Player Matchup

Sobek
Sobek
DrNfms
Sobek
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 97L
1,472 Elo+
Solo
Hun Batz
Hun Batz
ElseStudent849
Hun Batz
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 103L
1,490 Elo+
Solo
Nut
Nut
Jbombs17
Nut
Level 128
God Stats
2W - 1L
1,641 SR
Queue Stats
32W - 35L
1,517 Elo+
Solo
Guan Yu
Guan Yu
PhilipMyHomies
Guan Yu
Level 44
God Stats
5W - 3L
1,502 SR
Queue Stats
28W - 42L
1,389 Elo+
Solo
Nu Wa
Nu Wa
ViiiRaL BoSS
Nu Wa
Level 145
God Stats
3W - 2L
1,822 SR
Queue Stats
212W - 186L
1,514 Elo+
Solo
Team Averages
Level 99
1,593 SR
1,476 Elo+

VS

Team Averages
Level 73
1,605 SR
1,501 Elo+
Ne Zha
Ne Zha
Deadman011
Ne Zha
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
241W - 211L
1,534 Elo+
Solo
Janus
Janus
Durfenz
Janus
Level 48
God Stats
6W - 4L
1,495 SR
Queue Stats
317W - 339L
1,512 Elo+
Solo
Bacchus
Bacchus
Mornch
Bacchus
Level 61
God Stats
2W - 1L
1,703 SR
Queue Stats
102W - 101L
1,482 Elo+
Party 1
Osiris
Osiris
Zxctro
Osiris
Level 29
God Stats
2W - 0L
1,732 SR
Queue Stats
25W - 29L
1,474 Elo+
Party 1
Jing Wei
Jing Wei
scaa010
Jing Wei
Level 128
God Stats
8W - 8L
1,598 SR
Queue Stats
80W - 92L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DrNfms
Sobek
10
2 / 3 / 1
6,094
469
3,924
10,684
8,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
12
1 / 2 / 1
6,243
480
4,676
10,900
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 0
6,076
467
4,930
6,128
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 0
6,172
475
4,074
10,363
10,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 3
6,640
511
7,422
6,527
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Deadman011
Ne Zha
14
5 / 1 / 1
7,376
567
5,826
13,717
5,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
Durfenz
Janus
10
0 / 2 / 2
6,052
466
2,952
5,943
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Mornch
Bacchus
10
1 / 0 / 3
6,781
522
5,910
7,953
7,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Zxctro
Osiris
13
1 / 0 / 2
7,714
593
6,113
9,253
9,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
scaa010
Jing Wei
14
3 / 0 / 0
7,977
614
5,253
7,997
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
3
Kills
10
10
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Deadman011
Ne Zha
5
1
1
5.5
L
Sobek
DrNfms
Sobek
2
3
1
0.83
W
Janus
Durfenz
Janus
0
2
2
0.5
L
Hun Batz
1
2
1
0.75
L
0
1
0
0
W
Bacchus
Mornch
Bacchus
1
0
3
2.5
L
0
2
0
0
L
0
2
3
0.75
W
Osiris
Zxctro
Osiris
1
0
2
2
W
Jing Wei
scaa010
Jing Wei
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,026
Damage
26,054
44,602
Taken
44,863
27,445
Mitigated
27,962
14,700
Healing
17,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Deadman011
Ne Zha
5,826
2,519
0
8,096
13,717
5,556
0
2,552
11,165
0
59,426
L
Sobek
DrNfms
Sobek
3,924
392
0
3,187
10,684
8,425
0
3,576
6,926
15,566
0
W
Janus
Durfenz
Janus
2,952
208
0
1,070
5,943
1,916
0
3,348
2,547
32,933
524
L
Hun Batz
4,676
1,022
0
4,647
10,900
4,265
0
1,039
9,821
0
58,278
L
4,930
3,308
0
1,542
6,128
1,892
0
835
5,293
0
43,710
W
Bacchus
Mornch
Bacchus
5,910
1,165
0
1,906
7,953
7,352
0
3,771
4,182
23,882
2,249
L
4,074
609
0
4,574
10,363
10,582
0
329
9,266
0
37,823
L
7,422
2,236
0
750
6,527
2,281
0
2,556
3,853
48,223
1,048
W
Osiris
Zxctro
Osiris
6,113
2,168
0
1,872
9,253
9,993
0
577
7,938
0
53,323
W
Jing Wei
scaa010
Jing Wei
5,253
4,283
0
4,661
7,997
3,145
1,226
981
7,016
0
67,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,225
Gold Earned
35,900
351
Minions Killed
387
0
Camps Cleared
0
1,221,316
Distance Traveled
1,321,512
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,376
567
87
7
0
307,852
2
L
Sobek
6,094
469
20
2
0
252,842
2
W
Janus
6,052
466
66
5
0
276,746
2
L
Hun Batz
6,243
480
93
7
0
281,051
0
L
Nut
6,076
467
79
6
0
238,085
0
W
Bacchus
6,781
522
32
2
0
263,691
1
L
Guan Yu
6,172
475
75
6
0
221,304
1
L
Nu Wa
6,640
511
84
6
0
228,034
0
W
Osiris
7,714
593
90
7
0
229,322
0
W
Jing Wei
7,977
614
112
9
0
243,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role