Player Matchup

Ra
Ra
Diamond IV
BacchusToePics
Ra
Diamond IV
Level 62
God Stats
1W - 2L
1,235 SR
Queue Stats
98W - 84L
2,028 MMR
Party 2
Medusa
Medusa
Platinum III
Budger
Medusa
Platinum III
Level 158
God Stats
1W - 0L
1,726 SR
Queue Stats
21W - 7L
2,013 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond III
Its Frylock
Kuzenbo
Diamond III
Level 218
God Stats
2W - 1L
1,536 SR
Queue Stats
96W - 76L
2,041 MMR
Solo
Hercules
Hercules
Platinum IV
NotSheep
Hercules
Platinum IV
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
2,001 MMR
Party 1
Anhur
Anhur
Diamond III
NuWaOnlyFans
Anhur
Diamond III
Level 107
God Stats
2W - 0L
1,718 SR
Queue Stats
117W - 97L
2,099 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,543 SR
2,036 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,659 SR
2,037 MMR
King Arthur
King Arthur
Platinum I
Kydium
King Arthur
Platinum I
Level 233
God Stats
40W - 40L
1,613 SR
Queue Stats
236W - 224L
1,998 MMR
Solo
Hachiman
Hachiman
Platinum I
Renegáde
Hachiman
Platinum I
Level 128
God Stats
10W - 8L
1,596 SR
Queue Stats
79W - 69L
1,984 MMR
Solo
Agni
Agni
Platinum I
TramboneKing
Agni
Platinum I
Level 156
God Stats
7W - 8L
1,826 SR
Queue Stats
150W - 151L
2,090 MMR
Solo
Da Ji
Da Ji
Diamond IV
Řeaper
Da Ji
Diamond IV
Level 124
God Stats
2W - 8L
1,606 SR
Queue Stats
353W - 343L
2,057 MMR
Solo
Sobek
Sobek
Platinum I
Μedusα
Sobek
Platinum I
Level 68
God Stats
13W - 12L
1,654 SR
Queue Stats
121W - 118L
2,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
5,940
660
901
4,315
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Budger
Medusa
8
0 / 2 / 0
4,555
506
2,544
4,928
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Its Frylock
Kuzenbo
10
0 / 0 / 1
5,503
611
1,784
3,970
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
NotSheep
Hercules
8
0 / 1 / 0
4,677
520
2,710
6,732
3,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 0
4,916
546
2,068
5,692
2,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AresAthenaCharonAo Kuang

VS

Bans
NutThanatosOdinThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kydium
King Arthur
8
0 / 0 / 0
4,967
552
1,586
4,558
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
Renegáde
Hachiman
10
2 / 0 / 1
5,128
570
4,175
4,056
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,178
575
3,623
4,448
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Da Ji
Řeaper
Da Ji
9
1 / 1 / 1
4,709
523
1,831
5,152
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Μedusα
Sobek
9
1 / 0 / 2
5,286
587
2,041
4,843
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Medusa
Budger
Medusa
0
2
0
0
W
Kuzenbo
Its Frylock
Kuzenbo
0
0
1
0.5
L
King Arthur
Kydium
King Arthur
0
0
0
0
W
Hercules
NotSheep
Hercules
0
1
0
0
W
1
1
0
1
L
Hachiman
Renegáde
Hachiman
2
0
1
2.5
L
0
1
0
0
L
Da Ji
Řeaper
Da Ji
1
1
1
1.5
L
Sobek
Μedusα
Sobek
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,007
Damage
13,256
25,637
Taken
23,057
13,115
Mitigated
10,896
8,562
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
901
143
288
2,345
4,315
1,709
0
1,848
2,145
49,750
0
W
Medusa
Budger
Medusa
2,544
955
0
1,424
4,928
1,674
0
837
4,091
0
38,589
W
Kuzenbo
Its Frylock
Kuzenbo
1,784
601
0
1,750
3,970
3,938
0
256
3,693
32,650
0
L
King Arthur
Kydium
King Arthur
1,586
62
0
805
4,558
2,935
0
1,422
3,027
0
32,653
W
Hercules
NotSheep
Hercules
2,710
1,083
0
2,338
6,732
3,696
0
1,204
5,528
0
9,890
W
2,068
672
0
417
5,692
2,098
0
1,074
4,516
0
36,931
L
Hachiman
Renegáde
Hachiman
4,175
2,358
0
1,777
4,056
1,356
0
0
4,056
0
41,375
L
3,623
418
0
1,000
4,448
1,240
0
644
3,670
36,972
0
L
Da Ji
Řeaper
Da Ji
1,831
150
0
2,616
5,152
1,697
0
362
4,776
0
22,664
L
Sobek
Μedusα
Sobek
2,041
202
0
3,383
4,843
3,668
0
0
4,843
14,575
192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,591
Gold Earned
25,268
330
Minions Killed
295
0
Camps Cleared
0
907,903
Distance Traveled
885,145
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,940
660
103
11
0
196,538
0
W
Medusa
4,555
506
59
7
0
156,077
0
W
Kuzenbo
5,503
611
79
9
0
187,967
0
L
King Arthur
4,967
552
68
8
0
154,306
0
W
Hercules
4,677
520
13
1
0
183,383
0
W
Anhur
4,916
546
76
8
0
183,938
0
L
Hachiman
5,128
570
73
8
0
159,907
0
L
Agni
5,178
575
85
9
0
177,542
2
L
Da Ji
4,709
523
50
6
0
211,087
0
L
Sobek
5,286
587
19
2
0
182,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role