Player Matchup

Ne Zha
Ne Zha
Diamond III
 
Ne Zha
Diamond III
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
ELFØ
Anhur
Diamond II
Level 232
God Stats
10W - 6L
1,582 SR
Queue Stats
68W - 49L
2,194 MMR
Party 1
Agni
Agni
Diamond III
Fεli
Agni
Diamond III
Level 121
God Stats
25W - 16L
1,612 SR
Queue Stats
608W - 584L
2,130 MMR
Solo
Bacchus
Bacchus
Diamond II
inop
Bacchus
Diamond II
Level 206
God Stats
7W - 5L
1,713 SR
Queue Stats
138W - 104L
2,194 MMR
Party 1
Ravana
Ravana
Diamond III
oBow
Ravana
Diamond III
Level 139
God Stats
3W - 2L
1,259 SR
Queue Stats
105W - 91L
2,148 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,533 SR
2,033 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 185
1,472 SR
1,952 MMR
Tsukuyomi
Tsukuyomi
Diamond III
 
Tsukuyomi
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond V
 
Mulan
Diamond V
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond V
JeanGhost
Neith
Diamond V
Level 191
God Stats
0W - 4L
1,293 SR
Queue Stats
170W - 173L
2,101 MMR
Solo
He Bo
He Bo
Diamond I
JoanC5
He Bo
Diamond I
Level 155
God Stats
2W - 3L
1,646 SR
Queue Stats
66W - 43L
2,573 MMR
Solo
Geb
Geb
Diamond II
SenorGanador
Geb
Diamond II
Level 215
God Stats
1W - 4L
1,421 SR
Queue Stats
229W - 190L
2,088 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
7 / 0 / 2
6,831
683
6,537
8,134
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
ELFØ
Anhur
12
0 / 1 / 4
6,250
625
6,295
6,597
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
Fεli
Agni
13
3 / 1 / 3
7,332
733
6,108
6,472
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
inop
Bacchus
10
1 / 0 / 4
5,844
584
6,460
9,259
8,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
oBow
Ravana
13
5 / 0 / 1
7,708
771
7,954
2,329
1,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KuzenboUllrThothAh Muzen CabAres

VS

Bans
SusanoMaman BrigitteAphroditeSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
1 / 3 / 0
5,696
570
3,833
8,539
3,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
 
Mulan
10
0 / 5 / 0
5,479
548
1,649
10,817
5,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
JeanGhost
Neith
11
1 / 2 / 0
5,616
562
4,282
8,325
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

He Bo
JoanC5
He Bo
10
0 / 4 / 1
5,169
517
4,260
7,658
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
5,118
512
3,964
11,090
6,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
16
Kills
2
2
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
0
2
8
L
Tsukuyomi
 
Tsukuyomi
1
3
0
0.33
L
Mulan
 
Mulan
0
5
0
0
W
Anhur
ELFØ
Anhur
0
1
4
2
W
Agni
Fεli
Agni
3
1
3
4.5
L
Neith
JeanGhost
Neith
1
2
0
0.5
L
He Bo
JoanC5
He Bo
0
4
1
0.13
L
0
2
1
0.25
W
Bacchus
inop
Bacchus
1
0
4
3
W
Ravana
oBow
Ravana
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,354
Damage
17,988
32,791
Taken
46,429
17,884
Mitigated
19,541
11,601
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,537
2,665
0
4,342
8,134
3,237
0
426
7,708
0
46,514
L
Tsukuyomi
 
Tsukuyomi
3,833
416
0
732
8,539
3,325
0
3,608
4,488
0
44,885
L
Mulan
 
Mulan
1,649
878
0
1,622
10,817
5,224
0
0
10,817
0
36,146
W
Anhur
ELFØ
Anhur
6,295
3,533
0
2,588
6,597
2,677
21
2,712
3,885
0
59,356
W
Agni
Fεli
Agni
6,108
504
0
1,800
6,472
2,264
0
2,084
4,388
53,144
384
L
Neith
JeanGhost
Neith
4,282
1,776
0
2,287
8,325
2,762
0
2,669
5,656
0
44,887
L
He Bo
JoanC5
He Bo
4,260
383
0
2,639
7,658
1,928
0
1,746
5,681
39,042
0
L
3,964
665
999
2,173
11,090
6,302
0
3,696
7,273
12,295
0
W
Bacchus
inop
Bacchus
6,460
903
0
1,788
9,259
8,380
0
3,002
6,257
19,805
508
W
Ravana
oBow
Ravana
7,954
2,644
0
1,083
2,329
1,326
0
0
2,329
0
60,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,965
Gold Earned
27,078
423
Minions Killed
333
0
Camps Cleared
0
1,150,923
Distance Traveled
1,041,874
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,831
683
72
7
0
258,314
1
L
Tsukuyomi
5,696
570
82
8
0
210,809
0
L
Mulan
5,479
548
74
7
0
199,790
1
W
Anhur
6,250
625
111
11
0
203,211
2
W
Agni
7,332
733
120
12
0
225,635
1
L
Neith
5,616
562
86
9
0
192,954
1
L
He Bo
5,169
517
78
8
0
228,675
0
L
Geb
5,118
512
13
1
0
209,646
0
W
Bacchus
5,844
584
17
2
0
228,949
0
W
Ravana
7,708
771
103
10
0
234,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role