Player Matchup

Bellona
Bellona
ATinyTRexxx
Bellona
Level 145
God Stats
2W - 2L
1,429 SR
Queue Stats
178W - 186L
1,432 Elo+
Solo
Hades
Hades
Hetzelle
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,390 Elo+
Solo
Sun Wukong
Sun Wukong
Loki1325
Sun Wukong
Level 126
God Stats
3W - 3L
1,496 SR
Queue Stats
255W - 270L
1,459 Elo+
Solo
Geb
Geb
RetiredMinion
Geb
Level 109
God Stats
16W - 14L
1,433 SR
Queue Stats
438W - 445L
1,449 Elo+
Solo
Heimdallr
Heimdallr
SleepySnowman
Heimdallr
Level 159
God Stats
2W - 2L
1,354 SR
Queue Stats
275W - 257L
1,484 Elo+
Solo
Team Averages
Level 113
1,442 SR
1,443 Elo+

VS

Team Averages
Level 101
1,543 SR
1,461 Elo+
Nike
Nike
Acook11111
Nike
Level 100
God Stats
8W - 9L
1,716 SR
Queue Stats
361W - 354L
1,477 Elo+
Solo
Fenrir
Fenrir
Firespread3
Fenrir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,513 Elo+
Party 1
Medusa
Medusa
MrBuckDeer27
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,395 Elo+
Solo
Hun Batz
Hun Batz
Tunnfoot32SXM
Hun Batz
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
346W - 379L
1,404 Elo+
Solo
Ymir
Ymir
corey9113
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ATinyTRexxx
Bellona
12
1 / 4 / 11
7,351
735
6,036
10,322
12,799
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
Hetzelle
Hades
13
5 / 2 / 10
8,082
808
12,501
9,033
6,506
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Loki1325
Sun Wukong
15
3 / 2 / 11
8,929
893
12,590
12,754
12,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 2 / 10
8,537
854
12,127
12,786
13,722
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
SleepySnowman
Heimdallr
14
4 / 4 / 11
8,307
831
8,839
10,496
5,231
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 8
8,566
857
12,383
17,097
12,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
13
2 / 4 / 5
7,700
770
5,725
11,203
12,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
15
4 / 3 / 6
8,532
853
10,290
8,433
4,304
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
Tunnfoot32SXM
Hun Batz
13
2 / 5 / 6
7,285
729
9,486
10,939
6,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
14
1 / 4 / 9
8,345
835
5,456
12,916
13,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
47
19
Kills
13
14
Deaths
19
53
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bellona
ATinyTRexxx
Bellona
1
4
11
1.63
L
4
3
8
2.67
L
Fenrir
2
4
5
1.13
W
Hades
Hetzelle
Hades
5
2
10
5
W
Sun Wukong
Loki1325
Sun Wukong
3
2
11
4.25
L
Medusa
4
3
6
2.33
W
6
2
10
5.5
W
Heimdallr
SleepySnowman
Heimdallr
4
4
11
2.38
L
Hun Batz
Tunnfoot32SXM
Hun Batz
2
5
6
1
L
Ymir
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,093
Damage
43,340
55,391
Taken
60,588
50,919
Mitigated
49,422
20,535
Healing
16,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ATinyTRexxx
Bellona
6,036
892
873
1,549
10,322
12,799
365
1,598
8,724
2,475
9,328
L
12,383
550
1,362
5,615
17,097
12,236
0
6,296
10,801
0
21,313
L
Fenrir
5,725
1,118
379
1,441
11,203
12,698
0
4,971
6,232
0
9,432
W
Hades
Hetzelle
Hades
12,501
708
740
3,477
9,033
6,506
509
1,259
7,774
18,197
475
W
Sun Wukong
Loki1325
Sun Wukong
12,590
1,368
2,858
5,016
12,754
12,661
315
1,330
11,424
0
25,000
L
Medusa
10,290
4,798
1,106
2,620
8,433
4,304
353
4,620
3,813
0
16,818
W
12,127
179
712
4,450
12,786
13,722
161
151
12,635
23,532
0
W
Heimdallr
SleepySnowman
Heimdallr
8,839
3,891
0
860
10,496
5,231
420
1,118
9,378
0
14,543
L
Hun Batz
Tunnfoot32SXM
Hun Batz
9,486
910
454
1,440
10,939
6,695
0
4,681
6,258
0
20,637
L
Ymir
5,456
229
421
1,610
12,916
13,489
0
4,891
8,025
17,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,206
Gold Earned
40,428
89
Minions Killed
92
0
Camps Cleared
0
907,297
Distance Traveled
1,039,179
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,351
735
11
1
0
172,330
0
L
Nike
8,566
857
15
2
0
212,824
0
L
Fenrir
7,700
770
15
2
0
228,136
0
W
Hades
8,082
808
17
2
0
160,551
0
W
Sun Wukong
8,929
893
31
3
0
206,648
0
L
Medusa
8,532
853
25
3
0
176,159
0
W
Geb
8,537
854
16
2
0
205,092
1
W
Heimdallr
8,307
831
14
1
0
162,676
0
L
Hun Batz
7,285
729
23
2
0
218,084
0
L
Ymir
8,345
835
14
1
0
203,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role