Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Blaiddyd776
Susano
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 187L
1,430 Elo+
Solo
Anubis
Anubis
Vola SPZ
Anubis
Level 92
God Stats
63W - 53L
1,482 SR
Queue Stats
260W - 255L
1,516 Elo+
Solo
Team Averages
Level 128
1,496 SR
1,489 Elo+

VS

Team Averages
Level 143
1,617 SR
1,480 Elo+
Izanami
Izanami
AlexS__S
Izanami
Level 127
God Stats
128W - 119L
1,539 SR
Queue Stats
358W - 353L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
BloodLord-_-666
Tsukuyomi
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 134L
1,385 Elo+
Solo
Artio
Artio
Furiousimp51317
Artio
Level 117
God Stats
1W - 0L
1,682 SR
Queue Stats
162W - 162L
1,509 Elo+
Solo
Nike
Nike
Gustomatic
Nike
Level 171
God Stats
10W - 1L
1,861 SR
Queue Stats
74W - 65L
1,489 Elo+
Solo
Merlin
Merlin
Taro_Boy_666
Merlin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 141L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 2 / 1
6,950
535
7,474
7,401
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
 
Zhong Kui
9
1 / 1 / 0
5,928
456
4,103
6,092
5,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

King Arthur
 
King Arthur
10
0 / 3 / 0
5,052
389
4,025
12,650
8,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
12
2 / 5 / 2
6,978
537
5,960
11,424
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Vola SPZ
Anubis
8
1 / 2 / 0
5,868
451
2,123
5,205
2,026
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexS__S
Izanami
13
3 / 1 / 0
7,446
573
7,999
7,503
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
BloodLord-_-666
Tsukuyomi
15
4 / 2 / 3
8,348
642
5,839
11,499
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 3
7,001
539
3,450
11,412
8,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 1 / 1
8,734
672
4,919
9,388
5,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
13
2 / 2 / 3
7,282
560
4,369
6,038
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
6
Kills
13
13
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
1
1.25
L
Zhong Kui
 
Zhong Kui
1
1
0
1
L
King Arthur
 
King Arthur
0
3
0
0
W
Izanami
AlexS__S
Izanami
3
1
0
3
L
Susano
2
5
2
0.6
W
Tsukuyomi
BloodLord-_-666
Tsukuyomi
4
2
3
2.75
W
1
0
3
2.5
W
3
1
1
3.5
W
Merlin
2
2
3
1.75
L
Anubis
Vola SPZ
Anubis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,685
Damage
26,576
42,772
Taken
45,840
22,711
Mitigated
23,590
12,491
Healing
19,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,474
2,619
0
1,773
7,401
2,310
0
652
6,704
0
49,633
L
Zhong Kui
 
Zhong Kui
4,103
548
0
2,266
6,092
5,594
478
1,733
4,359
32,821
2,750
L
King Arthur
 
King Arthur
4,025
1,082
0
3,035
12,650
8,425
0
2,919
9,731
0
25,821
W
Izanami
AlexS__S
Izanami
7,999
5,872
140
3,698
7,503
2,693
0
622
6,839
0
73,819
L
Susano
5,960
1,358
0
3,305
11,424
4,356
0
2,476
8,765
0
47,429
W
Tsukuyomi
BloodLord-_-666
Tsukuyomi
5,839
1,973
0
6,025
11,499
4,649
380
989
10,361
0
71,950
W
3,450
773
365
5,119
11,412
8,618
145
492
10,920
15,781
0
W
4,919
397
0
3,078
9,388
5,216
549
2,079
7,309
0
65,246
W
Merlin
4,369
297
0
1,000
6,038
2,414
260
1,634
4,208
47,526
326
L
Anubis
Vola SPZ
Anubis
2,123
209
0
2,112
5,205
2,026
0
0
4,793
27,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
38,811
315
Minions Killed
419
0
Camps Cleared
0
973,037
Distance Traveled
1,204,764
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,950
535
85
7
0
220,985
0
L
Zhong Kui
5,928
456
56
4
0
156,295
1
L
King Arthur
5,052
389
35
3
0
211,404
0
W
Izanami
7,446
573
116
9
0
212,881
0
L
Susano
6,978
537
80
6
0
268,941
0
W
Tsukuyomi
8,348
642
108
8
0
266,408
0
W
Artio
7,001
539
20
2
0
254,879
2
W
Nike
8,734
672
106
8
0
231,550
0
W
Merlin
7,282
560
69
5
0
239,046
2
L
Anubis
5,868
451
59
5
0
115,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role