Player Matchup

Gilgamesh
Gilgamesh
N0va Coin
Gilgamesh
Level 63
God Stats
2W - 2L
1,639 SR
Queue Stats
13W - 10L
1,433 Elo+
Party 2
Merlin
Merlin
SuLLy_sTePzz
Merlin
Level 127
God Stats
12W - 6L
1,680 SR
Queue Stats
326W - 313L
1,481 Elo+
Solo
Thanatos
Thanatos
WATER1595
Thanatos
Level 67
God Stats
22W - 11L
1,686 SR
Queue Stats
64W - 43L
1,541 Elo+
Party 1
Hachiman
Hachiman
Wetnoodle256
Hachiman
Level 122
God Stats
4W - 0L
1,704 SR
Queue Stats
101W - 86L
1,521 Elo+
Party 1
Horus
Horus
Zenox Coin
Horus
Level 66
God Stats
7W - 5L
1,420 SR
Queue Stats
13W - 11L
1,401 Elo+
Party 2
Team Averages
Level 89
1,626 SR
1,476 Elo+

VS

Team Averages
Level 84
1,541 SR
1,499 Elo+
Ymir
Ymir
DUPLlCATED
Ymir
Level 85
God Stats
0W - 2L
1,268 SR
Queue Stats
35W - 44L
1,431 Elo+
Solo
Janus
Janus
GODLESSTIME-_-
Janus
Level 98
God Stats
1W - 1L
1,681 SR
Queue Stats
42W - 32L
1,562 Elo+
Party 3
Apollo
Apollo
Ungund
Apollo
Level 85
God Stats
249W - 201L
1,588 SR
Queue Stats
498W - 478L
1,489 Elo+
Solo
Nut
Nut
golia98
Nut
Level 63
God Stats
21W - 14L
1,634 SR
Queue Stats
410W - 410L
1,492 Elo+
Solo
Ullr
Ullr
peacekill3r
Ullr
Level 89
God Stats
23W - 41L
1,534 SR
Queue Stats
373W - 371L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
N0va Coin
Gilgamesh
10
2 / 0 / 0
5,678
568
3,369
6,632
5,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
11
1 / 2 / 0
5,878
588
2,800
4,149
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
WATER1595
Thanatos
10
4 / 0 / 1
5,997
600
2,807
6,706
2,559
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Wetnoodle256
Hachiman
10
2 / 2 / 4
5,582
558
7,023
5,352
1,962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
10
2 / 0 / 4
6,427
643
4,691
7,928
6,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,860
486
2,713
10,235
6,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 0
6,009
601
855
4,343
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Ungund
Apollo
9
0 / 2 / 0
5,281
528
3,489
7,605
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
8
0 / 5 / 2
4,348
435
5,891
7,455
2,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 1
5,554
555
3,823
6,217
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
4
4
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
2
2
0
1
W
Gilgamesh
N0va Coin
Gilgamesh
2
0
0
2
W
Merlin
1
2
0
0.5
L
Apollo
Ungund
Apollo
0
2
0
0
W
Thanatos
WATER1595
Thanatos
4
0
1
4.5
W
Hachiman
Wetnoodle256
Hachiman
2
2
4
2
W
Horus
2
0
4
4
L
Nut
0
5
2
0.2
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,690
Damage
16,771
30,767
Taken
35,855
17,950
Mitigated
14,963
15,571
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,713
587
0
1,775
10,235
6,505
0
0
10,235
19,021
0
L
855
208
0
443
4,343
1,324
0
2,162
1,769
41,060
0
W
Gilgamesh
N0va Coin
Gilgamesh
3,369
1,116
0
588
6,632
5,749
0
0
6,632
0
26,849
W
Merlin
2,800
70
0
500
4,149
1,564
0
409
3,670
35,607
0
L
Apollo
Ungund
Apollo
3,489
1,725
0
2,926
7,605
2,527
0
0
7,176
0
32,314
W
Thanatos
WATER1595
Thanatos
2,807
889
0
7,447
6,706
2,559
0
462
6,204
0
36,406
W
Hachiman
Wetnoodle256
Hachiman
7,023
4,454
0
1,640
5,352
1,962
535
766
4,586
0
39,571
W
Horus
4,691
1,798
469
4,927
7,928
6,116
216
1,821
6,107
0
17,414
L
Nut
5,891
3,501
0
1,556
7,455
2,435
0
0
7,455
0
27,688
L
3,823
1,378
0
3,516
6,217
2,172
0
204
5,953
0
37,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,562
Gold Earned
26,052
271
Minions Killed
264
0
Camps Cleared
0
1,016,562
Distance Traveled
856,266
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,860
486
21
2
0
184,965
2
L
Janus
6,009
601
82
8
0
158,927
0
W
Gilgamesh
5,678
568
39
4
0
190,826
0
W
Merlin
5,878
588
74
7
0
182,566
0
L
Apollo
5,281
528
51
5
0
163,675
0
W
Thanatos
5,997
600
77
8
0
246,183
0
W
Hachiman
5,582
558
59
6
0
178,375
1
W
Horus
6,427
643
22
2
0
218,612
1
L
Nut
4,348
435
36
4
0
143,636
0
L
Ullr
5,554
555
74
7
0
205,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role