Player Matchup

Loki
Loki
Hoodie1201
Loki
Level 109
God Stats
39W - 51L
1,532 SR
Queue Stats
284W - 281L
1,496 Elo+
Party 2
Vamana
Vamana
RazelDrazel
Vamana
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,534 Elo+
Solo
Nox
Nox
Sabrosowski
Nox
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 144L
1,430 Elo+
Solo
Sylvanus
Sylvanus
Wannabgamers
Sylvanus
Level 128
God Stats
3W - 4L
1,355 SR
Queue Stats
210W - 200L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
codyrayt580
Danzaburou
Level 119
God Stats
3W - 4L
1,500 SR
Queue Stats
61W - 75L
1,450 Elo+
Solo
Team Averages
Level 116
1,477 SR
1,485 Elo+

VS

Team Averages
Level 101
1,513 SR
1,504 Elo+
Nut
Nut
 
Nut
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
G0tz0n
Tsukuyomi
Level 133
God Stats
5W - 4L
1,614 SR
Queue Stats
221W - 208L
1,477 Elo+
Party 1
Khepri
Khepri
StratoVenom16
Khepri
Level 117
God Stats
4W - 7L
1,449 SR
Queue Stats
86W - 81L
1,475 Elo+
Party 3
Nike
Nike
ToAqua
Nike
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 44L
1,490 Elo+
Party 1
Chang'e
Chang'e
ZECKARIIUS
Chang'e
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 158L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 1
7,356
525
4,920
10,315
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
14
2 / 0 / 1
8,362
597
12,516
13,267
15,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 1 / 3
6,748
482
4,676
8,052
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Wannabgamers
Sylvanus
11
1 / 1 / 5
6,339
453
6,914
10,631
8,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
codyrayt580
Danzaburou
14
2 / 0 / 1
8,233
588
5,242
6,794
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
0 / 2 / 0
6,371
455
2,779
6,919
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
G0tz0n
Tsukuyomi
13
3 / 1 / 1
7,133
510
8,172
10,115
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 1
6,027
431
1,879
12,377
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
ToAqua
Nike
12
0 / 3 / 0
7,088
506
7,324
14,885
7,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
ZECKARIIUS
Chang'e
13
2 / 2 / 0
7,687
549
7,306
9,409
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
10
Kills
5
5
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
2
0
0
L
Tsukuyomi
G0tz0n
Tsukuyomi
3
1
1
3.5
W
5
3
1
1.83
W
Vamana
2
0
1
2.5
W
0
1
3
1.5
L
0
2
1
0.25
L
Nike
ToAqua
Nike
0
3
0
0
W
Sylvanus
Wannabgamers
Sylvanus
1
1
5
3.5
L
Chang'e
ZECKARIIUS
Chang'e
2
2
0
1
W
Danzaburou
codyrayt580
Danzaburou
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,268
Damage
27,460
49,059
Taken
53,705
33,961
Mitigated
27,688
14,783
Healing
15,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,779
1,507
0
496
6,919
2,571
0
1,400
5,519
0
52,862
L
Tsukuyomi
G0tz0n
Tsukuyomi
8,172
2,402
0
4,642
10,115
3,901
0
1,773
8,216
0
50,655
W
4,920
1,282
0
4,124
10,315
3,686
0
1,049
9,266
0
41,334
W
Vamana
12,516
5,458
0
4,436
13,267
15,370
0
1,227
12,040
0
65,658
W
4,676
294
0
810
8,052
2,894
0
4,317
3,735
49,634
0
L
1,879
184
121
2,994
12,377
10,227
0
2,591
9,458
18,217
0
L
Nike
ToAqua
Nike
7,324
1,633
0
3,130
14,885
7,757
0
1,386
12,562
259
56,835
W
Sylvanus
Wannabgamers
Sylvanus
6,914
3,034
394
3,585
10,631
8,926
0
1,709
8,922
28,006
15,030
L
Chang'e
ZECKARIIUS
Chang'e
7,306
231
960
2,927
9,409
3,232
0
3,273
5,880
58,366
1,563
W
Danzaburou
codyrayt580
Danzaburou
5,242
2,272
0
1,434
6,794
3,085
0
673
6,121
0
66,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,038
Gold Earned
34,306
459
Minions Killed
429
0
Camps Cleared
0
1,415,426
Distance Traveled
1,429,716
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,371
455
97
7
0
259,628
0
L
Tsukuyomi
7,133
510
79
6
0
333,948
0
W
Loki
7,356
525
76
5
0
332,248
0
W
Vamana
8,362
597
120
9
0
274,309
0
W
Nox
6,748
482
92
7
0
277,008
0
L
Khepri
6,027
431
28
2
0
271,445
0
L
Nike
7,088
506
111
8
0
270,691
4
W
Sylvanus
6,339
453
57
4
0
266,566
0
L
Chang'e
7,687
549
114
8
0
294,004
2
W
Danzaburou
8,233
588
114
8
0
265,295
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role