
3 / 2 / 0
8,237
549
7,975
15,525
11,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 2 / 3
7,294
486
3,739
10,424
6,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zeus
11
0 / 4 / 2
6,398
427
10,073
9,389
2,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
arggomez77
Hun Batz
13
3 / 6 / 1
7,012
467
3,906
15,670
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
ronito1108
Medusa
14
1 / 2 / 2
7,308
487
4,398
9,292
3,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 0 / 9
7,577
505
5,200
10,600
10,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Eiliptic
Anhur
17
2 / 1 / 3
9,778
652
9,866
9,495
4,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
14
0 / 3 / 3
8,623
575
6,868
11,737
7,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
16
8 / 3 / 3
10,033
669
9,120
9,611
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Ripcord1n2
Anubis
15
6 / 1 / 3
8,943
596
11,329
10,382
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
16
16
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Cisork
Ao Kuang
3
2
0
1.5
W
Fafnir
0
0
9
4.5
W
Anhur
Eiliptic
Anhur
2
1
3
3.5
W
Shiva
0
3
3
0.5
L
1
2
3
1.25
L
Zeus
0
4
2
0.25
W
Poseidon
8
3
3
3.17
W
Anubis
Ripcord1n2
Anubis
6
1
3
7.5
L
Hun Batz
arggomez77
Hun Batz
3
6
1
0.58
L
Medusa
ronito1108
Medusa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,091
Damage
42,383
60,300
Taken
51,825
28,610
Mitigated
31,393
14,705
Healing
21,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Cisork
Ao Kuang
7,975
2,197
0
6,106
15,525
11,410
0
3,004
11,610
53,523
1,433
W
Fafnir
5,200
824
0
1,674
10,600
10,847
212
4,112
6,488
13,412
1,746
W
Anhur
Eiliptic
Anhur
9,866
5,622
0
4,906
9,495
4,287
823
2,942
6,553
0
108,033
W
Shiva
6,868
786
0
3,090
11,737
7,612
278
7,476
4,261
0
54,774
L
3,739
672
3,579
1,907
10,424
6,370
0
4,415
5,358
27,864
0
L
Zeus
10,073
676
375
1,481
9,389
2,714
0
4,076
4,834
46,306
1,627
W
Poseidon
9,120
1,662
0
3,605
9,611
3,369
62
3,904
5,707
71,731
3,231
W
Anubis
Ripcord1n2
Anubis
11,329
541
320
7,688
10,382
5,278
0
3,483
6,899
61,927
1,142
L
Hun Batz
arggomez77
Hun Batz
3,906
592
0
747
15,670
5,100
0
8,926
6,206
0
54,985
L
Medusa
ronito1108
Medusa
4,398
1,274
0
510
9,292
3,016
0
2,690
6,206
0
55,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,249
Gold Earned
44,954
363
Minions Killed
487
0
Camps Cleared
0
1,444,648
Distance Traveled
1,520,851
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,237
549
98
7
0
254,253
0
W
Fafnir
7,577
505
32
2
0
322,055
0
W
Anhur
9,778
652
160
11
0
265,701
0
W
Shiva
8,623
575
83
6
0
300,032
0
L
Yemoja
7,294
486
34
2
0
298,628
5
L
Zeus
6,398
427
75
5
0
271,950
4
W
Poseidon
10,033
669
133
9
0
322,254
0
W
Anubis
8,943
596
79
5
0
310,809
0
L
Hun Batz
7,012
467
71
5
0
303,932
0
L
Medusa
7,308
487
85
6
0
315,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role