Player Matchup

Neith
Neith
Gold V
 
Neith
Gold V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
Dakfromboro
Thor
Silver I
Level 102
God Stats
4W - 5L
1,620 SR
Queue Stats
53W - 60L
1,332 MMR
Solo
Hercules
Hercules
Silver V
Jerrymlp_
Hercules
Silver V
Level 109
God Stats
0W - 1L
1,150 SR
Queue Stats
7W - 15L
1,272 MMR
Solo
Geb
Geb
Silver V
JoshAlbert96
Geb
Silver V
Level 40
God Stats
67W - 89L
1,467 SR
Queue Stats
383W - 417L
1,220 MMR
Solo
Chronos
Chronos
Silver III
ckemper
Chronos
Silver III
Level 125
God Stats
0W - 1L
1,749 SR
Queue Stats
19W - 26L
1,214 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 89
1,497 SR
1,308 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,592 SR
1,275 MMR
Ymir
Ymir
Gold V
Mrdiddykong
Ymir
Gold V
Level 80
God Stats
2W - 0L
1,822 SR
Queue Stats
132W - 139L
1,206 MMR
Solo
Chiron
Chiron
Silver I
Redswenderboi
Chiron
Silver I
Level 117
God Stats
5W - 2L
1,518 SR
Queue Stats
82W - 96L
1,020 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
Turnology
Gilgamesh
Gold IV
Level 156
God Stats
37W - 21L
1,643 SR
Queue Stats
149W - 147L
1,494 MMR
Party 1
Zeus
Zeus
Gold V
char1957
Zeus
Gold V
Level 158
God Stats
7W - 7L
1,478 SR
Queue Stats
186W - 202L
1,387 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
hoppaz
Sun Wukong
Gold V
Level 192
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 93L
1,269 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 0 / 0
4,515
753
3,500
3,908
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
0 / 1 / 1
3,417
570
536
5,258
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Jerrymlp_
Hercules
3
0 / 1 / 0
2,921
487
548
3,065
1,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 0
3,467
578
415
1,319
707
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos
ckemper
Chronos
6
0 / 2 / 0
3,442
574
1,101
2,572
706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
JanusAo KuangLoki

VS

Bans
ThanatosAthenaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,404
734
1,220
3,728
2,098
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
1 / 0 / 1
4,298
716
1,156
1,435
487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
Turnology
Gilgamesh
8
1 / 0 / 1
4,205
701
1,481
3,841
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
8
1 / 2 / 0
4,121
687
2,505
4,075
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
hoppaz
Sun Wukong
7
0 / 0 / 1
4,362
727
1,200
2,445
881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
0
0
2
L
0
1
1
0.5
L
Hercules
Jerrymlp_
Hercules
0
1
0
0
L
0
0
0
0
W
1
0
1
1.5
W
1
0
1
1.5
W
Gilgamesh
Turnology
Gilgamesh
1
0
1
1.5
W
Zeus
1
2
0
0.5
L
Chronos
ckemper
Chronos
0
2
0
0
W
Sun Wukong
hoppaz
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,100
Damage
7,562
16,122
Taken
15,524
6,294
Mitigated
6,078
4,885
Healing
6,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,500
928
0
1,231
3,908
1,344
0
2,133
1,775
0
28,497
L
536
69
0
1,500
5,258
1,946
0
407
4,851
0
15,199
L
Hercules
Jerrymlp_
Hercules
548
156
0
1,009
3,065
1,591
0
0
3,065
0
7,341
L
415
0
0
622
1,319
707
0
208
1,111
5,320
0
W
1,220
392
0
1,206
3,728
2,098
0
958
2,770
14,399
2,355
W
1,156
258
190
371
1,435
487
0
437
998
0
21,243
W
Gilgamesh
Turnology
Gilgamesh
1,481
568
0
2,359
3,841
1,589
0
0
3,841
0
25,040
W
Zeus
2,505
317
0
1,070
4,075
1,023
0
0
4,075
24,475
0
L
Chronos
ckemper
Chronos
1,101
535
0
523
2,572
706
0
816
1,756
16,732
4,470
W
Sun Wukong
hoppaz
Sun Wukong
1,200
373
0
1,153
2,445
881
0
0
2,346
0
26,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,762
Gold Earned
21,390
148
Minions Killed
237
0
Camps Cleared
0
504,941
Distance Traveled
583,986
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,515
753
55
9
0
109,616
2
L
Thor
3,417
570
28
5
0
125,917
0
L
Hercules
2,921
487
12
2
0
39,645
0
L
Geb
3,467
578
9
2
0
108,629
2
W
Ymir
4,404
734
35
6
0
124,396
2
W
Chiron
4,298
716
47
8
0
112,694
0
W
Gilgamesh
4,205
701
62
10
0
145,662
0
W
Zeus
4,121
687
43
7
0
111,942
2
L
Chronos
3,442
574
44
7
0
121,134
0
W
Sun Wukong
4,362
727
50
8
0
89,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role