Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
All Dilligence
Thoth
Level 155
God Stats
3W - 3L
1,548 SR
Queue Stats
390W - 374L
1,487 Elo+
Solo
Tsukuyomi
Tsukuyomi
DօtDօtDօt
Tsukuyomi
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 24L
1,531 Elo+
Party 1
Kuzenbo
Kuzenbo
Nadafed
Kuzenbo
Level 84
God Stats
1W - 1L
1,864 SR
Queue Stats
18W - 18L
1,627 Elo+
Party 1
Anhur
Anhur
prnv
Anhur
Level 29
God Stats
1W - 3L
1,615 SR
Queue Stats
14W - 21L
1,469 Elo+
Party 1
Team Averages
Level 80
1,605 SR
1,523 Elo+

VS

Team Averages
Level 101
1,463 SR
1,487 Elo+
Arachne
Arachne
FortzaSteaua241
Arachne
Level 128
God Stats
2W - 3L
1,354 SR
Queue Stats
74W - 60L
1,516 Elo+
Solo
Medusa
Medusa
MadDemonMax
Medusa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 49L
1,534 Elo+
Solo
Janus
Janus
SOULEXS
Janus
Level 104
God Stats
28W - 27L
1,462 SR
Queue Stats
264W - 251L
1,517 Elo+
Solo
Cthulhu
Cthulhu
V1-V11_
Cthulhu
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 82L
1,449 Elo+
Solo
Izanami
Izanami
WattZupp
Izanami
Level 72
God Stats
4W - 5L
1,500 SR
Queue Stats
8W - 7L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
1 / 5 / 0
5,799
527
2,575
9,035
3,349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 1 / 1
6,220
565
4,823
3,767
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
DօtDօtDօt
Tsukuyomi
10
1 / 1 / 3
5,429
494
8,357
10,442
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Nadafed
Kuzenbo
9
0 / 2 / 0
5,298
482
2,785
9,074
7,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
prnv
Anhur
10
0 / 2 / 0
5,002
455
3,294
8,361
2,679
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,057
551
2,928
11,699
4,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Medusa
11
1 / 2 / 1
6,153
559
4,635
6,800
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
SOULEXS
Janus
12
5 / 1 / 0
7,270
661
6,385
8,655
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
V1-V11_
Cthulhu
11
2 / 0 / 3
7,123
648
6,320
9,311
8,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
WattZupp
Izanami
11
2 / 0 / 1
6,351
577
3,384
4,077
1,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
11
11
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
5
0
0.2
L
2
1
1
2.5
L
Tsukuyomi
DօtDօtDօt
Tsukuyomi
1
1
3
2.5
W
1
1
1
1.5
W
Medusa
1
2
1
0.75
L
Kuzenbo
Nadafed
Kuzenbo
0
2
0
0
W
Janus
SOULEXS
Janus
5
1
0
5
W
Cthulhu
V1-V11_
Cthulhu
2
0
3
3.5
W
Izanami
WattZupp
Izanami
2
0
1
2.5
L
Anhur
prnv
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,834
Damage
23,652
40,679
Taken
40,542
17,806
Mitigated
19,774
11,742
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
2,575
153
0
2,683
9,035
3,349
0
4,859
4,176
36,718
947
L
4,823
249
0
952
3,767
1,194
0
415
3,352
47,328
0
L
Tsukuyomi
DօtDօtDօt
Tsukuyomi
8,357
1,498
0
3,842
10,442
3,540
0
1,449
8,993
0
37,554
W
2,928
2,477
0
2,640
11,699
4,890
0
2,713
8,746
0
39,299
W
Medusa
4,635
1,329
0
10
6,800
2,234
0
2,843
3,477
0
48,059
L
Kuzenbo
Nadafed
Kuzenbo
2,785
1,059
0
2,229
9,074
7,044
0
2,478
6,596
18,437
1,848
W
Janus
SOULEXS
Janus
6,385
702
0
4,156
8,655
3,067
432
1,996
6,659
54,256
0
W
Cthulhu
V1-V11_
Cthulhu
6,320
845
1,087
2,518
9,311
8,271
0
993
8,318
36,246
154
W
Izanami
WattZupp
Izanami
3,384
2,456
0
812
4,077
1,312
1,336
195
3,882
0
50,562
L
Anhur
prnv
Anhur
3,294
1,755
0
2,036
8,361
2,679
0
3,350
5,011
0
34,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,748
Gold Earned
32,954
306
Minions Killed
412
0
Camps Cleared
0
1,067,375
Distance Traveled
1,108,724
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,799
527
48
4
0
174,198
0
L
Thoth
6,220
565
107
10
0
218,934
2
L
Tsukuyomi
5,429
494
59
5
0
247,286
1
W
Arachne
6,057
551
60
5
0
252,289
0
W
Medusa
6,153
559
84
8
0
217,631
0
L
Kuzenbo
5,298
482
25
2
0
221,892
0
W
Janus
7,270
661
102
9
0
217,945
0
W
Cthulhu
7,123
648
63
6
0
213,117
0
W
Izanami
6,351
577
103
9
0
207,742
0
L
Anhur
5,002
455
67
6
0
205,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role