Player Matchup

Chaac
Chaac
CollecThrone
Chaac
Level 146
God Stats
4W - 3L
1,523 SR
Queue Stats
94W - 87L
1,581 Elo+
Party 2
Medusa
Medusa
DozenKnave23
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,531 Elo+
Party 2
Nemesis
Nemesis
kNario14
Nemesis
Level 87
God Stats
10W - 3L
1,861 SR
Queue Stats
208W - 181L
1,524 Elo+
Solo
Terra
Terra
musband96
Terra
Level 66
God Stats
4W - 1L
1,500 SR
Queue Stats
112W - 103L
1,381 Elo+
Solo
Hera
Hera
Ōkami77
Hera
Level 117
God Stats
2W - 2L
1,443 SR
Queue Stats
92W - 81L
1,583 Elo+
Party 2
Team Averages
Level 85
1,566 SR
1,520 Elo+

VS

Team Averages
Level 94
1,584 SR
1,422 Elo+
Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
HelckAdmnarus
Athena
Level 129
God Stats
12W - 13L
1,670 SR
Queue Stats
179W - 166L
1,551 Elo+
Solo
Cerberus
Cerberus
PijanyDzungler
Cerberus
Level 49
God Stats
0W - 1L
1,744 SR
Queue Stats
17W - 31L
1,165 Elo+
Party 1
Neith
Neith
krusil
Neith
Level 41
God Stats
3W - 3L
1,499 SR
Queue Stats
39W - 52L
1,436 Elo+
Party 1
Arachne
Arachne
obioneknobie
Arachne
Level 123
God Stats
1W - 2L
1,508 SR
Queue Stats
95W - 95L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
7,028
639
8,877
11,486
9,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
2 / 0 / 1
6,411
583
6,760
7,010
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
kNario14
Nemesis
13
4 / 1 / 1
6,752
614
6,756
9,199
3,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
musband96
Terra
10
2 / 1 / 5
6,145
559
4,518
8,497
5,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
11
2 / 1 / 1
6,495
590
6,606
4,022
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 3 / 0
5,469
497
6,941
13,148
14,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 1
5,639
513
2,790
9,848
7,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cerberus
12
2 / 1 / 0
6,520
593
4,510
9,402
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
krusil
Neith
4
0 / 2 / 0
4,047
368
1,688
3,222
813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
obioneknobie
Arachne
9
0 / 4 / 1
5,150
468
3,867
13,464
5,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
3
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
0
0
W
2
0
1
2.5
W
Medusa
2
0
1
2.5
L
1
2
1
0.75
L
Cerberus
2
1
0
2
W
Nemesis
kNario14
Nemesis
4
1
1
4.5
L
Neith
krusil
Neith
0
2
0
0
W
Terra
musband96
Terra
2
1
5
4.5
L
Arachne
obioneknobie
Arachne
0
4
1
0.13
W
Hera
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,517
Damage
19,796
40,214
Taken
49,084
22,841
Mitigated
32,933
13,378
Healing
11,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,941
3,804
0
4,613
13,148
14,492
0
367
12,781
0
43,147
W
8,877
2,687
0
5,272
11,486
9,629
0
0
11,486
0
57,062
W
Medusa
6,760
3,234
0
3,121
7,010
2,649
527
1,407
5,603
0
51,484
L
2,790
1,142
0
967
9,848
7,770
0
1,585
8,263
20,123
0
L
Cerberus
4,510
352
0
1,949
9,402
4,245
0
4,481
4,921
35,171
3,208
W
Nemesis
kNario14
Nemesis
6,756
3,061
0
1,541
9,199
3,981
0
1,985
7,036
0
66,523
L
Neith
krusil
Neith
1,688
754
0
757
3,222
813
0
743
2,479
0
13,417
W
Terra
musband96
Terra
4,518
1,295
286
2,333
8,497
5,451
14
954
7,543
19,001
2,953
L
Arachne
obioneknobie
Arachne
3,867
2,189
0
3,449
13,464
5,613
0
3,418
10,046
0
30,584
W
Hera
6,606
1,354
0
825
4,022
1,131
0
2,084
1,588
50,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,831
Gold Earned
26,825
416
Minions Killed
248
0
Camps Cleared
0
1,072,257
Distance Traveled
923,895
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,469
497
65
6
0
183,942
0
W
Chaac
7,028
639
99
9
0
207,820
2
W
Medusa
6,411
583
92
8
0
191,669
0
L
Athena
5,639
513
15
1
0
203,190
5
L
Cerberus
6,520
593
98
9
0
223,509
0
W
Nemesis
6,752
614
99
9
0
258,637
0
L
Neith
4,047
368
18
2
0
66,337
0
W
Terra
6,145
559
31
3
0
223,166
0
L
Arachne
5,150
468
52
5
0
246,917
0
W
Hera
6,495
590
95
9
0
190,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role