Player Matchup

Ix Chel
Ix Chel
Doomsaucers21
Ix Chel
Level 139
God Stats
25W - 30L
1,511 SR
Queue Stats
571W - 628L
1,530 Elo+
Solo
Arachne
Arachne
Griffin701
Arachne
Level 57
God Stats
6W - 1L
1,839 SR
Queue Stats
92W - 97L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
Rushstarr37
Cthulhu
Level 44
God Stats
9W - 4L
1,704 SR
Queue Stats
42W - 38L
1,436 Elo+
Party 1
Horus
Horus
WenisPrinkle709
Horus
Level 18
God Stats
2W - 0L
1,783 SR
Queue Stats
3W - 6L
1,313 Elo+
Party 1
Nut
Nut
xSenpaiSnatcher
Nut
Level 25
God Stats
3W - 4L
1,345 SR
Queue Stats
17W - 19L
1,362 Elo+
Party 1
Team Averages
Level 57
1,636 SR
1,414 Elo+

VS

Team Averages
Level 83
1,486 SR
1,458 Elo+
Guan Yu
Guan Yu
Andres420420
Guan Yu
Level 41
God Stats
2W - 4L
1,442 SR
Queue Stats
46W - 53L
1,409 Elo+
Solo
Ra
Ra
Phoenix320
Ra
Level 103
God Stats
0W - 2L
1,280 SR
Queue Stats
69W - 71L
1,439 Elo+
Solo
Mulan
Mulan
Slypher09
Mulan
Level 66
God Stats
58W - 66L
1,525 SR
Queue Stats
130W - 139L
1,452 Elo+
Solo
Artemis
Artemis
ThrowingFlash
Artemis
Level 68
God Stats
1W - 1L
1,693 SR
Queue Stats
117W - 93L
1,475 Elo+
Solo
Bakasura
Bakasura
lopezdamian
Bakasura
Level 137
God Stats
11W - 18L
1,491 SR
Queue Stats
132W - 142L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
5 / 1 / 4
9,746
573
8,081
9,444
4,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Griffin701
Arachne
13
2 / 1 / 6
8,302
488
7,805
16,784
7,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Rushstarr37
Cthulhu
15
4 / 1 / 3
9,547
562
18,155
13,822
15,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 6
8,428
496
5,965
12,824
11,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 4 / 4
8,367
492
7,921
12,870
5,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Andres420420
Guan Yu
12
0 / 2 / 1
7,447
438
3,729
16,110
10,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 2 / 1
8,921
525
6,571
8,264
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Slypher09
Mulan
12
0 / 5 / 3
7,837
461
7,008
19,560
12,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
14
4 / 3 / 0
8,556
503
12,846
10,942
4,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
lopezdamian
Bakasura
15
3 / 4 / 0
8,460
498
6,053
17,930
8,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
8
8
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Andres420420
Guan Yu
0
2
1
0.25
W
Ix Chel
5
1
4
7
W
Arachne
Griffin701
Arachne
2
1
6
5
L
1
2
1
0.75
W
Cthulhu
Rushstarr37
Cthulhu
4
1
3
5.5
L
Mulan
Slypher09
Mulan
0
5
3
0.3
L
Artemis
4
3
0
1.33
W
2
1
6
5
L
Bakasura
lopezdamian
Bakasura
3
4
0
0.75
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,927
Damage
36,207
65,744
Taken
72,806
43,280
Mitigated
39,513
19,006
Healing
23,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Andres420420
Guan Yu
3,729
359
283
5,110
16,110
10,376
0
12,321
3,785
0
35,466
W
Ix Chel
8,081
656
1,435
1,983
9,444
4,415
0
2,122
7,137
77,842
1,061
W
Arachne
Griffin701
Arachne
7,805
6,023
0
5,874
16,784
7,143
0
1,257
15,266
0
67,084
L
6,571
65
672
2,585
8,264
3,491
139
3,555
4,383
82,610
0
W
Cthulhu
Rushstarr37
Cthulhu
18,155
1,682
937
3,571
13,822
15,406
9
1,464
11,818
65,398
3,169
L
Mulan
Slypher09
Mulan
7,008
965
0
6,667
19,560
12,449
0
3,290
16,078
0
53,262
L
Artemis
12,846
4,945
0
2,873
10,942
4,534
434
339
10,563
0
65,416
W
5,965
2,297
575
2,990
12,824
11,070
0
1,527
11,188
0
14,030
L
Bakasura
lopezdamian
Bakasura
6,053
4,729
0
5,626
17,930
8,663
0
4,781
12,995
0
61,844
W
7,921
4,005
0
1,641
12,870
5,246
0
813
11,987
0
57,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,390
Gold Earned
41,221
426
Minions Killed
481
0
Camps Cleared
0
1,747,292
Distance Traveled
1,675,062
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,447
438
44
3
0
350,322
0
W
Ix Chel
9,746
573
136
8
0
372,740
0
W
Arachne
8,302
488
86
5
0
381,422
0
L
Ra
8,921
525
148
9
0
369,560
3
W
Cthulhu
9,547
562
105
6
0
347,090
0
L
Mulan
7,837
461
82
5
0
317,727
0
L
Artemis
8,556
503
103
6
0
290,020
0
W
Horus
8,428
496
13
1
0
350,943
0
L
Bakasura
8,460
498
104
6
0
347,433
0
W
Nut
8,367
492
86
5
0
295,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role