Player Matchup

Sun Wukong
Sun Wukong
BrilliantBull
Sun Wukong
Level 20
God Stats
3W - 0L
1,691 SR
Queue Stats
55W - 39L
1,609 Elo+
Party 1
Freya
Freya
LordOfPain6669
Freya
Level 122
God Stats
2W - 2L
1,231 SR
Queue Stats
51W - 57L
1,458 Elo+
Solo
Geb
Geb
MedrautGG
Geb
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 33L
1,656 Elo+
Party 1
Anubis
Anubis
SoulVerna
Anubis
Level 128
God Stats
1W - 3L
1,192 SR
Queue Stats
33W - 50L
1,405 Elo+
Solo
Mercury
Mercury
iBardock1
Mercury
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,596 Elo+
Party 1
Team Averages
Level 111
1,423 SR
1,545 Elo+

VS

Team Averages
Level 142
1,463 SR
1,513 Elo+
Tyr
Tyr
 
Tyr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Aimous
Eset
Level 159
God Stats
0W - 4L
1,178 SR
Queue Stats
117W - 142L
1,498 Elo+
Party 2
Janus
Janus
HastyGosling339
Janus
Level 148
God Stats
0W - 6L
1,270 SR
Queue Stats
336W - 338L
1,508 Elo+
Solo
Kuzenbo
Kuzenbo
LaughnCoffin533
Kuzenbo
Level 146
God Stats
3W - 6L
1,739 SR
Queue Stats
417W - 419L
1,541 Elo+
Solo
Danzaburou
Danzaburou
simo_simo2001
Danzaburou
Level 101
God Stats
1W - 1L
1,627 SR
Queue Stats
85W - 85L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrilliantBull
Sun Wukong
11
5 / 1 / 0
7,313
731
6,548
8,291
4,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 0
5,989
599
2,622
3,975
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 2
5,231
523
3,180
7,218
3,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
SoulVerna
Anubis
9
3 / 0 / 1
5,625
563
4,327
4,930
2,008
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
iBardock1
Mercury
12
1 / 2 / 2
6,168
617
2,893
9,762
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 4 / 0
5,180
518
2,307
9,278
4,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
Aimous
Eset
12
2 / 1 / 1
6,414
641
6,315
5,378
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
4,946
495
1,428
8,167
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 1 / 0
5,174
517
3,547
8,612
7,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
simo_simo2001
Danzaburou
9
0 / 0 / 0
5,185
519
1,565
5,185
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
9
Kills
2
3
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
0
0
L
Eset
Aimous
Eset
2
1
1
2.5
W
Sun Wukong
BrilliantBull
Sun Wukong
5
1
0
5
L
0
3
0
0
L
0
1
0
0
W
0
0
0
0
W
0
0
2
1
W
Anubis
SoulVerna
Anubis
3
0
1
3.5
W
Mercury
iBardock1
Mercury
1
2
2
1
L
Danzaburou
simo_simo2001
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,570
Damage
15,162
34,176
Taken
36,620
15,487
Mitigated
17,972
11,280
Healing
11,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,307
302
0
2,740
9,278
4,564
0
676
8,602
0
28,979
L
Eset
Aimous
Eset
6,315
626
0
892
5,378
1,968
0
604
4,774
43,337
0
W
Sun Wukong
BrilliantBull
Sun Wukong
6,548
1,491
0
3,271
8,291
4,639
336
1,516
6,723
0
52,138
L
1,428
100
0
3,455
8,167
2,092
0
1,344
6,823
31,759
0
L
3,547
1,241
0
2,196
8,612
7,531
53
4,557
3,882
15,472
1,803
W
2,622
602
0
1,189
3,975
1,547
0
1,138
2,837
34,323
3,534
W
3,180
776
0
2,225
7,218
3,842
0
1,826
5,364
15,433
0
W
Anubis
SoulVerna
Anubis
4,327
231
0
2,739
4,930
2,008
0
2,011
2,757
25,214
1,308
W
Mercury
iBardock1
Mercury
2,893
1,213
0
1,856
9,762
3,451
0
3,681
5,745
0
51,450
L
Danzaburou
simo_simo2001
Danzaburou
1,565
690
0
2,686
5,185
1,817
0
2,498
2,429
0
40,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,326
Gold Earned
26,899
319
Minions Killed
289
0
Camps Cleared
0
1,008,379
Distance Traveled
1,017,748
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,180
518
58
6
0
193,018
0
L
Eset
6,414
641
88
9
0
203,519
0
W
Sun Wukong
7,313
731
92
9
0
184,063
1
L
Janus
4,946
495
58
6
0
198,686
1
L
Kuzenbo
5,174
517
19
2
0
217,895
1
W
Freya
5,989
599
86
9
0
219,006
0
W
Geb
5,231
523
18
2
0
229,768
2
W
Anubis
5,625
563
47
5
0
140,759
0
W
Mercury
6,168
617
76
8
0
234,783
2
L
Danzaburou
5,185
519
66
7
0
204,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role