Player Matchup

Freya
Freya
 
Freya
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Ivanhoe2411
Chang'e
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 101L
1,477 Elo+
Party 2
Lancelot
Lancelot
Juanma_0129
Lancelot
Level 87
God Stats
0W - 3L
1,101 SR
Queue Stats
91W - 95L
1,469 Elo+
Party 2
Fenrir
Fenrir
alexlisto1999
Fenrir
Level 118
God Stats
5W - 2L
1,721 SR
Queue Stats
61W - 68L
1,444 Elo+
Party 2
Odin
Odin
zxzGagezxz
Odin
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 88L
1,523 Elo+
Party 1
Team Averages
Level 137
1,464 SR
1,483 Elo+

VS

Team Averages
Level 121
1,627 SR
1,541 Elo+
Arachne
Arachne
Madrileno
Arachne
Level 88
God Stats
4W - 0L
1,746 SR
Queue Stats
72W - 61L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
ReaperelMr
Gilgamesh
Level 107
God Stats
4W - 0L
1,791 SR
Queue Stats
63W - 71L
1,540 Elo+
Solo
Nut
Nut
Sheogorate
Nut
Level 158
God Stats
3W - 1L
1,626 SR
Queue Stats
86W - 65L
1,569 Elo+
Solo
Anubis
Anubis
ZxFireBlitzZ
Anubis
Level 129
God Stats
2W - 3L
1,474 SR
Queue Stats
68W - 62L
1,536 Elo+
Solo
Achilles
Achilles
max_tiger59
Achilles
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
142W - 121L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
2 / 1 / 1
7,792
557
9,422
9,817
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Ivanhoe2411
Chang'e
12
1 / 4 / 1
6,750
482
5,657
10,313
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Juanma_0129
Lancelot
12
1 / 4 / 0
7,035
503
7,536
10,493
6,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 6 / 3
5,911
422
4,675
14,009
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 3
7,322
523
4,687
12,535
10,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Madrileno
Arachne
13
6 / 2 / 2
7,595
543
6,668
13,150
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
ReaperelMr
Gilgamesh
14
1 / 0 / 4
8,229
588
9,934
15,276
15,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
1 / 2 / 2
7,133
510
5,581
8,732
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
6 / 2 / 2
8,600
614
10,042
8,798
4,789
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
max_tiger59
Achilles
12
2 / 1 / 3
6,450
461
5,799
9,678
8,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
16
17
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
1
1
2.5
L
Chang'e
Ivanhoe2411
Chang'e
1
4
1
0.38
L
Lancelot
Juanma_0129
Lancelot
1
4
0
0.25
W
Arachne
Madrileno
Arachne
6
2
2
3.5
W
Gilgamesh
ReaperelMr
Gilgamesh
1
0
4
3
W
1
2
2
1
W
Anubis
6
2
2
3.5
L
0
6
3
0.25
W
Achilles
max_tiger59
Achilles
2
1
3
3.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,977
Damage
38,024
57,167
Taken
55,634
29,078
Mitigated
39,525
16,284
Healing
17,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
9,422
2,836
0
3,668
9,817
4,345
67
0
9,743
65,285
5,037
L
Chang'e
Ivanhoe2411
Chang'e
5,657
110
400
3,223
10,313
2,793
0
5,429
4,839
40,723
2,818
L
Lancelot
Juanma_0129
Lancelot
7,536
2,106
0
3,136
10,493
6,401
0
0
10,446
0
43,822
W
Arachne
Madrileno
Arachne
6,668
3,871
0
3,857
13,150
6,480
76
1,847
11,205
0
64,768
W
Gilgamesh
ReaperelMr
Gilgamesh
9,934
3,225
0
3,963
15,276
15,905
0
223
14,184
0
62,353
W
5,581
3,424
0
2,326
8,732
3,511
0
5,859
2,269
0
56,561
W
Anubis
10,042
482
0
4,781
8,798
4,789
40
4,129
4,669
62,719
1,875
L
4,675
534
0
4,028
14,009
4,912
0
4,166
9,747
0
32,560
W
Achilles
max_tiger59
Achilles
5,799
850
0
2,220
9,678
8,840
0
1,652
7,724
0
34,243
L
4,687
769
0
1,829
12,535
10,627
0
388
11,683
0
21,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,810
Gold Earned
38,007
368
Minions Killed
443
0
Camps Cleared
0
1,417,618
Distance Traveled
1,375,854
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,792
557
132
9
0
273,642
4
L
Chang'e
6,750
482
91
7
0
252,385
0
L
Lancelot
7,035
503
68
5
0
299,309
1
W
Arachne
7,595
543
101
7
0
304,172
0
W
Gilgamesh
8,229
588
103
7
0
264,339
0
W
Nut
7,133
510
107
8
0
262,875
1
W
Anubis
8,600
614
95
7
0
234,125
0
L
Fenrir
5,911
422
50
4
0
295,167
0
W
Achilles
6,450
461
37
3
0
310,343
0
L
Odin
7,322
523
27
2
0
297,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role