Player Matchup

Agni
Agni
Typewryter
Agni
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 186L
1,454 Elo+
Party 1
Hou Yi
Hou Yi
art_neck62
Hou Yi
Level 45
God Stats
9W - 17L
1,384 SR
Queue Stats
44W - 88L
1,255 Elo+
Solo
Bacchus
Bacchus
chyyyy
Bacchus
Level 22
God Stats
10W - 9L
1,516 SR
Queue Stats
54W - 65L
1,423 Elo+
Party 1
Team Averages
Level 60
1,466 SR
1,378 Elo+

VS

Team Averages
Level 115
1,567 SR
1,387 Elo+
Apollo
Apollo
CubanKingKilla
Apollo
Level 57
God Stats
10W - 7L
1,965 SR
Queue Stats
117W - 112L
1,437 Elo+
Solo
Mulan
Mulan
DOOL811230
Mulan
Level 158
God Stats
2W - 2L
1,335 SR
Queue Stats
154W - 176L
1,385 Elo+
Solo
Ix Chel
Ix Chel
Ohimitsu
Ix Chel
Level 129
God Stats
128W - 163L
1,402 SR
Queue Stats
175W - 207L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 2
9,254
771
14,331
12,077
4,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
art_neck62
Hou Yi
9
0 / 3 / 1
6,719
560
1,709
4,639
1,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
chyyyy
Bacchus
14
2 / 1 / 4
8,465
705
8,231
10,881
11,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 2
9,645
804
7,976
11,280
4,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
13
3 / 3 / 4
8,422
702
5,669
15,456
11,466
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
Ohimitsu
Ix Chel
14
1 / 2 / 7
8,589
716
7,871
5,728
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
7
Kills
9
9
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
W
Mulan
3
3
4
1.67
W
Ix Chel
Ohimitsu
Ix Chel
1
2
7
2.25
L
5
5
2
1.2
L
Hou Yi
art_neck62
Hou Yi
0
3
1
0.17
L
Bacchus
chyyyy
Bacchus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,271
Damage
21,516
27,597
Taken
32,464
18,221
Mitigated
18,519
2,851
Healing
5,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,976
5,483
273
1,732
11,280
4,603
151
5,191
5,279
0
38,032
W
Mulan
5,669
1,237
121
630
15,456
11,466
0
10,161
3,990
0
14,778
W
Ix Chel
Ohimitsu
Ix Chel
7,871
306
1,235
1,185
5,728
2,450
50
3,612
1,644
28,060
0
L
14,331
1,691
325
1,499
12,077
4,870
0
2,601
9,052
41,861
0
L
Hou Yi
art_neck62
Hou Yi
1,709
522
0
31
4,639
1,602
0
1,060
3,455
0
5,911
L
Bacchus
chyyyy
Bacchus
8,231
955
0
996
10,881
11,749
0
3,126
7,219
14,878
1,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,438
Gold Earned
26,656
117
Minions Killed
135
0
Camps Cleared
0
543,925
Distance Traveled
678,378
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,645
804
55
5
0
255,453
0
W
Mulan
8,422
702
16
1
0
183,487
0
W
Ix Chel
8,589
716
64
5
0
239,438
1
L
Agni
9,254
771
85
7
0
209,920
0
L
Hou Yi
6,719
560
13
1
0
100,581
0
L
Bacchus
8,465
705
19
2
0
233,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role