Player Matchup

Bacchus
Bacchus
ANG3I
Bacchus
Level 52
God Stats
2W - 0L
1,759 SR
Queue Stats
107W - 101L
1,497 Elo+
Solo
Arachne
Arachne
Giaulins
Arachne
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 106L
1,488 Elo+
Solo
Neith
Neith
MarKoS0101
Neith
Level 60
God Stats
22W - 18L
1,494 SR
Queue Stats
119W - 123L
1,493 Elo+
Solo
Achilles
Achilles
Zachriel
Achilles
Level 58
God Stats
2W - 2L
1,498 SR
Queue Stats
33W - 30L
1,456 Elo+
Solo
Zeus
Zeus
novchovek
Zeus
Level 175
God Stats
14W - 11L
1,394 SR
Queue Stats
829W - 836L
1,454 Elo+
Solo
Team Averages
Level 90
1,529 SR
1,477 Elo+

VS

Team Averages
Level 73
1,411 SR
1,459 Elo+
Aphrodite
Aphrodite
Cameronej2000
Aphrodite
Level 43
God Stats
1W - 3L
1,286 SR
Queue Stats
281W - 305L
1,467 Elo+
Solo
Discordia
Discordia
NattyPuPa
Discordia
Level 89
God Stats
1W - 1L
1,717 SR
Queue Stats
201W - 186L
1,449 Elo+
Party 1
Charybdis
Charybdis
RayPuPa
Charybdis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 90L
1,503 Elo+
Party 1
Da Ji
Da Ji
ShizuPuPa
Da Ji
Level 109
God Stats
0W - 2L
1,281 SR
Queue Stats
64W - 56L
1,516 Elo+
Party 1
Atlas
Atlas
Wannabu
Atlas
Level 16
God Stats
8W - 4L
1,269 SR
Queue Stats
19W - 20L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ANG3I
Bacchus
10
2 / 1 / 5
6,005
601
4,946
6,535
5,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Giaulins
Arachne
11
2 / 1 / 2
5,703
570
2,933
8,377
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Neith
10
5 / 0 / 2
5,856
586
5,878
4,582
1,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Zachriel
Achilles
10
2 / 1 / 0
5,529
553
4,961
7,898
5,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
12
2 / 0 / 2
6,428
643
2,101
3,786
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cameronej2000
Aphrodite
10
0 / 2 / 0
5,838
584
3,144
7,403
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
NattyPuPa
Discordia
9
2 / 4 / 0
5,591
559
3,997
6,405
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
RayPuPa
Charybdis
9
0 / 4 / 1
4,618
462
2,757
5,566
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Da Ji
ShizuPuPa
Da Ji
11
1 / 1 / 1
5,626
563
1,979
6,357
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Wannabu
Atlas
8
0 / 2 / 1
5,100
510
1,597
6,465
5,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
3
3
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ANG3I
Bacchus
2
1
5
4.5
L
Aphrodite
Cameronej2000
Aphrodite
0
2
0
0
W
Arachne
Giaulins
Arachne
2
1
2
3
W
Neith
5
0
2
6
L
Discordia
NattyPuPa
Discordia
2
4
0
0.5
L
Charybdis
RayPuPa
Charybdis
0
4
1
0.13
L
Da Ji
ShizuPuPa
Da Ji
1
1
1
1.5
L
Atlas
Wannabu
Atlas
0
2
1
0.25
W
Achilles
Zachriel
Achilles
2
1
0
2
W
Zeus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,819
Damage
13,474
31,178
Taken
32,196
17,305
Mitigated
14,155
10,145
Healing
10,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ANG3I
Bacchus
4,946
610
0
2,058
6,535
5,521
0
1,214
5,276
16,299
0
L
Aphrodite
Cameronej2000
Aphrodite
3,144
400
0
4,039
7,403
2,304
0
0
6,891
34,461
2,622
W
Arachne
Giaulins
Arachne
2,933
1,805
0
3,239
8,377
3,520
0
1,159
7,066
0
46,132
W
Neith
5,878
2,038
0
1,757
4,582
1,544
0
978
3,524
0
37,886
L
Discordia
NattyPuPa
Discordia
3,997
496
0
907
6,405
2,217
0
2,103
4,302
29,335
1,165
L
Charybdis
RayPuPa
Charybdis
2,757
852
0
734
5,566
2,163
0
2,089
3,477
0
34,154
L
Da Ji
ShizuPuPa
Da Ji
1,979
502
0
3,543
6,357
2,389
0
568
5,789
0
42,772
L
Atlas
Wannabu
Atlas
1,597
548
0
1,776
6,465
5,082
0
2,227
4,238
12,166
0
W
Achilles
Zachriel
Achilles
4,961
1,513
0
2,698
7,898
5,579
0
2,602
5,296
0
27,649
W
Zeus
2,101
395
0
393
3,786
1,141
0
1,618
1,904
49,099
1,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,521
Gold Earned
26,773
321
Minions Killed
308
0
Camps Cleared
0
1,023,356
Distance Traveled
953,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,005
601
15
2
0
213,518
0
L
Aphrodite
5,838
584
81
8
0
169,495
0
W
Arachne
5,703
570
73
7
0
233,886
0
W
Neith
5,856
586
69
7
0
197,298
0
L
Discordia
5,591
559
80
8
0
193,213
0
L
Charybdis
4,618
462
59
6
0
181,946
0
L
Da Ji
5,626
563
78
8
0
220,833
0
L
Atlas
5,100
510
10
1
0
188,156
0
W
Achilles
5,529
553
53
5
0
183,473
0
W
Zeus
6,428
643
111
11
0
195,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role