Player Matchup

Scylla
Scylla
 
Scylla
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Byrd_of_Prey
Gilgamesh
Level 181
God Stats
1W - 3L
1,434 SR
Queue Stats
9W - 10L
1,567 Elo+
Solo
Nemesis
Nemesis
soulsyth
Nemesis
Level 233
God Stats
6W - 18L
1,382 SR
Queue Stats
58W - 98L
1,353 Elo+
Solo
Team Averages
Level 176
1,439 SR
1,473 Elo+

VS

Team Averages
Level 87
1,689 SR
1,550 Elo+
Cthulhu
Cthulhu
KOOLEST OF KEVS
Cthulhu
Level 153
God Stats
5W - 2L
1,681 SR
Queue Stats
102W - 115L
1,420 Elo+
Solo
Scylla
Scylla
TerrasThighs
Scylla
Level 64
God Stats
1W - 0L
1,775 SR
Queue Stats
3W - 0L
1,697 Elo+
Party 1
Hun Batz
Hun Batz
killuapãodoce
Hun Batz
Level 43
God Stats
1W - 0L
1,610 SR
Queue Stats
3W - 1L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 0 / 0
6,658
666
3,915
5,638
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
Byrd_of_Prey
Gilgamesh
10
0 / 5 / 2
6,129
613
4,115
12,019
6,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Nemesis
soulsyth
Nemesis
11
0 / 1 / 2
6,304
630
3,537
7,835
3,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
6,783
678
5,911
5,489
3,498
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Scylla
14
4 / 0 / 2
7,925
793
9,697
2,811
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
12
2 / 1 / 3
7,109
711
5,202
6,576
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
2
Kills
6
6
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
0
0
2
L
Gilgamesh
Byrd_of_Prey
Gilgamesh
0
5
2
0.2
W
0
1
4
2
W
Scylla
4
0
2
5
W
Hun Batz
2
1
3
3.5
L
Nemesis
soulsyth
Nemesis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,567
Damage
20,810
25,492
Taken
14,876
11,814
Mitigated
7,183
3,621
Healing
2,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,915
68
0
492
5,638
1,564
0
3,559
2,079
20,478
0
L
Gilgamesh
Byrd_of_Prey
Gilgamesh
4,115
690
0
1,776
12,019
6,553
0
7,217
4,799
0
16,568
W
5,911
139
81
730
5,489
3,498
0
1,147
3,595
20,356
0
W
Scylla
9,697
1,666
0
562
2,811
897
0
602
1,951
40,747
0
W
Hun Batz
5,202
1,452
0
782
6,576
2,788
0
1,604
4,319
0
18,977
L
Nemesis
soulsyth
Nemesis
3,537
905
0
1,353
7,835
3,697
0
4,853
2,982
0
20,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,091
Gold Earned
21,817
107
Minions Killed
143
0
Camps Cleared
0
520,264
Distance Traveled
623,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,658
666
53
5
0
179,044
0
L
Gilgamesh
6,129
613
25
3
0
174,838
0
W
Cthulhu
6,783
678
28
3
0
205,874
0
W
Scylla
7,925
793
76
8
0
210,790
0
W
Hun Batz
7,109
711
39
4
0
207,102
0
L
Nemesis
6,304
630
29
3
0
166,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role