Player Matchup

Fenrir
Fenrir
BabasBilly
Fenrir
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 173L
1,487 Elo+
Solo
Izanami
Izanami
Centichoro
Izanami
Level 61
God Stats
1W - 1L
1,686 SR
Queue Stats
293W - 270L
1,557 Elo+
Solo
Scylla
Scylla
PoulpeMalade01
Scylla
Level 126
God Stats
2W - 3L
1,526 SR
Queue Stats
65W - 73L
1,527 Elo+
Solo
Cu Chulainn
Cu Chulainn
lulimanhaes
Cu Chulainn
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,423 Elo+
Solo
Horus
Horus
sugarDATbacon
Horus
Level 137
God Stats
4W - 5L
1,415 SR
Queue Stats
263W - 279L
1,519 Elo+
Solo
Team Averages
Level 98
1,525 SR
1,503 Elo+

VS

Team Averages
Level 121
1,475 SR
1,510 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Appél
Sol
Level 126
God Stats
1W - 1L
1,270 SR
Queue Stats
32W - 35L
1,451 Elo+
Solo
Ra
Ra
Pewn0r
Ra
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 166L
1,540 Elo+
Solo
Charon
Charon
kapycta
Charon
Level 155
God Stats
3W - 1L
1,778 SR
Queue Stats
44W - 47L
1,521 Elo+
Party 1
Artemis
Artemis
боже
Artemis
Level 129
God Stats
1W - 1L
1,329 SR
Queue Stats
96W - 97L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabasBilly
Fenrir
12
0 / 3 / 6
7,079
590
5,889
10,652
7,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Centichoro
Izanami
16
3 / 2 / 3
8,453
704
9,770
8,686
5,150
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
3 / 2 / 3
8,948
746
9,452
11,816
6,750
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cu Chulainn
lulimanhaes
Cu Chulainn
14
0 / 2 / 5
7,424
619
6,994
10,872
12,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 4 / 5
8,259
688
4,848
18,797
20,464
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 2 / 7
8,561
713
6,873
6,696
3,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
Appél
Sol
16
3 / 2 / 10
9,336
778
10,163
10,192
5,075
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ra
17
2 / 1 / 7
9,438
787
8,673
9,183
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Charon
kapycta
Charon
17
6 / 1 / 7
10,093
841
14,296
11,407
13,846
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Artemis
боже
Artemis
15
1 / 1 / 8
8,644
720
16,067
9,040
4,455
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
7
Kills
13
13
Deaths
7
22
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
7
2.25
W
Sol
Appél
Sol
3
2
10
4
L
Fenrir
BabasBilly
Fenrir
0
3
6
1
L
Izanami
Centichoro
Izanami
3
2
3
2.25
W
Ra
2
1
7
5.5
L
3
2
3
2.25
W
Charon
kapycta
Charon
6
1
7
9.5
L
Cu Chulainn
lulimanhaes
Cu Chulainn
0
2
5
1.25
L
1
4
5
0.88
W
Artemis
боже
Artemis
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,953
Damage
56,072
60,823
Taken
46,518
52,118
Mitigated
31,855
27,918
Healing
21,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,873
256
477
291
6,696
3,534
0
1,800
4,858
19,192
0
W
Sol
Appél
Sol
10,163
3,282
937
1,557
10,192
5,075
2,740
1,725
8,232
19,058
1,800
L
Fenrir
BabasBilly
Fenrir
5,889
689
765
1,745
10,652
7,728
0
6,097
4,555
0
9,933
L
Izanami
Centichoro
Izanami
9,770
5,840
347
631
8,686
5,150
0
5,511
3,031
0
29,921
W
Ra
8,673
1,087
9,524
4,647
9,183
4,945
595
1,085
7,965
31,063
0
L
9,452
212
1,414
2,030
11,816
6,750
0
8,507
3,309
32,169
0
W
Charon
kapycta
Charon
14,296
1,676
1,706
941
11,407
13,846
757
2,946
8,365
20,331
2,588
L
Cu Chulainn
lulimanhaes
Cu Chulainn
6,994
430
1,188
1,508
10,872
12,026
0
5,178
5,694
0
13,184
L
4,848
2,040
9,378
8,912
18,797
20,464
0
12,336
6,266
0
6,066
W
Artemis
боже
Artemis
16,067
5,526
986
900
9,040
4,455
2,601
1,896
7,053
0
21,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,163
Gold Earned
46,072
126
Minions Killed
153
0
Camps Cleared
0
1,085,770
Distance Traveled
1,177,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,561
713
32
3
0
216,123
0
W
Sol
9,336
778
22
2
0
224,621
0
L
Fenrir
7,079
590
9
1
0
182,860
0
L
Izanami
8,453
704
46
4
0
209,961
0
W
Ra
9,438
787
66
6
0
249,400
0
L
Scylla
8,948
746
49
4
0
242,319
0
W
Charon
10,093
841
16
1
0
245,333
0
L
Cu Chulainn
7,424
619
22
2
0
206,423
0
L
Horus
8,259
688
0
0
0
244,207
0
W
Artemis
8,644
720
17
1
0
242,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role