Player Matchup

Kuzenbo
Kuzenbo
DTAFRAP
Kuzenbo
Level 109
God Stats
9W - 11L
1,262 SR
Queue Stats
171W - 177L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
DTA_Daddy13
Danzaburou
Level 156
God Stats
34W - 31L
1,581 SR
Queue Stats
226W - 236L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
DTAklankochan
Kukulkan
Level 96
God Stats
11W - 5L
1,483 SR
Queue Stats
38W - 39L
1,302 Elo+
Party 1
Pele
Pele
JudoActionJesus
Pele
Level 149
God Stats
3W - 6L
1,212 SR
Queue Stats
141W - 136L
1,506 Elo+
Solo
Bellona
Bellona
Regulator_DTA
Bellona
Level 146
God Stats
4W - 5L
1,742 SR
Queue Stats
47W - 58L
1,460 Elo+
Party 1
Team Averages
Level 131
1,456 SR
1,440 Elo+

VS

Team Averages
Level 128
1,653 SR
1,478 Elo+
Awilix
Awilix
NOMNOMSandwhich
Awilix
Level 138
God Stats
7W - 3L
1,651 SR
Queue Stats
240W - 217L
1,457 Elo+
Party 2
Izanami
Izanami
OhYeahItsJosh
Izanami
Level 145
God Stats
43W - 28L
1,843 SR
Queue Stats
679W - 623L
1,496 Elo+
Party 2
Charon
Charon
PGEvasive
Charon
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 92L
1,420 Elo+
Solo
Chaac
Chaac
PabloChaconn
Chaac
Level 93
God Stats
1W - 1L
1,444 SR
Queue Stats
15W - 16L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Shelah Monster
Kukulkan
Level 148
God Stats
12W - 12L
1,827 SR
Queue Stats
39W - 38L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DTAFRAP
Kuzenbo
15
4 / 3 / 9
8,460
529
10,122
13,560
15,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
DTA_Daddy13
Danzaburou
14
1 / 2 / 8
8,615
538
9,051
10,830
4,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
DTAklankochan
Kukulkan
17
5 / 2 / 4
10,097
631
7,770
8,955
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 0 / 4
8,882
555
12,341
12,774
6,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
17
3 / 1 / 2
10,003
625
12,165
16,141
17,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
7,770
486
5,184
15,564
7,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
15
2 / 4 / 2
8,549
534
7,026
10,890
4,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
PGEvasive
Charon
15
6 / 5 / 2
9,505
594
9,322
16,826
16,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 4 / 1
7,692
481
8,899
18,005
17,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
14
0 / 4 / 1
7,938
496
6,430
9,156
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
8
8
Deaths
20
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DTAFRAP
Kuzenbo
4
3
9
2.83
W
Danzaburou
DTA_Daddy13
Danzaburou
1
2
8
2.5
W
Kukulkan
DTAklankochan
Kukulkan
5
2
4
3.5
W
7
0
4
9
L
0
3
5
0.83
L
Izanami
2
4
2
0.75
L
Charon
PGEvasive
Charon
6
5
2
1.4
L
0
4
1
0.13
W
Bellona
3
1
2
4
L
Kukulkan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,449
Damage
36,861
62,260
Taken
70,441
48,812
Mitigated
49,259
16,506
Healing
9,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DTAFRAP
Kuzenbo
10,122
2,761
0
3,937
13,560
15,906
292
5,142
8,418
27,021
0
W
Danzaburou
DTA_Daddy13
Danzaburou
9,051
2,972
0
1,859
10,830
4,984
0
1,864
8,917
0
59,841
W
Kukulkan
DTAklankochan
Kukulkan
7,770
758
0
935
8,955
4,038
0
3,759
5,196
86,586
940
W
12,341
4,486
0
3,614
12,774
6,362
0
3,154
9,571
0
85,061
L
5,184
1,994
0
1,499
15,564
7,479
0
2,960
12,424
0
67,863
L
Izanami
7,026
4,737
0
1,465
10,890
4,231
470
2,527
8,014
0
85,635
L
Charon
PGEvasive
Charon
9,322
584
0
1,602
16,826
16,252
0
4,182
12,043
31,700
0
L
8,899
2,289
0
4,042
18,005
17,787
0
858
17,003
0
57,286
W
Bellona
12,165
4,222
0
6,161
16,141
17,522
773
1,531
13,809
0
87,837
L
Kukulkan
6,430
243
0
801
9,156
3,510
0
5,722
3,245
73,490
1,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,057
Gold Earned
41,454
562
Minions Killed
506
0
Camps Cleared
0
1,644,236
Distance Traveled
1,517,429
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,460
529
34
2
0
317,912
0
W
Danzaburou
8,615
538
99
6
0
284,974
0
W
Kukulkan
10,097
631
153
10
0
307,632
0
W
Pele
8,882
555
119
7
0
401,593
2
L
Awilix
7,770
486
97
6
0
369,241
1
L
Izanami
8,549
534
149
9
0
293,925
2
L
Charon
9,505
594
40
3
0
307,962
1
L
Chaac
7,692
481
95
6
0
253,070
3
W
Bellona
10,003
625
157
10
0
332,125
0
L
Kukulkan
7,938
496
125
8
0
293,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role