Player Matchup

Tsukuyomi
Tsukuyomi
LCfury
Tsukuyomi
Level 150
God Stats
5W - 3L
1,822 SR
Queue Stats
247W - 264L
1,539 Elo+
Solo
Lancelot
Lancelot
Primited
Lancelot
Level 157
God Stats
0W - 3L
1,464 SR
Queue Stats
91W - 68L
1,643 Elo+
Party 1
Xing Tian
Xing Tian
Tom faucher
Xing Tian
Level 100
God Stats
2W - 1L
1,853 SR
Queue Stats
43W - 32L
1,628 Elo+
Party 1
Olorun
Olorun
locky ben
Olorun
Level 115
God Stats
1W - 1L
1,703 SR
Queue Stats
17W - 10L
1,660 Elo+
Party 1
Odin
Odin
xxx LAMOTHE xxx
Odin
Level 125
God Stats
2W - 2L
1,715 SR
Queue Stats
91W - 67L
1,625 Elo+
Party 1
Team Averages
Level 129
1,711 SR
1,619 Elo+

VS

Team Averages
Level 138
1,468 SR
1,411 Elo+
Surtr
Surtr
GuadoV
Surtr
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Neith
Neith
MRJUGGALOSTICKZ
Neith
Level 158
God Stats
5W - 3L
1,345 SR
Queue Stats
153W - 153L
1,513 Elo+
Solo
Erlang Shen
Erlang Shen
Shpleeg
Erlang Shen
Level 145
God Stats
1W - 1L
1,284 SR
Queue Stats
258W - 285L
1,511 Elo+
Solo
Tyr
Tyr
Solidariityy
Tyr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,117 Elo+
Party 2
Artio
Artio
TexMex Joker512
Artio
Level 137
God Stats
5W - 7L
1,712 SR
Queue Stats
334W - 357L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LCfury
Tsukuyomi
16
1 / 3 / 9
8,956
689
15,370
10,351
5,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Lancelot
Primited
Lancelot
16
3 / 1 / 7
9,174
706
14,786
12,238
15,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Xing Tian
Tom faucher
Xing Tian
17
3 / 1 / 6
9,039
695
9,639
11,612
10,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
locky ben
Olorun
16
3 / 4 / 6
9,164
705
9,642
10,306
5,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 1 / 8
8,351
642
11,752
13,598
17,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GuadoV
Surtr
15
0 / 1 / 8
8,490
653
12,235
15,878
16,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
2 / 1 / 7
9,152
704
13,663
9,710
5,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Erlang Shen
Shpleeg
Erlang Shen
16
2 / 1 / 7
8,947
688
9,707
14,320
16,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 4 / 5
9,140
703
11,330
18,576
22,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
2 / 4 / 5
9,584
737
7,334
17,519
24,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
42
11
Kills
10
10
Deaths
11
36
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Surtr
GuadoV
Surtr
0
1
8
4
L
Tsukuyomi
LCfury
Tsukuyomi
1
3
9
1.83
W
2
1
7
5.5
L
Lancelot
Primited
Lancelot
3
1
7
6.5
W
Erlang Shen
Shpleeg
Erlang Shen
2
1
7
5.5
W
4
4
5
1.63
W
2
4
5
1.13
L
Xing Tian
Tom faucher
Xing Tian
3
1
6
6
L
Olorun
locky ben
Olorun
3
4
6
1.5
L
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,189
Damage
54,269
58,105
Taken
76,003
55,032
Mitigated
85,384
18,192
Healing
29,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
GuadoV
Surtr
12,235
2,546
884
1,372
15,878
16,255
0
3,893
11,624
318
25,276
L
Tsukuyomi
LCfury
Tsukuyomi
15,370
2,004
921
638
10,351
5,696
0
1,241
8,710
0
35,358
W
13,663
1,471
3,784
4,166
9,710
5,763
660
1,076
8,505
0
37,494
L
Lancelot
Primited
Lancelot
14,786
1,684
3,194
2,721
12,238
15,366
0
1,785
10,091
362
25,212
W
Erlang Shen
Shpleeg
Erlang Shen
9,707
1,379
1,468
4,859
14,320
16,325
161
3,550
10,390
0
15,391
W
11,330
937
992
3,840
18,576
22,833
37
4,724
13,386
0
17,221
W
7,334
248
3,717
3,960
17,519
24,208
58
4,354
12,738
11,291
840
L
Xing Tian
Tom faucher
Xing Tian
9,639
195
1,281
3,157
11,612
10,702
0
862
10,518
13,148
0
L
Olorun
locky ben
Olorun
9,642
4,459
1,749
1,417
10,306
5,867
0
1,096
8,938
25,364
0
L
11,752
1,466
672
2,442
13,598
17,401
0
2,256
10,975
0
19,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,684
Gold Earned
45,313
154
Minions Killed
123
0
Camps Cleared
0
1,301,415
Distance Traveled
1,372,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,490
653
36
3
0
287,910
0
L
Tsukuyomi
8,956
689
45
3
0
251,105
0
W
Neith
9,152
704
43
3
0
267,232
0
L
Lancelot
9,174
706
31
2
0
291,435
0
W
Erlang Shen
8,947
688
20
2
0
284,863
0
W
Tyr
9,140
703
18
1
0
264,282
0
W
Artio
9,584
737
6
0
0
268,048
0
L
Xing Tian
9,039
695
7
1
0
280,577
0
L
Olorun
9,164
705
52
4
0
198,822
0
L
Odin
8,351
642
19
1
0
279,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role