Player Matchup

Terra
Terra
BetterSuppWin
Terra
Level 14
God Stats
3W - 0L
1,750 SR
Queue Stats
15W - 7L
1,817 Elo+
Party 1
Rama
Rama
LaZyZeks
Rama
Level 75
God Stats
2W - 1L
1,700 SR
Queue Stats
170W - 102L
1,680 Elo+
Party 1
Sun Wukong
Sun Wukong
OnÏvle
Sun Wukong
Level 154
God Stats
10W - 7L
1,453 SR
Queue Stats
236W - 235L
1,597 Elo+
Party 1
Charon
Charon
RyZexRed
Charon
Level 154
God Stats
5W - 5L
1,502 SR
Queue Stats
256W - 304L
1,496 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SergeSelio
Cu Chulainn
Level 120
God Stats
4W - 8L
1,539 SR
Queue Stats
137W - 141L
1,636 Elo+
Party 1
Team Averages
Level 103
1,589 SR
1,645 Elo+

VS

Team Averages
Level 65
1,488 SR
1,390 Elo+
Neith
Neith
MJrg4l
Neith
Level 123
God Stats
5W - 4L
1,440 SR
Queue Stats
178W - 179L
1,434 Elo+
Party 2
Loki
Loki
ViezeTosun
Loki
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,337 Elo+
Solo
Thoth
Thoth
Willmarsty
Thoth
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,290 Elo+
Solo
Freya
Freya
XxEliQueenxX
Freya
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
162W - 165L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
activ90
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 9
6,026
670
5,229
6,065
4,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
10
7 / 0 / 4
6,211
690
8,137
4,018
1,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
OnÏvle
Sun Wukong
12
3 / 0 / 2
7,159
795
5,609
6,243
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
RyZexRed
Charon
11
7 / 0 / 4
7,097
789
5,021
4,457
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
SergeSelio
Cu Chulainn
11
6 / 2 / 6
6,488
721
4,653
8,541
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MJrg4l
Neith
6
0 / 6 / 0
3,967
441
2,603
8,130
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 4 / 0
4,130
459
639
7,027
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
9
0 / 5 / 1
4,883
543
1,932
5,973
1,797
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 0
4,490
499
2,556
8,132
5,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
activ90
Cthulhu
6
2 / 6 / 0
4,642
516
1,466
10,487
5,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
25
Kills
3
3
Deaths
25
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
W
Rama
7
0
4
9
L
Neith
MJrg4l
Neith
0
6
0
0
W
Sun Wukong
OnÏvle
Sun Wukong
3
0
2
4
W
Charon
RyZexRed
Charon
7
0
4
9
W
Cu Chulainn
SergeSelio
Cu Chulainn
6
2
6
4.5
L
0
4
0
0
L
Thoth
0
5
1
0.1
L
1
4
0
0.25
L
Cthulhu
activ90
Cthulhu
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,649
Damage
9,196
29,324
Taken
39,749
14,923
Mitigated
17,791
12,427
Healing
5,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,229
1,100
52
1,965
6,065
4,631
0
815
5,250
17,524
1,867
W
Rama
8,137
6,496
0
2,444
4,018
1,468
400
219
3,799
0
44,821
L
Neith
MJrg4l
Neith
2,603
939
0
1,555
8,130
2,847
0
2,971
5,119
0
18,582
W
Sun Wukong
OnÏvle
Sun Wukong
5,609
1,418
0
2,833
6,243
3,271
0
1,526
4,221
0
53,623
W
Charon
RyZexRed
Charon
5,021
772
0
1,000
4,457
1,971
0
1,676
2,781
30,260
2,229
W
Cu Chulainn
SergeSelio
Cu Chulainn
4,653
876
0
4,133
8,541
3,582
0
1,125
7,346
0
46,097
L
639
98
0
710
7,027
2,399
0
1,038
5,881
0
18,047
L
Thoth
1,932
221
0
510
5,973
1,797
0
2,682
2,933
28,959
0
L
2,556
663
0
1,793
8,132
5,416
0
0
8,132
16,606
0
L
Cthulhu
activ90
Cthulhu
1,466
247
276
520
10,487
5,332
0
2,801
7,535
9,851
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,981
Gold Earned
22,112
339
Minions Killed
162
0
Camps Cleared
0
951,444
Distance Traveled
791,439
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,026
670
25
3
0
186,434
0
W
Rama
6,211
690
68
8
0
171,619
0
L
Neith
3,967
441
24
3
0
138,903
0
W
Sun Wukong
7,159
795
96
11
0
203,095
2
W
Charon
7,097
789
68
8
0
184,882
0
W
Cu Chulainn
6,488
721
82
9
0
205,414
0
L
Loki
4,130
459
37
4
0
168,356
1
L
Thoth
4,883
543
60
7
0
165,007
0
L
Freya
4,490
499
27
3
0
146,225
0
L
Cthulhu
4,642
516
14
2
0
172,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role