Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver II
ANG3I
Agni
Silver II
Level 53
God Stats
1W - 1L
1,250 SR
Queue Stats
7W - 6L
1,496 MMR
Solo
Lancelot
Lancelot
Gold III
Orkichrist
Lancelot
Gold III
Level 158
God Stats
6W - 9L
1,513 SR
Queue Stats
93W - 99L
1,483 MMR
Solo
Fenrir
Fenrir
Gold II
SolarObsession
Fenrir
Gold II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 104L
1,481 MMR
Solo
Ishtar
Ishtar
Platinum V
erfherife
Ishtar
Platinum V
Level 67
God Stats
13W - 10L
1,628 SR
Queue Stats
90W - 90L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,478 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,551 SR
1,489 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver II
Jb__Lock
Shiva
Silver II
Level 157
God Stats
0W - 2L
1,650 SR
Queue Stats
19W - 19L
1,451 MMR
Solo
Anhur
Anhur
Silver II
MAIRO2002
Anhur
Silver II
Level 48
God Stats
3W - 3L
1,616 SR
Queue Stats
6W - 7L
1,501 MMR
Party 1
Athena
Athena
Gold III
Malekith11
Athena
Gold III
Level 87
God Stats
13W - 22L
1,489 SR
Queue Stats
506W - 505L
1,492 MMR
Solo
Arachne
Arachne
Silver I
erik22
Arachne
Silver I
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 0 / 2
6,183
618
4,980
8,271
6,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Agni
ANG3I
Agni
12
1 / 0 / 1
6,712
671
2,559
2,681
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Orkichrist
Lancelot
11
3 / 1 / 1
6,126
613
4,948
9,191
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 1
6,877
688
7,215
9,219
6,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ishtar
erfherife
Ishtar
11
2 / 1 / 2
6,111
611
5,840
6,169
2,401
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bans
KukulkanAo KuangSusano

VS

Bans
OdinThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
0 / 1 / 1
5,030
503
489
2,133
550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shiva
Jb__Lock
Shiva
10
1 / 2 / 0
5,826
583
5,203
11,075
10,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
MAIRO2002
Anhur
9
0 / 2 / 1
4,903
490
5,889
7,999
2,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Malekith11
Athena
8
1 / 2 / 0
5,172
517
1,882
9,672
8,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
erik22
Arachne
9
1 / 2 / 0
5,188
519
2,831
10,378
4,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
2
3
L
Thoth
 
Thoth
0
1
1
0.5
W
Agni
ANG3I
Agni
1
0
1
1.5
L
Shiva
Jb__Lock
Shiva
1
2
0
0.5
L
Anhur
MAIRO2002
Anhur
0
2
1
0.25
L
Athena
Malekith11
Athena
1
2
0
0.5
W
Lancelot
Orkichrist
Lancelot
3
1
1
3.5
W
1
1
1
1.5
W
Ishtar
erfherife
Ishtar
2
1
2
3
L
Arachne
erik22
Arachne
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,542
Damage
16,294
35,531
Taken
41,257
19,978
Mitigated
26,613
14,185
Healing
11,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,980
583
0
3,748
8,271
6,314
0
828
7,443
16,742
0
L
Thoth
 
Thoth
489
38
0
190
2,133
550
0
774
1,263
24,689
0
W
Agni
ANG3I
Agni
2,559
274
0
500
2,681
876
0
581
1,980
52,613
650
L
Shiva
Jb__Lock
Shiva
5,203
1,179
0
3,645
11,075
10,455
0
0
11,075
0
38,979
L
Anhur
MAIRO2002
Anhur
5,889
3,100
0
2,465
7,999
2,915
0
2,785
5,214
0
33,541
L
Athena
Malekith11
Athena
1,882
874
0
2,102
9,672
8,404
13
2,024
7,582
15,705
0
W
Lancelot
Orkichrist
Lancelot
4,948
1,499
0
3,886
9,191
3,434
0
594
8,481
0
44,859
W
7,215
1,273
0
3,716
9,219
6,953
0
0
8,556
0
51,431
W
Ishtar
erfherife
Ishtar
5,840
3,387
0
2,335
6,169
2,401
0
652
5,517
0
52,537
L
Arachne
erik22
Arachne
2,831
1,689
0
2,905
10,378
4,289
0
1,618
8,666
0
34,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,009
Gold Earned
26,119
395
Minions Killed
284
0
Camps Cleared
0
1,089,342
Distance Traveled
961,217
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,183
618
24
2
0
228,167
2
L
Thoth
5,030
503
60
6
0
127,140
0
W
Agni
6,712
671
108
11
0
208,594
0
L
Shiva
5,826
583
78
8
0
195,157
0
L
Anhur
4,903
490
63
6
0
197,294
0
L
Athena
5,172
517
23
2
0
214,716
2
W
Lancelot
6,126
613
79
8
0
247,038
0
W
Fenrir
6,877
688
91
9
0
218,652
1
W
Ishtar
6,111
611
93
9
0
186,891
1
L
Arachne
5,188
519
60
6
0
226,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role