Player Matchup

Horus
Horus
Bronze III
M0NK8
Horus
Bronze III
Level 49
God Stats
0W - 1L
1,885 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Vulcan
Vulcan
Bronze III
Sandr0Malandr0
Vulcan
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
memon8s
Jing Wei
Bronze III
Level 61
God Stats
0W - 1L
1,885 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 58
1,757 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,524 SR
1,439 MMR
Morgan Le Fay
Morgan Le Fay
Silver I
Goldeen38
Morgan Le Fay
Silver I
Level 68
God Stats
6W - 8L
1,436 SR
Queue Stats
118W - 134L
1,380 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver I
GoldeenSusanoo
Ah Muzen Cab
Silver I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 151L
1,550 MMR
Party 2
Ymir
Ymir
Gold III
ju06v
Ymir
Gold III
Level 158
God Stats
39W - 35L
1,635 SR
Queue Stats
480W - 555L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
M0NK8
Horus
13
0 / 3 / 0
7,960
612
5,631
15,519
15,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 4 / 0
8,776
675
14,187
12,483
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
memon8s
Jing Wei
13
0 / 3 / 1
7,998
615
4,450
11,556
5,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
PoseidonBacchusOlorunNe ZhaBaron Samedi

VS

Bans
CharonHadesAgniAnubisThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Goldeen38
Morgan Le Fay
16
8 / 0 / 2
10,670
821
15,334
11,603
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
GoldeenSusanoo
Ah Muzen Cab
15
1 / 2 / 7
9,479
729
13,103
10,444
4,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
ju06v
Ymir
15
1 / 0 / 7
9,164
705
6,261
12,362
12,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
10
10
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Goldeen38
Morgan Le Fay
8
0
2
9
W
Ah Muzen Cab
GoldeenSusanoo
Ah Muzen Cab
1
2
7
2.25
L
Horus
M0NK8
Horus
0
3
0
0
L
2
4
0
0.5
W
Ymir
ju06v
Ymir
1
0
7
4.5
L
Jing Wei
memon8s
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,268
Damage
34,698
39,558
Taken
34,409
25,773
Mitigated
21,980
7,698
Healing
5,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Goldeen38
Morgan Le Fay
15,334
1,236
0
3,058
11,603
5,261
94
4,550
7,053
47,845
1,660
W
Ah Muzen Cab
GoldeenSusanoo
Ah Muzen Cab
13,103
3,842
0
648
10,444
4,602
2,186
4,742
5,702
0
53,852
L
Horus
M0NK8
Horus
5,631
2,101
644
3,937
15,519
15,386
0
7,679
7,511
0
17,724
L
14,187
6,536
0
1,690
12,483
5,387
0
5,996
6,120
47,370
0
W
Ymir
ju06v
Ymir
6,261
1,152
0
1,712
12,362
12,117
148
4,927
7,425
16,482
0
L
Jing Wei
memon8s
Jing Wei
4,450
3,798
0
1,427
11,556
5,000
0
6,463
4,853
0
28,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
29,313
175
Minions Killed
162
0
Camps Cleared
0
740,020
Distance Traveled
796,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,670
821
68
5
0
258,266
0
W
Ah Muzen Cab
9,479
729
67
5
0
273,619
0
L
Horus
7,960
612
35
3
0
257,870
0
L
Vulcan
8,776
675
70
5
0
237,263
0
W
Ymir
9,164
705
27
2
0
264,744
0
L
Jing Wei
7,998
615
70
5
0
244,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role