Player Matchup

Vulcan
Vulcan
DKHuncho_77
Vulcan
Level 99
God Stats
21W - 17L
1,656 SR
Queue Stats
98W - 97L
1,436 Elo+
Party 2
Set
Set
FF1_Chaos
Set
Level 78
God Stats
7W - 5L
1,621 SR
Queue Stats
31W - 34L
1,385 Elo+
Party 2
Surtr
Surtr
IvaniaSlc
Surtr
Level 237
God Stats
4W - 7L
1,521 SR
Queue Stats
496W - 517L
1,489 Elo+
Solo
Ymir
Ymir
One-_Winged_-God
Ymir
Level 48
God Stats
1W - 3L
1,263 SR
Queue Stats
89W - 118L
1,410 Elo+
Party 2
Charybdis
Charybdis
ZA_WARUDOOO_____
Charybdis
Level 83
God Stats
16W - 10L
1,724 SR
Queue Stats
78W - 89L
1,465 Elo+
Party 2
Team Averages
Level 109
1,557 SR
1,437 Elo+

VS

Team Averages
Level 89
1,560 SR
1,394 Elo+
Yemoja
Yemoja
AJ__0330
Yemoja
Level 115
God Stats
4W - 7L
1,408 SR
Queue Stats
67W - 93L
1,373 Elo+
Solo
Skadi
Skadi
AsereKbola
Skadi
Level 120
God Stats
8W - 22L
1,256 SR
Queue Stats
173W - 195L
1,379 Elo+
Solo
Bakasura
Bakasura
BigJuicyNoobs
Bakasura
Level 86
God Stats
3W - 4L
1,705 SR
Queue Stats
60W - 69L
1,416 Elo+
Party 1
Mulan
Mulan
GucciHammer
Mulan
Level 37
God Stats
10W - 9L
1,739 SR
Queue Stats
121W - 124L
1,384 Elo+
Party 1
Nut
Nut
thecitrusdemon
Nut
Level 86
God Stats
8W - 6L
1,693 SR
Queue Stats
220W - 228L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 4 / 1
7,232
556
7,941
7,923
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 4 / 0
5,791
445
5,198
10,978
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
IvaniaSlc
Surtr
10
0 / 3 / 0
5,914
455
4,242
11,720
10,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 2 / 1
5,985
460
5,133
12,416
11,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
11
0 / 2 / 1
5,792
446
6,731
7,727
2,948
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AJ__0330
Yemoja
11
0 / 1 / 4
7,076
544
4,855
7,980
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Skadi
12
1 / 2 / 4
7,223
556
6,662
10,902
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
BigJuicyNoobs
Bakasura
15
8 / 0 / 4
8,421
648
8,377
12,267
5,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 0 / 2
8,758
674
10,638
10,218
7,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 3
6,334
487
5,098
7,715
3,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
15
15
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AJ__0330
Yemoja
0
1
4
2
W
Skadi
1
2
4
1.5
W
Bakasura
BigJuicyNoobs
Bakasura
8
0
4
10
L
Vulcan
1
4
1
0.38
L
2
4
0
0.5
W
5
0
2
6
L
Surtr
IvaniaSlc
Surtr
0
3
0
0
L
0
2
1
0.25
L
Charybdis
0
2
1
0.25
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,245
Damage
35,630
50,764
Taken
49,082
34,106
Mitigated
26,549
10,737
Healing
13,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AJ__0330
Yemoja
4,855
452
972
2,521
7,980
6,713
379
1,801
6,179
28,970
1,563
W
Skadi
6,662
3,058
0
1,838
10,902
3,694
0
6,797
3,507
0
52,266
W
Bakasura
BigJuicyNoobs
Bakasura
8,377
5,481
0
1,980
12,267
5,924
0
1,720
10,507
0
57,564
L
Vulcan
7,941
3,626
0
466
7,923
2,958
0
0
7,340
48,929
645
L
5,198
2,388
0
991
10,978
5,946
0
102
10,501
0
32,904
W
10,638
1,575
0
5,134
10,218
7,045
257
582
9,037
0
63,646
L
Surtr
IvaniaSlc
Surtr
4,242
1,823
0
3,043
11,720
10,457
0
0
10,975
503
32,402
L
5,133
1,060
0
3,138
12,416
11,797
0
2,496
9,717
22,726
0
L
Charybdis
6,731
3,181
0
3,099
7,727
2,948
0
1,984
5,651
0
52,718
W
5,098
2,062
0
799
7,715
3,173
742
1,598
6,117
0
38,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,714
Gold Earned
37,812
308
Minions Killed
416
0
Camps Cleared
0
1,275,226
Distance Traveled
1,301,573
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,076
544
37
3
0
233,931
4
W
Skadi
7,223
556
89
7
0
258,083
0
W
Bakasura
8,421
648
103
8
0
326,631
0
L
Vulcan
7,232
556
95
7
0
259,216
0
L
Set
5,791
445
45
3
0
279,293
0
W
Mulan
8,758
674
123
9
0
237,385
2
L
Surtr
5,914
455
56
4
0
251,437
0
L
Ymir
5,985
460
29
2
0
244,569
5
L
Charybdis
5,792
446
83
6
0
240,711
0
W
Nut
6,334
487
64
5
0
245,543
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role