Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver I
GIRTHQUAKE666
Ganesha
Silver I
Level 147
God Stats
13W - 8L
1,560 SR
Queue Stats
84W - 84L
1,200 MMR
Party 1
Tiamat
Tiamat
Gold II
RlbIet
Tiamat
Gold II
Level 187
God Stats
0W - 2L
1,183 SR
Queue Stats
126W - 121L
1,590 MMR
Solo
Fenrir
Fenrir
Gold III
overgrownfrog
Fenrir
Gold III
Level 152
God Stats
18W - 15L
1,623 SR
Queue Stats
234W - 224L
1,733 MMR
Solo
Tyr
Tyr
Bronze III
x17Jaye38x
Tyr
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,453 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 161
1,473 SR
1,495 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,660 SR
1,523 MMR
Neith
Neith
Gold IV
HeimDolla
Neith
Gold IV
Level 149
God Stats
17W - 10L
1,615 SR
Queue Stats
46W - 53L
1,365 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
PianoSoul
Jormungandr
Platinum IV
Level 188
God Stats
67W - 48L
1,637 SR
Queue Stats
189W - 176L
1,669 MMR
Solo
Achilles
Achilles
Silver III
SAMMOOO
Achilles
Silver III
Level 122
God Stats
6W - 1L
1,861 SR
Queue Stats
51W - 55L
1,448 MMR
Solo
Janus
Janus
Gold III
iJuana
Janus
Gold III
Level 182
God Stats
5W - 0L
1,688 SR
Queue Stats
36W - 24L
1,580 MMR
Solo
Arachne
Arachne
Silver I
l Vuman Chu l
Arachne
Silver I
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 67L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 2 / 0
4,950
495
5,709
8,428
3,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
8
0 / 4 / 3
5,184
518
3,081
10,836
6,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
RlbIet
Tiamat
10
1 / 2 / 2
5,857
586
3,942
7,341
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 0
6,271
627
6,094
10,104
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
4,965
497
1,461
7,849
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
AwilixBastetCharonNut

VS

Bans
ThanatosAthenaCthulhuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HeimDolla
Neith
10
4 / 1 / 2
5,885
589
8,652
7,733
2,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
PianoSoul
Jormungandr
11
6 / 1 / 2
6,987
699
7,640
6,642
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
SAMMOOO
Achilles
10
1 / 2 / 6
5,190
519
7,378
10,077
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
iJuana
Janus
12
1 / 1 / 0
6,039
604
2,925
5,099
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
11
3 / 1 / 3
5,851
585
5,615
9,862
4,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
15
15
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
0
0.5
L
Ganesha
0
4
3
0.38
W
Neith
HeimDolla
Neith
4
1
2
5
W
Jormungandr
PianoSoul
Jormungandr
6
1
2
7
L
Tiamat
RlbIet
Tiamat
1
2
2
1
W
Achilles
SAMMOOO
Achilles
1
2
6
2
W
Janus
iJuana
Janus
1
1
0
1
W
Arachne
3
1
3
4.5
L
4
2
0
2
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,287
Damage
32,210
44,558
Taken
39,413
22,764
Mitigated
21,435
8,881
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,709
3,917
0
2,236
8,428
3,015
0
588
7,578
0
35,315
L
Ganesha
3,081
506
0
1,500
10,836
6,544
0
458
9,863
19,529
0
W
Neith
HeimDolla
Neith
8,652
3,190
0
2,422
7,733
2,951
0
1,313
6,408
0
45,803
W
Jormungandr
PianoSoul
Jormungandr
7,640
2,173
0
1,375
6,642
3,378
54
1,018
5,616
42,791
0
L
Tiamat
RlbIet
Tiamat
3,942
600
0
1,240
7,341
4,020
0
2,003
5,071
36,786
1,061
W
Achilles
SAMMOOO
Achilles
7,378
2,108
0
3,134
10,077
9,214
0
1,794
8,262
0
23,169
W
Janus
iJuana
Janus
2,925
565
0
921
5,099
1,747
0
756
4,327
52,100
0
W
Arachne
5,615
4,529
0
2,338
9,862
4,145
0
1,812
8,031
0
43,473
L
6,094
1,427
0
3,175
10,104
4,005
0
1,591
8,183
0
34,118
L
1,461
359
0
730
7,849
5,180
0
4,799
2,527
0
27,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,227
Gold Earned
29,952
243
Minions Killed
340
0
Camps Cleared
0
1,016,288
Distance Traveled
1,082,093
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,950
495
67
7
0
184,175
2
L
Ganesha
5,184
518
12
1
0
207,008
3
W
Neith
5,885
589
68
7
0
191,916
0
W
Jormungandr
6,987
699
80
8
0
191,815
0
L
Tiamat
5,857
586
83
8
0
211,492
0
W
Achilles
5,190
519
30
3
0
214,018
2
W
Janus
6,039
604
107
11
0
210,299
1
W
Arachne
5,851
585
55
6
0
274,045
4
L
Fenrir
6,271
627
54
5
0
223,768
0
L
Tyr
4,965
497
27
3
0
189,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role