Player Matchup

Scylla
Scylla
Cool Views
Scylla
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,665 Elo+
Solo
Ao Kuang
Ao Kuang
Glukh
Ao Kuang
Level 145
God Stats
1W - 1L
1,727 SR
Queue Stats
67W - 72L
1,518 Elo+
Solo
Ra
Ra
Judge616
Ra
Level 114
God Stats
1W - 2L
1,743 SR
Queue Stats
143W - 154L
1,501 Elo+
Solo
Charybdis
Charybdis
iVoidz---
Charybdis
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 59L
1,590 Elo+
Party 1
Nike
Nike
kirito7770
Nike
Level 46
God Stats
2W - 3L
1,299 SR
Queue Stats
49W - 53L
1,590 Elo+
Party 1
Team Averages
Level 108
1,554 SR
1,573 Elo+

VS

Team Averages
Level 108
1,480 SR
1,505 Elo+
Bacchus
Bacchus
ItzVeezy YT
Bacchus
Level 132
God Stats
8W - 9L
1,511 SR
Queue Stats
173W - 183L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
K666ti
Cthulhu
Level 147
God Stats
12W - 8L
1,594 SR
Queue Stats
293W - 296L
1,530 Elo+
Party 2
Rama
Rama
KAKASHI67463
Rama
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 253L
1,490 Elo+
Solo
Fenrir
Fenrir
LtheGod
Fenrir
Level 146
God Stats
4W - 2L
1,376 SR
Queue Stats
118W - 94L
1,518 Elo+
Solo
Horus
Horus
UrbansAnthem
Horus
Level 89
God Stats
8W - 6L
1,418 SR
Queue Stats
684W - 713L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cool Views
Scylla
14
0 / 1 / 5
8,184
744
5,570
6,600
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
Glukh
Ao Kuang
14
5 / 3 / 3
8,910
810
4,384
8,473
4,439
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
1 / 1 / 5
8,615
783
7,853
7,107
3,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charybdis
iVoidz---
Charybdis
14
2 / 5 / 4
8,510
774
9,730
12,618
5,655
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 5
8,987
817
10,680
20,168
14,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ItzVeezy YT
Bacchus
15
4 / 1 / 5
8,966
815
12,083
9,760
12,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
K666ti
Cthulhu
15
2 / 3 / 8
8,775
798
15,565
12,816
12,137
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 4
8,792
799
7,952
8,560
4,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
LtheGod
Fenrir
15
3 / 3 / 8
8,884
808
6,457
10,976
6,465
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 6
8,737
794
5,528
11,760
12,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
12
Kills
12
13
Deaths
12
22
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
Cool Views
Scylla
0
1
5
2.5
L
Ao Kuang
Glukh
Ao Kuang
5
3
3
2.17
W
Bacchus
ItzVeezy YT
Bacchus
4
1
5
6.5
L
1
1
5
3.5
W
Cthulhu
K666ti
Cthulhu
2
3
8
2
W
3
3
4
1.67
W
Fenrir
LtheGod
Fenrir
3
3
8
2.33
W
0
2
6
1.5
L
Charybdis
iVoidz---
Charybdis
2
5
4
0.8
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,217
Damage
47,585
54,966
Taken
53,872
31,289
Mitigated
47,894
20,107
Healing
21,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Cool Views
Scylla
5,570
160
486
292
6,600
2,927
264
3,858
2,608
19,417
0
L
Ao Kuang
Glukh
Ao Kuang
4,384
420
603
1,658
8,473
4,439
536
3,726
4,550
8,391
0
W
Bacchus
ItzVeezy YT
Bacchus
12,083
432
1,811
4,084
9,760
12,314
0
3,109
6,567
20,246
0
L
7,853
910
7,068
3,855
7,107
3,621
170
4,367
2,663
25,785
0
W
Cthulhu
K666ti
Cthulhu
15,565
208
1,160
2,521
12,816
12,137
58
5,131
7,563
27,859
0
W
7,952
6,412
407
900
8,560
4,478
2,235
3,052
5,508
0
21,421
W
Fenrir
LtheGod
Fenrir
6,457
1,689
1,213
1,500
10,976
6,465
560
3,564
7,308
0
15,035
W
5,528
1,269
3,490
4,904
11,760
12,500
151
2,727
9,033
855
13,000
L
Charybdis
iVoidz---
Charybdis
9,730
4,035
344
2,029
12,618
5,655
561
6,698
5,545
0
20,210
L
10,680
1,002
278
3,494
20,168
14,647
154
8,273
11,432
251
13,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,206
Gold Earned
44,154
112
Minions Killed
122
0
Camps Cleared
0
1,024,261
Distance Traveled
1,064,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,184
744
34
3
0
206,661
0
L
Ao Kuang
8,910
810
5
0
0
213,031
0
W
Bacchus
8,966
815
13
1
0
251,790
0
L
Ra
8,615
783
38
3
0
229,291
0
W
Cthulhu
8,775
798
32
3
0
241,199
0
W
Rama
8,792
799
32
3
0
184,246
0
W
Fenrir
8,884
808
32
3
0
206,107
0
W
Horus
8,737
794
13
1
0
181,157
0
L
Charybdis
8,510
774
27
2
0
171,602
0
L
Nike
8,987
817
8
1
0
203,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role