Player Matchup

Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum IV
MunzMan
Mercury
Platinum IV
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,914 MMR
Party 3
Neith
Neith
Gold I
TTVelnfachpaul
Neith
Gold I
Level 126
God Stats
2W - 1L
1,646 SR
Queue Stats
313W - 319L
1,714 MMR
Party 1
Chaac
Chaac
Gold III
Vorpalswordz
Chaac
Gold III
Level 129
God Stats
9W - 7L
1,843 SR
Queue Stats
50W - 48L
1,611 MMR
Party 3
Ah Puch
Ah Puch
Platinum V
xDerro
Ah Puch
Platinum V
Level 111
God Stats
2W - 0L
1,730 SR
Queue Stats
259W - 255L
1,669 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,644 SR
1,682 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,490 SR
1,720 MMR
Ymir
Ymir
Gold V
Cerо
Ymir
Gold V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,690 MMR
Solo
Bellona
Bellona
Gold II
GingerOverlord3
Bellona
Gold II
Level 158
God Stats
0W - 1L
1,173 SR
Queue Stats
61W - 59L
1,706 MMR
Party 2
Ra
Ra
Platinum V
IQ420
Ra
Platinum V
Level 65
God Stats
5W - 5L
1,565 SR
Queue Stats
34W - 38L
1,751 MMR
Solo
Hachiman
Hachiman
Gold I
MolagDrow
Hachiman
Gold I
Level 159
God Stats
7W - 4L
1,712 SR
Queue Stats
61W - 59L
1,741 MMR
Party 2
Nox
Nox
Platinum II
Vaalero18
Nox
Platinum II
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 126L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 0 / 2
6,257
626
4,099
9,779
7,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
MunzMan
Mercury
10
0 / 0 / 1
5,289
529
1,159
7,853
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 3 / 1
5,554
555
6,454
7,075
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 0 / 0
6,917
692
3,989
5,916
4,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
xDerro
Ah Puch
12
1 / 0 / 0
6,431
643
2,594
5,033
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
VamanaNutBake KujiraThanatosThor

VS

Bans
CthulhuMaman BrigitteAo KuangThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cerо
Ymir
9
1 / 1 / 0
5,639
564
2,757
6,077
4,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 0
5,436
544
2,063
7,719
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
11
0 / 1 / 0
5,627
563
1,900
5,333
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
MolagDrow
Hachiman
11
1 / 1 / 2
5,931
593
7,210
8,246
3,261
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
5,308
531
2,615
4,534
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
2
2
L
Ymir
Cerо
Ymir
1
1
0
1
L
1
0
0
1
L
Ra
0
1
0
0
L
Hachiman
MolagDrow
Hachiman
1
1
2
2
W
Mercury
MunzMan
Mercury
0
0
1
0.5
W
1
3
1
0.5
L
0
2
0
0
W
2
0
0
2
W
Ah Puch
xDerro
Ah Puch
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,295
Damage
16,545
35,656
Taken
31,909
20,700
Mitigated
15,586
12,185
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,099
543
1,332
3,629
9,779
7,910
0
1,273
8,506
19,626
0
L
Ymir
Cerо
Ymir
2,757
1,244
0
1,523
6,077
4,513
0
906
5,171
13,098
0
L
2,063
251
0
3,198
7,719
4,252
0
1,263
6,456
0
45,775
L
Ra
1,900
82
267
2,130
5,333
1,786
0
2,531
2,802
52,477
0
L
Hachiman
MolagDrow
Hachiman
7,210
4,216
0
3,313
8,246
3,261
0
1,993
6,253
0
47,023
W
Mercury
MunzMan
Mercury
1,159
336
0
1,240
7,853
3,247
0
1,568
6,233
0
42,225
W
6,454
2,708
0
1,389
7,075
2,726
0
600
6,475
0
45,962
L
2,615
634
0
1,450
4,534
1,774
0
0
4,534
31,117
0
W
3,989
578
0
3,051
5,916
4,895
0
2,839
3,077
0
49,499
W
Ah Puch
xDerro
Ah Puch
2,594
80
0
1,544
5,033
1,922
0
889
4,093
62,043
1,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
27,941
379
Minions Killed
352
0
Camps Cleared
0
1,105,094
Distance Traveled
1,070,235
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,257
626
9
1
0
216,285
0
L
Ymir
5,639
564
26
3
0
218,806
2
L
Bellona
5,436
544
76
8
0
261,918
0
L
Ra
5,627
563
106
11
0
224,670
6
L
Hachiman
5,931
593
82
8
0
213,370
2
W
Mercury
5,289
529
73
7
0
266,774
2
W
Neith
5,554
555
78
8
0
214,656
1
L
Nox
5,308
531
62
6
0
151,471
0
W
Chaac
6,917
692
110
11
0
196,680
2
W
Ah Puch
6,431
643
109
11
0
210,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role